I launched the tModLoaderInstaller.jar file after downloading from:
I had made a backup so I am not worried about that.
When I launch Terraria from Steam, now, I get a crash, shown below. Any suggestions?
I tried to look for similar bugs. One cannot see from the list which bugs are specific to which platform. This seems unhelpful.
Terraria: Error (tModLoader v0.11.6.2)
Microsoft.Xna.Framework.Content.ContentLoadException: Could not load asset Images/UI/House_Banner_0! Error: The content file was not found. ---> Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file "/Users/ray/Library/Application Support/Steam/steamapps/common/Terraria/Terraria.app/Contents/MacOS/Content/Images/UI/House_Banner_0.xnb".
at System.IO.FileStream..ctor (String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x0021a] in mscorlib.dll
at System.IO.FileStream..ctor (String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in mscorlib.dll
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,FileMode,FileAccess,FileShare)
at System.IO.File.OpenRead (String path) [0x00000] in mscorlib.dll
at Microsoft.Xna.Framework.TitleContainer.OpenStream (String name) [0x00021] in FNA.dll
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (String assetName) [0x00016] in FNA.dll
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (String assetName) [0x0002a] in FNA.dll
at Terraria.ModLoader.Engine.TMLContentManager.OpenStream (String assetName) [0x0000d] in tModLoader.exe
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T] (String assetName, Action[T] recordDisposableObject) [0x0006b] in FNA.dll
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T] (String assetName, Action[T] recordDisposableObject) [0x0017f] in FNA.dll
at Microsoft.Xna.Framework.Content.ContentManager.Load[T] (String assetName) [0x0005a] in FNA.dll
at Terraria.ModLoader.Engine.TMLContentManager.Load[T] (String assetName) [0x00016] in tModLoader.exe
at Terraria.Main.OurLoad[T] (String path) [0x0004d] in tModLoader.exe
at Terraria.Main.LoadTextures () [0x0020a] in tModLoader.exe
at Terraria.Main.LoadContent () [0x0012c] in tModLoader.exe
at Microsoft.Xna.Framework.Game.Initialize () [0x00053] in FNA.dll
at Terraria.Main.ClientInitialize () [0x00082] in tModLoader.exe
at Terraria.Main.Initialize () [0x064b2] in tModLoader.exe
at Microsoft.Xna.Framework.Game.DoInitialize () [0x0000d] in FNA.dll
at Microsoft.Xna.Framework.Game.Run () [0x0000e] in FNA.dll
at Terraria.Program.LaunchGame_ () [0x0007c] in tModLoader.exe
I had made a backup so I am not worried about that.
When I launch Terraria from Steam, now, I get a crash, shown below. Any suggestions?
I tried to look for similar bugs. One cannot see from the list which bugs are specific to which platform. This seems unhelpful.
Terraria: Error (tModLoader v0.11.6.2)
Microsoft.Xna.Framework.Content.ContentLoadException: Could not load asset Images/UI/House_Banner_0! Error: The content file was not found. ---> Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file "/Users/ray/Library/Application Support/Steam/steamapps/common/Terraria/Terraria.app/Contents/MacOS/Content/Images/UI/House_Banner_0.xnb".
at System.IO.FileStream..ctor (String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x0021a] in mscorlib.dll
at System.IO.FileStream..ctor (String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in mscorlib.dll
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,FileMode,FileAccess,FileShare)
at System.IO.File.OpenRead (String path) [0x00000] in mscorlib.dll
at Microsoft.Xna.Framework.TitleContainer.OpenStream (String name) [0x00021] in FNA.dll
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (String assetName) [0x00016] in FNA.dll
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (String assetName) [0x0002a] in FNA.dll
at Terraria.ModLoader.Engine.TMLContentManager.OpenStream (String assetName) [0x0000d] in tModLoader.exe
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T] (String assetName, Action[T] recordDisposableObject) [0x0006b] in FNA.dll
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T] (String assetName, Action[T] recordDisposableObject) [0x0017f] in FNA.dll
at Microsoft.Xna.Framework.Content.ContentManager.Load[T] (String assetName) [0x0005a] in FNA.dll
at Terraria.ModLoader.Engine.TMLContentManager.Load[T] (String assetName) [0x00016] in tModLoader.exe
at Terraria.Main.OurLoad[T] (String path) [0x0004d] in tModLoader.exe
at Terraria.Main.LoadTextures () [0x0020a] in tModLoader.exe
at Terraria.Main.LoadContent () [0x0012c] in tModLoader.exe
at Microsoft.Xna.Framework.Game.Initialize () [0x00053] in FNA.dll
at Terraria.Main.ClientInitialize () [0x00082] in tModLoader.exe
at Terraria.Main.Initialize () [0x064b2] in tModLoader.exe
at Microsoft.Xna.Framework.Game.DoInitialize () [0x0000d] in FNA.dll
at Microsoft.Xna.Framework.Game.Run () [0x0000e] in FNA.dll
at Terraria.Program.LaunchGame_ () [0x0007c] in tModLoader.exe