Snickerbobble
The Painter
Hey all, small suggestion this time.
With the addition of more tiers and armor, spikes have become the new hellstone exploit. A player can wear beetle defense armor and with the use of one iron skin potion, this grants them 81 defense- enough to negate the 40 damage from spikes down to 1. No need to focus on a high defense build with all Warding modifiers, a player can sit grappled down and take steady 1 damage with a high damage/crit build with Menacing/Lucky. I believe this should be fixed, as it puts the player in god mode without any fancy wired contraptions, just a single spike placed with some healing stations present.
A debuff might not make as much sense as the burning of the hellstone, so I simply suggest: Let spikes and wooden spikes pierce defense. To compensate, their damages could be reduced by 5 and 10, respectively.
To those who might say "Let them exploit if they want"... this would kill the exploit as well as keeping spikes a hazard in the Hardmode Dungeon. With extra health and further damage negation, spikes become less deadly later on, as even mages can walk over a row of them without much loss, so they would remain dangerous with this piercing defense idea. This could also allow miniature biomes as spoiled by Redigit to have weaker variants of Spikes (for example this idea's splinters) without being even easier to exploit with players with less defense.
That's it, feel free to show support or voice how much you hate this idea.
With the addition of more tiers and armor, spikes have become the new hellstone exploit. A player can wear beetle defense armor and with the use of one iron skin potion, this grants them 81 defense- enough to negate the 40 damage from spikes down to 1. No need to focus on a high defense build with all Warding modifiers, a player can sit grappled down and take steady 1 damage with a high damage/crit build with Menacing/Lucky. I believe this should be fixed, as it puts the player in god mode without any fancy wired contraptions, just a single spike placed with some healing stations present.
A debuff might not make as much sense as the burning of the hellstone, so I simply suggest: Let spikes and wooden spikes pierce defense. To compensate, their damages could be reduced by 5 and 10, respectively.
To those who might say "Let them exploit if they want"... this would kill the exploit as well as keeping spikes a hazard in the Hardmode Dungeon. With extra health and further damage negation, spikes become less deadly later on, as even mages can walk over a row of them without much loss, so they would remain dangerous with this piercing defense idea. This could also allow miniature biomes as spoiled by Redigit to have weaker variants of Spikes (for example this idea's splinters) without being even easier to exploit with players with less defense.
That's it, feel free to show support or voice how much you hate this idea.
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