I know, but he pointed out why! Don't worry, I'll give you credit!THAT WAS MY FRIGGIN IDEA DOOD!
I know, but he pointed out why! Don't worry, I'll give you credit!THAT WAS MY FRIGGIN IDEA DOOD!
They are easily craftable though.I like the suggestions,possibly fixing the drop rate for the depth meter,because it is way too low.
depth meters aren't craftable since they are droppedThey are easily craftable though.
Sorry, didn't notice the little console sign on the wikidepth meters aren't craftable since they are dropped
In that case, make it craftable again, with a way that supports any ore generationSorry, didn't notice the little console sign on the wiki
That's the idea I'll add in ice!Still remember there are in game Ice Walls but non-crafteable. Why we can't craft Snow and Ice Walls when we can make Dirst and Stone Walls? Players can choose if they want be in snow or forest biome in beggining.
Snow Block = Dirt Block
Ice Block = Ice Block
The hallow is magicalodd, that pearlwooden sword and bow has now a special effect,
it's not that wrong in terms of balance, but it's so weird, it's just wood found in the hallow, is it that magical? *_*
The armor rating makes Pearlwood Armor the same defense as Molten Armor, but I do support this. All I really ask is about the armor, is how powerful is the regeneration when you're in the Hallow (How much health do you regain per second)?Next, we have a buff. This stuff:. Pearlwood. It is not available until hardmode, yet the stuff it makes is absolutely terrible. I propose to bring it up to the level it's equal to:
Current Defense: 2 - New defense: 8
Current Defense: 3 - New defense: 9
Current Defense: 2 - New defense: 8
Set bonus: +1 Defense - New set bonus: extra life regen while in the hallow
Current damage: 11 - New damage: 30 (Fires a small rainbow projectile that does 10 damage)
Current damage: 9 - New damage: 25 (All arrows are converted into rainbows, which ark towards the player's cursor when fired, peircing 5 times and dissapearing if a block is hit.)
This brings pearlwood items up to a hardmode level, with defense and damage roughly equivalent to molten armour, but with universal class set bonuses.
I need a lot of feedback on this section, as I am not very experienced with balancing.
+1 hp per second.The armor rating makes Pearlwood Armor the same defense as Molten Armor, but I do support this. All I really ask is about the armor, is how powerful is the regeneration when you're in the Hallow (How much health do you regain per second)?
It doesn't have auto swing, and you're right, I need to buff the damage. Maybe to 40? It fires every other swing.As for the weaponry, unless you're planning on making the sword have autoswing, even hitting an enemy then hitting it with the beam would do less damage than the Night's Edge. Also, what's the cooldown on the beam? We don't really know if the beam would fire with every swing or if it would fire every 10 minutes, both of which are unlikely.
The rainbow does the damage of the arrow, but not the special effects.As for the bow suggestion, how much damage would the arrow do? Would the original effects of the arrow be kept in place, or would the rainbow have it's own damage?
Sorry, I'm getting my damage values confused... *wikis*.....buff the damage?
really? a legendary demonic sword where you need to sarcifice four rare swords for it is beaten by an hallowed WOODEN sword ??!!!
i know there's a lot of illogical, but doing all the effort for the night's edge only to directly swap it for a friggin plain wooden sword? no just no
just make it a bit weaker than the cobalt sword, then it's fine
Hmmm..... Why? warmth potions are easy to make...What about next idea?
When wearing full (Pink) Eskimo armor it gives you bonus with unlimited Warmth buff.