IHATETHISSIGNUP
Spazmatism
- Don’t try to take control of the story, but rather, progress with the story.
- Don't spam.
- Please don't metagame.
- Please try and be fairly active, and let me know if you will be unable to do your actions.
- Be useful with your actions, socialize with other players!
- Stay in character.
Video game characters and OCs only. Creative OCs preferred. It's an infinite multiverse out there!
- When I say "Creative OCs" remember that that is not the same thing as "silly OCs".
- Please provide a picture (perfered).
- No Terrarian or self inserts. (Exceptions can happen with self inserts if they are creative.)
(Insert Name Here) (Insert Player Here)
(Optional Description)
(Optional Gender)
HP: ???/??? (Max is 500)
Fatigue: 0/? (Max is 20)
RCG: ??? (RCG is money, it defaults to 100)
Base ATK:?? (Short for base attack)
Items:
Abilities:
Specify what your items and abilities do, don't make them over-complicated, and for the love of everything good, don't make it overpowered. Consider looking at currently active characters below the rule as a reference.
(Optional Description)
(Optional Gender)
HP: ???/??? (Max is 500)
Fatigue: 0/? (Max is 20)
RCG: ??? (RCG is money, it defaults to 100)
Base ATK:?? (Short for base attack)
Items:
- (Insert any items here)
Abilities:
- (insert any abilities here)
- (Insert any passive abilities/ debilities here)
Specify what your items and abilities do, don't make them over-complicated, and for the love of everything good, don't make it overpowered. Consider looking at currently active characters below the rule as a reference.
HP: 500/500 (Sober)
0/10 fatigue
RCG: Crippling Debt
Base ATK:50
Items:
- Bound Endless Keg:A holy artifact of alcohol dispensing, granted to the chosenest of chosen ones to save the world(but which one)!Secretly a gate to a pocket dimension of endless alcohol!
- Unholy Axe of Drunken Rage: An axe that unlocks it's true power when the wielder is drunk and enraged. 65 ATK, deals double damage when the user is drunk and enraged.
- Bruiser Potion: increases your HP by 50 and Defence by 20 for the rest of the battle. "WARNING! Death may be caused by losing bonus health at the end of the battle if below 50 health."
- Berserker Potion: Increases your damage by 30 and gives you two actions per turn until end of battle. "Side effects include... Not being able to tell the difference between friend and foe,..."
- Leather Tunic: 10 defense, 1 fatigue defense.
- Fluffy Pillows: When equipped (it is armor), you deal 10 less damage, while gaining 5 armor and 5 HP regenerated per turn.
- Comfy Chair: Heals 10 HP for every turn you sit on it.
- Holy hand grenade: Deals 150 damage. Unless you are a holy being, you must pray for one turn prior to throwing. For every extra turn spent praying, it deals full damage to an extra, random, enemy.
- Ability: Basic Attack
- Ability: Drunken Rage: Chug from the endless keg and get mad drunk! And then get really angry because alcohol.
- Ability: Cleave: A sideways swing of a weapon that attacks up to 3 enemies, deals about half damage.
- Passive: Drunken Bloodlust: BLOOD FOR THE BLOOD GOD! Everytime Bossa slays an enemy, he gets an extra attack on a random enemy that turn.
- Weakness: Crippling Debt: Due to excessive college fees, he physically can't have money for the whole game, meaning he can't buy anything.
Sabre (@Creeper37500)
Sabre is, in simplest terms, a floating axe. They wear a cape and chain gauntlets and carry a hatchet. They float around 2 feet or so from the ground, making the top of their 'head' at almost 5'5". They are generally calm and caring.
HP: 255/300
Fatigue: 0/10
RCG: 355
Base ATK: 10
Items:
- Blood-Stained Lumber Axe (Sabre's main method of attack. It has a long wood handle and a blood-stained head with a single blade. Sabre has no idea how the blood got on it, they just found it that way.) 25 damage, EQUIPPED
- Chain Gloves (A pair of chainmail gauntlets. These allow Sabre to actually hold stuff.) 10 defense
- Mysterious Cape (A black cape that Sabre somehow keeps around itself. [Note: While does have the same name and appearance as a Terraria item, Sabre is not a Terrarian; I just have no better way of describing the cape]) 1 cool point
- Double-Bladed Waraxe (This is the item Sabre 'possesses'. It's a large, steel waraxe with a double-bladed head, along with yellow markings in the center.). 50 damage, Rage only
- Auto Stim: Heals 100 HP, automatically used when bellow half health.
- Guard's Sword: 20 damage, can "block" to gain 30 defense for that turn.
- Hitman's guide to killing people: Read to gain a sneaking passive ability, or sell for a lot of RCG.
- AR-NR 13 Burstfire Rifle: Attacks 5 times. 5-25 damage per shot. Wrecked by low armor.
- Acid: When used, hurts the user (120 damage) and damages weapons.
- (2) Repair kit: Repairs weapons and, if the user's a possessed item, heals 50 health.
- Ability: Basic Attack: 10 damage
- Ability: Hatchet Toss (Sabre chucks his hatchet at an enemy, dealing 35 Damage before and damage reduction.)
- Passive Ability: Levitation (Sabre naturally floats above the ground. Traps and Attacks that come from the ground (Like, say, spikes rising up) will be avoided. Sabre cannot use this ability to cross pits.)
- Passive Ability/Debility: Think Later (Sabre will not deal with negative statuses unless they are outside of battle. They will also not retreat unless they are at critical health.)
- Passive Debility: Stressed Concentration (Due to having to keep up a semi-physical form, Sabre cannot use psychic power (the power they use to 'possess' the axe) for anything other than what they already have. Additionally, Sabre cannot gain buffs to Speed or Attack Speed. They can, however, receive debuffs to them.)
- Passive Ability/Debility: Untempered (Sabre take additional damage from fire-based sources, but gains 5 damage reduction on the next attack dealt to them. This effect fades after a battle is over.)
Image:
Holds a random one use item, usually convenient. "What does it hold? Whatever it is, it will help you out!"
Holds a random item, usually a troll. "The jokes on ya! Or whoever you give this to!"
Can contain just about anything. "You never know what your gonna get! Have fun!"
Lost your arm, now you can't hold your weapon. Requires high-tec a doctor to fix.
Dropped you weapon. Pick weapon up to fix. Butterfingers.
Enemies only. This minion quit there job... as a minion... and are no longer in the battle.
- Armor is played in Damage Threshold, not resistance, meaning the damage is directly negated from your armor.
- When using basic attacks, you also deal fatigue damage. The fatigue damage dealt is based on your armor. Enemies can also deal fatigue damage, but only the base of one.
- An enemy's armor is only displayed after being either scanned or attacked.
- Certain things will get you Followers. Followers can be killed, but follow you wherever you go. You can give or take items from them. They also have a proficiency, which dictates what weapons they are good with.
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