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Crash on 1.4 after installing tModLoader (Mac 10.15.4)

rkiddy

Terrarian
I launched the tModLoaderInstaller.jar file after downloading from:


I had made a backup so I am not worried about that.

When I launch Terraria from Steam, now, I get a crash, shown below. Any suggestions?

I tried to look for similar bugs. One cannot see from the list which bugs are specific to which platform. This seems unhelpful.

Terraria: Error (tModLoader v0.11.6.2)

Microsoft.Xna.Framework.Content.ContentLoadException: Could not load asset Images/UI/House_Banner_0! Error: The content file was not found. ---> Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file "/Users/ray/Library/Application Support/Steam/steamapps/common/Terraria/Terraria.app/Contents/MacOS/Content/Images/UI/House_Banner_0.xnb".
at System.IO.FileStream..ctor (String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x0021a] in mscorlib.dll
at System.IO.FileStream..ctor (String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in mscorlib.dll
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,FileMode,FileAccess,FileShare)
at System.IO.File.OpenRead (String path) [0x00000] in mscorlib.dll
at Microsoft.Xna.Framework.TitleContainer.OpenStream (String name) [0x00021] in FNA.dll
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (String assetName) [0x00016] in FNA.dll
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (String assetName) [0x0002a] in FNA.dll
at Terraria.ModLoader.Engine.TMLContentManager.OpenStream (String assetName) [0x0000d] in tModLoader.exe
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T] (String assetName, Action[T] recordDisposableObject) [0x0006b] in FNA.dll
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T] (String assetName, Action[T] recordDisposableObject) [0x0017f] in FNA.dll
at Microsoft.Xna.Framework.Content.ContentManager.Load[T] (String assetName) [0x0005a] in FNA.dll
at Terraria.ModLoader.Engine.TMLContentManager.Load[T] (String assetName) [0x00016] in tModLoader.exe
at Terraria.Main.OurLoad[T] (String path) [0x0004d] in tModLoader.exe
at Terraria.Main.LoadTextures () [0x0020a] in tModLoader.exe
at Terraria.Main.LoadContent () [0x0012c] in tModLoader.exe
at Microsoft.Xna.Framework.Game.Initialize () [0x00053] in FNA.dll
at Terraria.Main.ClientInitialize () [0x00082] in tModLoader.exe
at Terraria.Main.Initialize () [0x064b2] in tModLoader.exe
at Microsoft.Xna.Framework.Game.DoInitialize () [0x0000d] in FNA.dll
at Microsoft.Xna.Framework.Game.Run () [0x0000e] in FNA.dll
at Terraria.Program.LaunchGame_ () [0x0007c] in tModLoader.exe
 

Zippian

Terrarian
Note: It's fine if you are using v0.11.6.2 instead of v0.11.7.2

What's happening here is you are trying to install tModLoader on a v1.4+ client instead of a v1.3.5.2 client. The crash error is telling you that it can't load assets that are present in the content/Images/UI file of Terraria because the tModLoader is checking for v1.3.5.2 assets instead of v1.4+ assets. I recommend trying to install tModLoader on an older v1.3.5.2 client if you are using an x64 bit version of tModLoader, or download the tModLoader mod off of Steam that is preinstalled with v1.3.5.2 and the latest version of tModLoader but in x32 bit.
 

Natglob

Terrarian
I have the same problem and I tried to install 1.1.7.2 tmodliader but it gives me the same error.
My brother have the same problem.
I have window 7 and my brother 10.
He installed the window version.
But:
Microsoft.Xna.Framework.Content.ContentLoadException: Could not load asset Images/UI/House_Banner_0! Error: The content file was not found. ---> Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file "/Users/ray/Library/Application Support/Steam/steamapps/common/Terraria/Terraria.app/Contents/MacOS/Content/Images/UI/House_Banner_0.xnb".
at System.IO.FileStream..ctor (String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x0021a] in mscorlib.dll
at System.IO.FileStream..ctor (String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in mscorlib.dll
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,FileMode,FileAccess,FileShare)
at System.IO.File.OpenRead (String path) [0x00000] in mscorlib.dll
at Microsoft.Xna.Framework.TitleContainer.OpenStream (String name) [0x00021] in FNA.dll
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (String assetName) [0x00016] in FNA.dll
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (String assetName) [0x0002a] in FNA.dll
at Terraria.ModLoader.Engine.TMLContentManager.OpenStream (String assetName) [0x0000d] in tModLoader.exe
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T] (String assetName, Action[T] recordDisposableObject) [0x0006b] in FNA.dll
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T] (String assetName, Action[T] recordDisposableObject) [0x0017f] in FNA.dll
at Microsoft.Xna.Framework.Content.ContentManager.Load[T] (String assetName) [0x0005a] in FNA.dll
at Terraria.ModLoader.Engine.TMLContentManager.Load[T] (String assetName) [0x00016] in tModLoader.exe
at Terraria.Main.OurLoad[T] (String path) [0x0004d] in tModLoader.exe
at Terraria.Main.LoadTextures () [0x0020a] in tModLoader.exe
at Terraria.Main.LoadContent () [0x0012c] in tModLoader.exe
at Microsoft.Xna.Framework.Game.Initialize () [0x00053] in FNA.dll
at Terraria.Main.ClientInitialize () [0x00082] in tModLoader.exe
at Terraria.Main.Initialize () [0x064b2] in tModLoader.exe
at Microsoft.Xna.Framework.Game.DoInitialize () [0x0000d] in FNA.dll
at Microsoft.Xna.Framework.Game.Run () [0x0000e] in FNA.dll
at Terraria.Program.LaunchGame_ () [0x0007c] in tModLoader.exe
 
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