xX_Cobalt_Boss_Xx
Official Terrarian
Yeah!
CrackShell is out! It's Currently at v0.5.8.9 and adds:
2 Buffs
1 Tile
13 NPCs
30 Items


THERE IS MORE COMING!
I'm working on this by myself and don't need any help.
Here is one of the Bosses:
also, thank you all for 4.6K+ downloads! I wasn't expecting this many as I'm not very well known!
Code:
using System.IO;
using System.Collections.Generic;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using Terraria.World.Generation;
using Microsoft.Xna.Framework;
using Terraria.GameContent.Generation;
using System.Linq;
namespace YourModName
{
public class MyWorld : ModWorld
{
public override void ModifyWorldGenTasks(List<GenPass> tasks, ref float totalWeight)
{
int genIndex = tasks.FindIndex(genpass => genpass.Name.Equals("Shinies"));
if (genIndex == -1)
{
return;
}
tasks.Insert(genIndex + 1, new PassLegacy("Custom Biome", delegate (GenerationProgress progress)
{
progress.Message = "Custom Biome Progress";
for (int i = 0; i < Main.maxTilesX / 100; i++) //100 is how many biomes. the bigger is the number = less biomes
{
int X = WorldGen.genRand.Next(1, Main.maxTilesX - 300);
int Y = WorldGen.genRand.Next((int)WorldGen.rockLayer - 100, Main.maxTilesY - 200);
int TileType = mod.TileType("YourTileName"); //this is the tile u want to use for the biome , if u want to use a vanilla tile then its int TileType = 56; 56 is obsidian block
WorldGen.TileRunner(X, Y, 170, WorldGen.genRand.Next(100, 2000), TileType, false, 0f, 0f, true, true); //170 is how big is the biome 100, 2000 this changes how random it looks.
}
}));
}
}
}
There is the light healer:
It is a stick that heals 1 life every time you hit something with it. There is also the dirt gun wich rapid fires bullets.
Download Here: http://www.mediafire.com/file/qpslpl96ow7ld84/TheCrack.tmod
Password: 1234
IP: 192.168.0.50
Port: 777
Mods Required:
CrackShell
Note: I'm not sure if it will work with people outside of my local area network.
Also: I added support for tmodloader 0.10
Last edited: