Sypom aka freakachu
Terrarian
If you don't want to read my little introduction and just the rant, skip everything that's going to be written here before the bar.
My little introduction:
This is my very first topic post, and probably will be the last in here, but I'll be checking this thread from time to time to see if it gets any responses.
I'm a hardcore gamer, I'm not the best gamer out there and I don't play games professionaly, however I'm AN extremely passionate one.
I've beaten Dungeon Crawl Stone Soup multiple times - a game in which 95% of players never ever beat it, and the most dedicated players rarely beat it more than once every 20 or so attempts;
I've also beaten Crypt of the Necrodancer all-zones-run with every character except for coda.
I've reached Diamond 4 in league of legends and I've been confortably sitting on high platinum on all queues across the years while playing the game once or twice every two weeks.
Now, I could keep on mentioning other dificult achievements but I think I've made my point, which is that I'm a top 1% gamer at worst.
I know that there's a chance that you won't believe me since I'm not posting any evidence. I'm being little lazy, but trust me.
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The rant:
Which brings me to my point. I was never ever able to beat hardcore expert terraria. This really frustrates me. Now you could just be telling me to git gud or calling me noob, or even to alt-f4-uninstall, but I think that there's a real chance that the game is just being unfair/unbalanced.
As you've read on the tittle, traps and medusas are responsible for about 70% of all my characters deaths, the other 30% being fall damage, sharks, whatever that op hardmore mage goblin name is, lunar pillars' spawnlings and moonlord once.
I'm fine with the deaths that occurred in the 30% margin, what I'm pissed about are the traps and medusas, which have very little counterplay that seem more like bad design and overlook than intended dificulty spikes.
For instance, traps do absurd ammounts of damage, in the early game dart traps can 2 shot you, and are the most dificult hazard you'll find troughout the game. And boulders can 90% to one shot even the tankiest end game characters if you have the slight unluck.
Now, I'm not saying that traps should be directly nerfed, what I want is a better answer than ting out dangersence potions which competes blinkroots with mining, spelunker, endurance and swiftness potions untill you get your first wire cutter which takes a permanent item slot in your inventory.
The absolute worst thing about traps is that by the time you get the chance to use them, their damage is already medíocre compared to your weapons and astronomical enemy health and damage reduction, paired with the fact that monsters take 1/4 of the damage of the trap. And on top of all this, they have to compete with lava pits.
Which makes it so the only real use of regular dart traps to be Bird engine reseters, which can be done by just walking away and despawning the birds.
I'm no game developer, but I'd say a good solution to all this bull is giving a chance for a Golden chest to contain some kind of item with a wire visibility property.
And now to medusas: Either remove the increased fall damage from being turned into a gargoyle or give access to na anti-stoned debuff item before hardmode.
Medusas are by far the deadliest enemies in the game, not because of their damage, but simply because their field of view is much bigger than yours. which makes it so that they're able to sniper you across the screen before you ever have the chance to see it, heck, before you ever have a chance to see a marble biome, this is in my opinion poor developer design.
Now, don't get me wrong, I love playing terraria. I've been playing it for years now and I'll most likely still be playing for years to come. Just please. Fix these little issues.
My little introduction:
This is my very first topic post, and probably will be the last in here, but I'll be checking this thread from time to time to see if it gets any responses.
I'm a hardcore gamer, I'm not the best gamer out there and I don't play games professionaly, however I'm AN extremely passionate one.
I've beaten Dungeon Crawl Stone Soup multiple times - a game in which 95% of players never ever beat it, and the most dedicated players rarely beat it more than once every 20 or so attempts;
I've also beaten Crypt of the Necrodancer all-zones-run with every character except for coda.
I've reached Diamond 4 in league of legends and I've been confortably sitting on high platinum on all queues across the years while playing the game once or twice every two weeks.
Now, I could keep on mentioning other dificult achievements but I think I've made my point, which is that I'm a top 1% gamer at worst.
I know that there's a chance that you won't believe me since I'm not posting any evidence. I'm being little lazy, but trust me.
----------------------------
The rant:
Which brings me to my point. I was never ever able to beat hardcore expert terraria. This really frustrates me. Now you could just be telling me to git gud or calling me noob, or even to alt-f4-uninstall, but I think that there's a real chance that the game is just being unfair/unbalanced.
As you've read on the tittle, traps and medusas are responsible for about 70% of all my characters deaths, the other 30% being fall damage, sharks, whatever that op hardmore mage goblin name is, lunar pillars' spawnlings and moonlord once.
I'm fine with the deaths that occurred in the 30% margin, what I'm pissed about are the traps and medusas, which have very little counterplay that seem more like bad design and overlook than intended dificulty spikes.
For instance, traps do absurd ammounts of damage, in the early game dart traps can 2 shot you, and are the most dificult hazard you'll find troughout the game. And boulders can 90% to one shot even the tankiest end game characters if you have the slight unluck.
Now, I'm not saying that traps should be directly nerfed, what I want is a better answer than ting out dangersence potions which competes blinkroots with mining, spelunker, endurance and swiftness potions untill you get your first wire cutter which takes a permanent item slot in your inventory.
The absolute worst thing about traps is that by the time you get the chance to use them, their damage is already medíocre compared to your weapons and astronomical enemy health and damage reduction, paired with the fact that monsters take 1/4 of the damage of the trap. And on top of all this, they have to compete with lava pits.
Which makes it so the only real use of regular dart traps to be Bird engine reseters, which can be done by just walking away and despawning the birds.
I'm no game developer, but I'd say a good solution to all this bull is giving a chance for a Golden chest to contain some kind of item with a wire visibility property.
And now to medusas: Either remove the increased fall damage from being turned into a gargoyle or give access to na anti-stoned debuff item before hardmode.
Medusas are by far the deadliest enemies in the game, not because of their damage, but simply because their field of view is much bigger than yours. which makes it so that they're able to sniper you across the screen before you ever have the chance to see it, heck, before you ever have a chance to see a marble biome, this is in my opinion poor developer design.
Now, don't get me wrong, I love playing terraria. I've been playing it for years now and I'll most likely still be playing for years to come. Just please. Fix these little issues.
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