SzGamer227
Spazmatism
Let's cut to the chase. Since the Minimap practically replaces these items already, why are they so hard to get?
Depth Meter
This is currently a 1/200 drop from Cave Bats. Why the grind? Why Cave Bats? It's a practically useless item, anyways. The solution I came up with was to make it a more frequent drop from Skeletons. The Depth Meter could have a 1/40 chance to drop from any Skeleton enemy, including Undead Miners, which would reduce grinding time and make a lot more sense than having them drop from Cave Bats.
Compass
This is currently part of the Mimic's drop table, which means it's not only rare, but it's also Hardmode, but like the Depth Meter, it's usefulness is limited due to the existence of the Minimap. Instead of being a rare Hardmode drop, it should be an uncommon pre-Hardmode drop instead. I thought that making them a 1/7 drop from Goblin Scouts would be fair and make logical sense, while also adding another reason to hunt for Goblin Scouts. This would also make the more worthwhile Mimic drops pop up more frequently, and reduce Mimic grinding.
Now, the reason I didn't go with crafting recipes is simple. I want to stick with the developer's decision of changing the Depth Meter to an enemy drop, and also to make it so the three ingredients in the GPS weren't all obtained by crafting with bars. Hopefully, this is a fair compromise that will satisfy everyone. (Nothing ever satisfies everyone, though. :l )
Feedback is appreciated! Please respond to the poll and leave a comment.
Depth Meter
This is currently a 1/200 drop from Cave Bats. Why the grind? Why Cave Bats? It's a practically useless item, anyways. The solution I came up with was to make it a more frequent drop from Skeletons. The Depth Meter could have a 1/40 chance to drop from any Skeleton enemy, including Undead Miners, which would reduce grinding time and make a lot more sense than having them drop from Cave Bats.
Compass
This is currently part of the Mimic's drop table, which means it's not only rare, but it's also Hardmode, but like the Depth Meter, it's usefulness is limited due to the existence of the Minimap. Instead of being a rare Hardmode drop, it should be an uncommon pre-Hardmode drop instead. I thought that making them a 1/7 drop from Goblin Scouts would be fair and make logical sense, while also adding another reason to hunt for Goblin Scouts. This would also make the more worthwhile Mimic drops pop up more frequently, and reduce Mimic grinding.
Now, the reason I didn't go with crafting recipes is simple. I want to stick with the developer's decision of changing the Depth Meter to an enemy drop, and also to make it so the three ingredients in the GPS weren't all obtained by crafting with bars. Hopefully, this is a fair compromise that will satisfy everyone. (Nothing ever satisfies everyone, though. :l )
Feedback is appreciated! Please respond to the poll and leave a comment.
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