delete this account_65433
Terrarian
With just one change, I'll be willing to play crimson worlds again. The brain of confusion is so stupid. sooooooo stupid. Confusion isn't that good, it doesn't work on bosses, it's only a chance, it uses an accessory slot, and to use it, you need to get hit, which is frankly not an option with some of these expert mode enemies. I say, we make it an Ideal counterpart to the worm scarf. +17% critical strike chance. That way, there isn't an obvious imbalance between corruption or crimson in expert worlds. You use the Worm scarf for the whole game if you get it, and the brain of confusion you'll probably never equip, unless you just happen to have an extra slot and don't know what to put there.
+17% damage would be too boring, and the direct nature of just adding damage conflicts with the theme of the premeditated, lawful-evil, strategic theme of the Brain of Cthulhu. So, Crit chance fits better, and actually becomes more useful as the game progresses: In early game, you have few bonuses to damage or crit chance, so they stay mostly even. In Hardmode, though, you get increasing amounts of gear to boost your damage, and so precious little for your critical strike chance. If you do the math out, you max your DPS when your total Damage bonuses and your total Crit chance bonuses are equal, and so the 'Strategic Brain', which would be an appropriate name, I think, would counter this massive swaying towards the only-damage-matters mindset.
Plus, I need an incentive to even look at crimson worlds right now. The only benefits they have are the vampire knives (meh), and the easy BoC boss. Easy compared to the Eater of Worlds, of course, which I almost die to while trying to get the music box post-moon lord.
+17% damage would be too boring, and the direct nature of just adding damage conflicts with the theme of the premeditated, lawful-evil, strategic theme of the Brain of Cthulhu. So, Crit chance fits better, and actually becomes more useful as the game progresses: In early game, you have few bonuses to damage or crit chance, so they stay mostly even. In Hardmode, though, you get increasing amounts of gear to boost your damage, and so precious little for your critical strike chance. If you do the math out, you max your DPS when your total Damage bonuses and your total Crit chance bonuses are equal, and so the 'Strategic Brain', which would be an appropriate name, I think, would counter this massive swaying towards the only-damage-matters mindset.
Plus, I need an incentive to even look at crimson worlds right now. The only benefits they have are the vampire knives (meh), and the easy BoC boss. Easy compared to the Eater of Worlds, of course, which I almost die to while trying to get the music box post-moon lord.
Last edited: