Idelac0
Terrarian
In this game, there is no ending. There is no final boss. Your team is just a group of wandering travelers, helping out in times of need. What adventures await?
Here's my character.
The game won't start unless there are two players.
Name:
Lv. 1 (You ALWAYS start at Lv. 1, no matter what.)
HP: SP:
ATK: DEF:
MAG: SPD:
LCK:
Skills: (You MUST start with eight skills. No more, no less!)
Limit Break: (Does NOT count towards your skill cap.)
Weak To: (If you have a weakness, you can have a resistance. If you get hit by an element you're weak to, you will take x2 damage.)
Strong Against: (You need to have a weakness if you want to be strong against an element. If you get hit by an element you're resistant to, you will take x0.5 damage.)
Feel free to use this info in your weaknesses/resistances. All valid elements are: Physical, Fire, Ice, Thunder, Wind, Psychic, Nuclear, Bless, Curse, and Almighty.
Lv. 1 (You ALWAYS start at Lv. 1, no matter what.)
HP: SP:
ATK: DEF:
MAG: SPD:
LCK:
Skills: (You MUST start with eight skills. No more, no less!)
Limit Break: (Does NOT count towards your skill cap.)
Weak To: (If you have a weakness, you can have a resistance. If you get hit by an element you're weak to, you will take x2 damage.)
Strong Against: (You need to have a weakness if you want to be strong against an element. If you get hit by an element you're resistant to, you will take x0.5 damage.)
Feel free to use this info in your weaknesses/resistances. All valid elements are: Physical, Fire, Ice, Thunder, Wind, Psychic, Nuclear, Bless, Curse, and Almighty.
HP: Hit Points. If your HP reaches 0, you die and will be unable to battle until the next wave or someone revives you. Also used for physical attacks, which take up HP equivalent to a set percentage of your Max HP stat.
SP: Spirit Points. Used for magical attacks. If your SP reaches 0, you'll have to resort to physical attacks or use an SP-restoring item.
BP: Boost Points. You get one every turn, and you can use up to three to boost the effectiveness of your skills. You have a cap of 5 BP, which cannot be changed.
LP: Limit Points. You gain LP as you get hit. If you fill it all the way to 9999, your Limit Break will be available. Limit Breaks cannot be boosted, and your LP cap can't be changed.
TP: Tension Points. The party shares this stat, and you can use TP to use Unison Skills with other players.
ATK: Attack. The higher the number, the more damage you'll deal with physical attacks.
DEF: Defense. The higher the number, the less damage you'll take from both physical and magical attacks.
MAG: Magic. The higher the number, the more damage you'll deal with magical attacks.
SPD: Speed. The higher the number, the sooner you get to move faster.
LCK: Luck. The higher the number, the better are the chances to deal Critical Hits, which deal x1.5 damage.
(Note that none of these stats, except for BP, LP, and TP, can be lower than 1.)
SP: Spirit Points. Used for magical attacks. If your SP reaches 0, you'll have to resort to physical attacks or use an SP-restoring item.
BP: Boost Points. You get one every turn, and you can use up to three to boost the effectiveness of your skills. You have a cap of 5 BP, which cannot be changed.
LP: Limit Points. You gain LP as you get hit. If you fill it all the way to 9999, your Limit Break will be available. Limit Breaks cannot be boosted, and your LP cap can't be changed.
TP: Tension Points. The party shares this stat, and you can use TP to use Unison Skills with other players.
ATK: Attack. The higher the number, the more damage you'll deal with physical attacks.
DEF: Defense. The higher the number, the less damage you'll take from both physical and magical attacks.
MAG: Magic. The higher the number, the more damage you'll deal with magical attacks.
SPD: Speed. The higher the number, the sooner you get to move faster.
LCK: Luck. The higher the number, the better are the chances to deal Critical Hits, which deal x1.5 damage.
(Note that none of these stats, except for BP, LP, and TP, can be lower than 1.)
Here's my character.
Name: David
Lv. 1
HP: 84 SP: 26
ATK: 5 DEF: 1
MAG: 4 SPD: 3
LCK: 3%
Skills
Weak To: Ice and Curse
Strong Against: Fire and Bless
Lv. 1
HP: 84 SP: 26
ATK: 5 DEF: 1
MAG: 4 SPD: 3
LCK: 3%
Skills
- Agilao: Deals moderate Fire damage to a single target. (8 SP)
- Kougaon: Deals large Light damage to a single target. (12 SP)
- Mafrei: Deals small Nuclear damage to all targets. (10 SP)
- Assault Dive: Deals large Physical damage to a single target. (13% HP)
- Vajra Blast: Deals moderate Physical damage to al targets. (14% HP)
- Mediarama: Restores a moderate amount of HP to all allies. (12 SP)
- Tarukaja: Buffs the user's ATK. (8 SP)
- Rakunda: Debuffs an enemy's DEF. (8 SP)
Weak To: Ice and Curse
Strong Against: Fire and Bless
The game won't start unless there are two players.