Broken armor exists.Add a debuff that makes you more vulnerable (opposite of damage reduction). It makes you receiving x% more damage where x is the seconds left. The debuff will be able to pass the 0 def damage receiving.
It cannot get past 0 def damage recieval pointBroken armor exists.
If i'm not mistaken, it can cause the player's armor to be halved.It cannot get past 0 def damage recieval point