thegamemaster1234
Plantera
This is a mod that allows you to apply dyes to parts that you normally can't.
Currently, that means:
- Hair while wearing a hat
- Skin
- Default clothing
Here are two examples of what is possible with this mod:
Any dye that can be equipped in the standard dye slots and uses item.dye to apply a shader is compatible.
The items in this mod are currently all crafted with 2 of any basic dye material (yellow marigold, red husk, etc) at a dye vat. Each item applies dyes
to a specific part, and these dyes come from your equipped dye slots. These dyes are not consumed or
otherwise tampered with, so feel free to apply the same dye to multiple parts.
The mod remembers which dyes were used when you exit a world. Your selected dyes will not appear
on the character select screen, but will take effect once you enter a world (this is a quirk of tModLoader).
Any suggestions are welcome!
Direct download: https://www.dropbox.com/s/28pz3r4iaqy6ho4/DyeUtils.tmod?dl=1
Mod is available on the Mod Browser. Keep in mind, however, that updates will most likely appear here first.
Planned features:
-Proper recipes -Complete
-Tooltips say which dye is currently being used -Complete
Features that may not happen but are (possibly) being looked into:
- Weapon dyeing
- Non-hair versions of previously hair-exclusive dyes
Known bugs:
- Currently totally incompatible with Windows while also being totally compatible 100% with non-Windows, somehow! Seriously this is so weird and makes zero sense.
- May be incompatible with other mods that modify Main.playerDrawData
Currently, that means:
- Hair while wearing a hat
- Skin
- Default clothing
Here are two examples of what is possible with this mod:
Any dye that can be equipped in the standard dye slots and uses item.dye to apply a shader is compatible.
The items in this mod are currently all crafted with 2 of any basic dye material (yellow marigold, red husk, etc) at a dye vat. Each item applies dyes
to a specific part, and these dyes come from your equipped dye slots. These dyes are not consumed or
otherwise tampered with, so feel free to apply the same dye to multiple parts.
The mod remembers which dyes were used when you exit a world. Your selected dyes will not appear
on the character select screen, but will take effect once you enter a world (this is a quirk of tModLoader).
Any suggestions are welcome!
Direct download: https://www.dropbox.com/s/28pz3r4iaqy6ho4/DyeUtils.tmod?dl=1
Mod is available on the Mod Browser. Keep in mind, however, that updates will most likely appear here first.
v1.0 - items now have proper recipes (2 of any basic dye material at dye vat)
- items now display current dye in tooltips
- small bugfix (bottom half of trench coat style wasn't getting dyed)
v0.5 - Initial release
- items now display current dye in tooltips
- small bugfix (bottom half of trench coat style wasn't getting dyed)
v0.5 - Initial release
Planned features:
-
-
Features that may not happen but are (possibly) being looked into:
- Weapon dyeing
- Non-hair versions of previously hair-exclusive dyes
Known bugs:
- Currently totally incompatible with Windows while also being totally compatible 100% with non-Windows, somehow! Seriously this is so weird and makes zero sense.
- May be incompatible with other mods that modify Main.playerDrawData
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