- Buffed Bee Emitter damage
- fighting QB just got a bit more appealing
- Lowered crafting costs of most turrets to be in line with spike costs and no longer 50% extra.
- waaay less grinding this way, especially noticeable with time-consuming stuff like Jungle Spores and Hellstone
- Added Engineer Toolkit, sold by the Mechanic. This is a buff table that gives a 15% chance for sentries to crit.
- this doesn't mean sentries suddenly benefit from crit bonuses, it's just a set 15%. sorry, Hemopiranhas!
- Added Luiafk style unlimited buffs which can be crafted when that mod is active.
- make sure you don't have the newest Thorium active, since it has an issue with luiafk
- Added Pulsar Pickaxe and Pulsar Hamaxe.
- so you can be fully decked-out in spinny-star bling
- Updated sprites of all Pulsar related items.
- so the spinny-star bling looks blingier
- Updated all trap weapon sprites to visually look like screwdrivers, and updated all turret weapon sprites to visually look like wrenches.
- because carrying fully-assembled machines is heavy
- Updated Defender Potion and Sentry Potion sprites.
- just like Coca-Cola, we've got specially-shaped bottles
- Added Dynasty Wood Spikes.
- if you don't have trees for splintery spikes, store-bought is fine
- Changed recipes of the chip accessories, generally making them easier to craft.
- that's one less mech-boss fight
- Updated sprites for Frozen and Sky armors. They are no longer vanilla armor recolors.
- can't accuse us of stealing their threads anymore
- [True] Hallowed Spikes renamed to [True] Gritharvollr.
- [True] Hallowed Turret renamed to [True] Skiptilykiller.
- vikings didn't have wrenches and screwdrivers, but Icelanders do
- Aqua Spikes renamed to Burudoraiba.
- screwdriver -> bluedriver, get it?
- Aqua Turret renamed to Tide Turner.
- because wrenches turn stuff, get it? eh? okay, we'll stop now
- Terra Turret renamed to Gaiac Gyre.
- because greek names need love, too
- Demonite Cactus Pillar renamed to Eboncactus Pillar, Crimtane Cactus Pillar renamed to Crimcactus Pillar, and Hallowed Cactus Pillar to Pearlcactus Pillar.
- the proper planty pronouns
- All trap sentries had their use time set to 20 (down from 30) to keep in line with the rest of the trap sentries' use times.
- erectin' a sentry nest just got a bit speedier
- Added decoration banners in the style of Team Fortress 2 teams, plus the team colors used in Terraria.
- you've got your company colors on your shirt, now you can have 'em on your wall, too
- Added more early hardmode weapons, which includes the Chiller Turret, Taboo Trap, Sticker Spray, Freezethrower Turret, Midas Touch Turret, and Crystal Orbit.
- frost core, forbidden fragment, crimson mimic, frost legion, pirates, and hallowed mimic are now fully worthwhile
- Added Spit Lobber that can drop from Shadow Orbs to act as a Corruption counterpart for the Crimson Rod.
- pitooey!
- Crystilium Mod no longer has the True Topaz Staff falsely detected as a sentry weapon. However due to the mod failing to load for me, I can't quite test this change out.
-
I couldn't get it to load either
- Early hardmode ore turrets, including Hallowed Turret, now penetrate at least twice as many targets.
- take that, hardmode invasions!
- Added a Crimson magic weapon that can drop from Crimson Hearts, to give back for making the Crimson Rod into a sentry weapon.
- can't accuse us of being all take and no give
- Added Shadowspirit Hardhat for Spirit Mod, Flarium and Asthraltite Hardhats for Sacred Tools, and Genji body and helm armor pieces, along with Soil Spikes for JoostMod.
- thorium hasn't gotten back to us on that Titan Hardhat yet
- Added Engineer Chest which is visually similar to the Engineer Toolkit.
- much roomier than a dresser-drawer
- Added Pulsar Fragment Blocks.
- still can't get enough spinny-star bling? now it's in your floorboards
- Snowball Turret now requires Snow Blocks instead of Ice Blocks.
- after all, it's not called the iceball turret
- Jungle Turret has been slowed down from firing every 45 frames to 60 frames.
- Dart Trap sentry weapon now fires every 90 frames instead of 120.
- Gem Layers do 6 damage less each. Powered Gem Layers do 20 less damage.
- Auto Turret once again does 20 damage instead of 25.
- Pearlcactus Pillar damage buffed from 30 to 48.
- balanced, as all things should be
- Updated mod icon
- new look, same great taste!