DicemanX
Brain of Cthulhu
I'd like to showcase a fully automated recursive Lunar Event farm, designed to operate completely away from keyboard. It has the option for recursion, meaning that the lunar event can be farmed over and over without any player input. First I'll present a video of the farm in action, and then present the schematics of the farm if you want to build one for yourself. I'll also provide a world download if you want to try the farm for yourself.
EDIT: The farm has been updated. It is now much faster, and avoids some of the flaws that were present in the initial version. I still have the first video of the farm in action below, with a second video showcasing the updated farm.
Video #1 (old version):
Video #2 (new version):
The autofarm begins with the Lunatic Cultist - see the schematic below.
Schematics for Lunar Cultist Autofarm:
The player starts off at the teleporter at the very top and to the right of the structure. The left lever returns the player to home base, while the middle lever sends the player directly to the Moon Lord Autofarm if the player wants to only farm the Moon Lord without going through the entire Lunar Event. Finally, the right lever begins the recursive Lunar Event farming by deactuating the hoik teeth where the player stands and propelling the player into the right teleporter to initiate the autofarm. The player could also just walk into the right teleporter to do single event farming without recursion.
When farming begins, the player is repeatedly hoiked into the ground, sustaining a point of damage with each cycle so long as the player has at least 26 defense. This fall damage prevents damage from any of the event mobs and keeps the player alive. Wearing a Celestial Shell, Celestial Stone, and a Band of Regeneration ensures that the player's life never goes below 500.
The spiky balls kill the starting cultists, and the Stardust Dragon kills the Lunatic Cultist very quickly. The timer cascade near the top is built to teleport the player to the next autofarm (the pillar autofarm) once 25 seconds has elapsed.
The wires that go off-picture connect as follows:
Blue Wire at the left edge connects to the first pillar arena
Green Wire at the left edge returns the player from the Moon Lord arena
Blue Wire at the top edge connects to home base
Schematics for each Pillar Autofarm:
Each Pillar autofarm has the same damage prevention machine, and features a 5 second timer. If the timer is allowed to fire off, the player is sent to the collection teleporters where the pillar releases its fragments. The player bounces from one collection teleporter to the next due to a bird passing over pressure plates above. The final teleporter connects to the next pillar arena.
When the pillar is present however, the spawn rate is so high that lunar mobs constantly hit the pressure plates that line the spawn surface and sit on platforms above. Each time a ny of the pressure plates are activated, they trigger a dummy ghost to proceed down the four teleport chambers in the bottom right corner, hitting pressure plates connected to the 5-second timer along the way. This refreshes the 5-second timer so that it doesn't fire until 5 seconds has elapsed from the last time a pressure plate in the spawn area was activated. This won't happen when the pillar is around, because the spawn rate of lunar enemies is extremely high.
When the pillar dies, the spawn rate is significantly reduced due to the presence of the sunflower and peace candle. The 5-second timer thus fires shortly after the pillar is destroyed.
After the final pillar is defeated in the fourth pillar autofarm, the player is sent to the Moon Lord autofarm.
Schematics for the Moon Lord Autofarm:
The player is hoiked around for four minutes, evading the majority of the Moon lord's attacks while the Dragon destroys all the eyes and heart. Even though the player might occasionally sustain damage (very rarely though) the life regeneration will build the player's life back up to 500 very quickly.
Once the 4 minutes are up, the player is teleported back to the starting teleporter in the Cultist autofarm.
World Download:
https://drive.google.com/file/d/0B4b_4cIU1vVBdEo1MVZBemx4SU0/view (old version)
https://drive.google.com/file/d/0B4b_4cIU1vVBQnZZTHUtbFdibFk/view?usp=sharing (new version)
EDIT: The farm has been updated. It is now much faster, and avoids some of the flaws that were present in the initial version. I still have the first video of the farm in action below, with a second video showcasing the updated farm.
Video #1 (old version):
Video #2 (new version):
The autofarm begins with the Lunatic Cultist - see the schematic below.
Schematics for Lunar Cultist Autofarm:
The player starts off at the teleporter at the very top and to the right of the structure. The left lever returns the player to home base, while the middle lever sends the player directly to the Moon Lord Autofarm if the player wants to only farm the Moon Lord without going through the entire Lunar Event. Finally, the right lever begins the recursive Lunar Event farming by deactuating the hoik teeth where the player stands and propelling the player into the right teleporter to initiate the autofarm. The player could also just walk into the right teleporter to do single event farming without recursion.
When farming begins, the player is repeatedly hoiked into the ground, sustaining a point of damage with each cycle so long as the player has at least 26 defense. This fall damage prevents damage from any of the event mobs and keeps the player alive. Wearing a Celestial Shell, Celestial Stone, and a Band of Regeneration ensures that the player's life never goes below 500.
The spiky balls kill the starting cultists, and the Stardust Dragon kills the Lunatic Cultist very quickly. The timer cascade near the top is built to teleport the player to the next autofarm (the pillar autofarm) once 25 seconds has elapsed.
The wires that go off-picture connect as follows:
Blue Wire at the left edge connects to the first pillar arena
Green Wire at the left edge returns the player from the Moon Lord arena
Blue Wire at the top edge connects to home base
Schematics for each Pillar Autofarm:
Each Pillar autofarm has the same damage prevention machine, and features a 5 second timer. If the timer is allowed to fire off, the player is sent to the collection teleporters where the pillar releases its fragments. The player bounces from one collection teleporter to the next due to a bird passing over pressure plates above. The final teleporter connects to the next pillar arena.
When the pillar is present however, the spawn rate is so high that lunar mobs constantly hit the pressure plates that line the spawn surface and sit on platforms above. Each time a ny of the pressure plates are activated, they trigger a dummy ghost to proceed down the four teleport chambers in the bottom right corner, hitting pressure plates connected to the 5-second timer along the way. This refreshes the 5-second timer so that it doesn't fire until 5 seconds has elapsed from the last time a pressure plate in the spawn area was activated. This won't happen when the pillar is around, because the spawn rate of lunar enemies is extremely high.
When the pillar dies, the spawn rate is significantly reduced due to the presence of the sunflower and peace candle. The 5-second timer thus fires shortly after the pillar is destroyed.
After the final pillar is defeated in the fourth pillar autofarm, the player is sent to the Moon Lord autofarm.
Schematics for the Moon Lord Autofarm:
The player is hoiked around for four minutes, evading the majority of the Moon lord's attacks while the Dragon destroys all the eyes and heart. Even though the player might occasionally sustain damage (very rarely though) the life regeneration will build the player's life back up to 500 very quickly.
Once the 4 minutes are up, the player is teleported back to the starting teleporter in the Cultist autofarm.
World Download:
https://drive.google.com/file/d/0B4b_4cIU1vVBdEo1MVZBemx4SU0/view (old version)
https://drive.google.com/file/d/0B4b_4cIU1vVBQnZZTHUtbFdibFk/view?usp=sharing (new version)
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