They should last 24 IRL hours, which is effectively infinite till it despawns due to being replaced or the active sentries buff canceled. If they're disappearing some other way, then that's probably a bug I can look into, although I would need a mod list to narrow things down.What defines spikes' duration or life? Are they disappeared after kill exactly one enemy?
Is there any item to prolong their duration or life?
This is really odd. There's so many older mods that work just fine with the latest tModLoader. Maybe I use outdated functions that causes this to happen? Well, I hope to have the next update out very soon that should resolve this issue, along with this mod not loading together with Spirit Mod.I want to check if this issue still persists, but tModloader says different.
I don't know either, but I don't play tModloaded Terraria yet until now.This is really odd. There's so many older mods that work just fine with the latest tModLoader. Maybe I use outdated functions that causes this to happen? Well, I hope to have the next update out very soon that should resolve this issue, along with this mod not loading together with Spirit Mod.
I don't think so. I'm not sure if that's something I can do on my end. Might have to contact the Leveled Mod dev about that.Is this mod compatible and well balance for "Leveled Mod"? I'm trying play them in same run but i can't find the "type" of "Sentry" damage to burst with SP (Atributes points), Thanks and fall in love this mod.
Not quite yet. Months ago, I did some porting work, but I haven't touched that since. Plus I would have to port over the changes I made in the 1.3 mod since then. At this point, I'm mostly waiting for tModLoader 1.4 to either enter beta or full release. I should also note that Expanded Sentries won't be ported standalone, but combined with Esper Class and made into a bigger multi class mod. I mostly have this planned for easier coding and support within one mod instead of multiple. This isn't to mean a big general content mod is coming, as there are currently no plans for things like bosses or biomes.Any hope for the 1.4 alpha comptibility?