CTRL V

"There is no choice. We must activate the ring."
 
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damn that's a good pic

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/watch?v=ZuBaVqrOAKs
 

Prologue

In the prologue, the adventurers are instructed by the king to travel through a small tutorial area with many weapon, shield, and battle magic spaces. This allows the adventurers to prepare for the main story. The goal is to reach the exit space at the end which will send the adventurer to Dokapon Castle on the main map. If two weeks pass and not everyone has reached the end, all the players still in the prologue area will be sent to Dokapon Castle. Once an adventurer gets to the end, they will be given points to increase their stats with. The number of points depends on in what order they have reached the end in.

Chapter One: Help the Little Guy! A Cure for Cash!

Chapter 1 Intro Kingdom
Chapter 1's intro.
After completing the prologue, the adventurers will arrive in Dokapon Castle on the continent of Asiana (based off of Asia). Here, they are tasked with defeating two big boss monsters. Once they are both defeated, the king will inform the adventurers that Princess Penny's dog, Cash, has become sick from eating a poisoned donut. The adventurers must find the wise grandma, which will be on a field space on the first continent, and land on that space. She will then give them the Antidote item which must then be brought to Dokapon castle. This will cure Cash's illness and the adventurer who brought it back will be rewarded with Khan's Castle, which is worth twice as much as the most valuable town owned on the continent. If no towns are owned, it will be worth nothing.

Chapter Two: The Case of the Demon Prince and The Missing Piggy Bank.

Chapter 2 Intro Kingdom
Chapter 2's intro.
The adventurers will now be able to go to the second continent, Hallstatt (based off of Europe). They must defeat two big boss monsters on this continent, then they will be given another quest from the king. He will inform them that Princess Penny's Piggy Bank was stolen by Rico Jr., the prince of the underworld. He will be on a field space. The adventurers must land on this space, and if they do, Rico Jr. will summon a Clonus, an enemy which is identical in stats to the player fighting it. If it is defeated, the adventurer will receive the piggy bank. It must then be brought back to Dokapon Castle, where it will be revealed that it was broken and had no money in it. The king will reward the player who brought it back with Rhine Castle, which will be worth twice as much as the most valuable town owned on the second continent. If no towns are owned, it will be worth nothing.

Chapter Three: Special Delivery! ~A Shopping Brawl~

The adventurers will now be able to go to the third continent, Clovis (based off of North America). They must defeat three big boss monsters on this continent, then they will be given another quest from the king. The king tells the adventurers that he wants to redecorate his bathroom, and that he requires five copies of a random item. This item is different every playthrough and can be either an Item Trickster, Magic Key, Money Trickster, Panacea or Roadblock Rock. Once five of this item is brought to the king, he will reward the adventurer with Yukon Castle, which will be worth twice as much as the most valuable town owned on the third continent. If no towns are owned, it will be worth nothing.

Chapter Four: Return of the Demon Prince and the Kidnapped Princess

The adventurers will now be able to go to the fourth continent, Llano (based off of South America) which can only be accessed by going through the lost woods dungeon. They must defeat three big boss monsters on this continent, then they will be given another quest from the king. The adventurers will be informed that Princess Penny was kidnapped by Rico Jr., and that he's hiding in a cave. He will be inside the Casino Cave and will behave like a normal big boss, taking money and healing monsters. Once he is found, he must be defeated in battle. If he is defeated, Princess Penny will follow the adventurer who saved her. If another adventurer defeats that adventurer, Princess Penny will start following them. Whoever brings Princess Penny back to the castle will be rewarded with Cusco Castle, which will be worth twice as much as the most valuable town owned on the fourth continent. If no towns are owned, it will be worth nothing. After this chapter is finished, Rico Jr. will become a rare random encounter on any field space.

Chapter Five: The Royal Ring's been stolen! ~Who's the Culprit!?~

The adventurers will now be able to go to the fifth continent, Gunnbjorn (based off of Greenland). They must defeat four big boss monsters on this continent, one in each town on the continent, then they will be given another quest from the king. The adventurers will be informed that the Royal Ring that proves the king's status as the ruler of Dokapon has been stolen by a random monster. The adventurers must go to the location where they can fight said monster, which will appear randomly on a field space. Its level scales to the players. Once it's defeated, it will drop the Royal Ring. The adventurer who returns it to Dokapon Castle will be awarded with Strom Castle, which will be worth twice as much as the most valuable town owned on the fifth continent. If no towns are owned, it will be worth nothing.
The possible monsters that can be fought are:

The monster's stats will be the average of all non-Darkling adventurers, rounded down, and can auto-counter.

Chapter Six: The Ancient Artifact ~Debts of the Ancestors~

The adventurers will now be able to go to the sixth continent, Aphrike (based off of Africa). They must defeat four big boss monsters on this continent, then they will be given another quest from the king. He has discovered that he has huge debts from his ancestors, and that they are written on an artifact inside the Pyramid dungeon. The adventurers must find the demolition man, which will be hiding on a field space anywhere in the world (except for on the seventh continent). He will then follow the adventurer who found him, and like Princess Penny in chapter four, he will be taken by another player if that player defeats the player who has him. If the player who has him is defeated by anything else, he will remain where the player died until another player finds him. The adventurer must bring him to the ancient artifact, on the second floor of the Pyramid dungeon, and he will destroy the artifact. Whoever does this will be awarded with Kalar Castle, which will be worth twice as much as the most valuable town owned on the sixth continent. If no towns are owned, it will be worth nothing.

Chapter Seven: Overlord Rico ~Can You Buy Victory?~

The adventurers will now be able to go to the seventh and final continent, Flinders (based off of Australia) which can only be accessed by going through the underground passage dungeon. They must defeat three big boss monsters on this continent, then they will be given another quest from the king. Overlord Rico, the king of the underworld, will appear on the third floor of the Tower of Rabble. The adventurers must reach the top of this grueling dungeon and defeat him. Whoever defeats him first will be rewarded with Bathur Castle, which will be worth twice as much as the most valuable town owned on the seventh continent. If no towns are owned, it will be worth nothing.

Final Chapter: The Final Battle! ~See You in Heck, Kids!~

Rico opens a portal to the Underworld. Players must surrender 1/4 of their towns for a Passport to enter. They must then defeat their Clonus before being able to advance into the Dark Castle. Once in the Dark Castle players need to reach the back room where they will need to defeat Demon's Guard to advance to the Dark Dimension where they will encounter Rico. After defeating Overlord Rico here, the game ends, all towns that aren't liberated will be given to the player who defeats Overlord Rico, and the following bonuses will be distributed. Afterwards, the player with the most total assets wins.

End-game Special Bonuses

No.DescriptionG
1The one who defeats the most big monsters.5000*Week
2The person who saved the most towns.
3The person the king likes best. (The player with the highest Local Items value)8000*Week
4The person who died the most.3000*Week

Differences between the Story Mode of 3-2-1 and Kingdom

  • The prologue area in 3-2-1 doesn't have any battles at all; landing on a normal space will have an NPC appear and explain things. In Kingdom, Kobolds can spawn.
  • In 3-2-1, Big Monsters can spawn in any continent and their level will be the average of all players; in Kingdom, Big Monsters will spawn on the continent that's recently accessible, and will usually be ones that are a few levels higher than the chapter's setting.
  • Richie Jr./Rico Jr. can appear in any cave in 3-2-1 during Chapter 4; in Kingdom, he'll only appear in the Casino Cave.
  • In 3-2-1, during Chapter 5, the monster holding the Royal Ring may be any monster, and the monster won't get their stats modified; in Kingdom, it will be one of the five possible monsters, their stats will be the average of all players and they can auto-counter.
  • In 3-2-1, the final battle against Demon King Richie takes place at the end of the Dark Castle; in Kingdom, it's where Demon's Guard is fought, and after that, the players have to travel to the Dark Dimension to fight Overlord Rico's true form.
  • 3-2-1 features three endings on top of giving the female adventurer (Magician) a special scene, which Kingdom doesn't have.

Trivia

  • During Chapter 2, there are 38 possible spaces that Rico Jr. can spawn during the chapter objective.[1]
 
Bob Dylan's 115th Dream
 
'Mortal or Immortal, all things acknowledge your claim to divinity'
 
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(I'm sure it's possible to guess what I was doing last.)
 
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TR Code dump


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Table Code Dump
Gen 1Gen 2Gen 3Gen 4Gen 5Gen 6Gen 7Gen 8Gen 9Fakemon
Bulbasaur
Charmander
Squirtle
Pikachu
Vulpix
Eevee
Chikorita
Cyndaquil
Totodile
Phanpy
Wooper
Teddiursa
Treecko
Torchic
Mudkip
Skitty
Azurill
Trapinch
Turtwig
Chimchar
Piplup
Shinx
Riolu
Croagunk
Snivy
Tepig
Oshawott
Axew
Zorua
Litwick
Chespin
Fennekin
Froakie
Litleo
Espurr
Bergmite
Rowlet
Litten
Popplio
Rockruff
Bounsweet
Poipole
Grookey
Scorbunny
Sobble
Yamper
Hatenna
Applin
Sprigatito
Fuecoco
Quaxly
Pawmi
Charcadet
Tinkatink
I don't have enough Fakemon for this field yet, and it's only here so I can fill it in later on

(I was working on some things and used the same sticky note to save space...)
 
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