Alamandra Vonn Pravus
Dungeon Spirit
Right on! Grass is great against water! One Mermaid takes 5,000 DMG! Overkill! Rank up! You are now LvL [2]![1] [Thartler] 20/20. Tsunami / DMG [???] [Water Based] +2 DMG [Flooded Plains] | Narcissi / DMG [???] [Plant Based] | The Hellspawn / DMG [???] [Fire Based] -2 DMG [Flooded Plains] | Sniper Rifle / DMG [???] | Venus Magnum / DMG: [???] [Plant Based] | Fiery Assault Rifle / DMG [???] [Fire Based] -2 DMG [Flooded Plains]
"Well, guess Sir Juicebox would kill you anyway... Maybe in some very far future. See?" I start by shooting Venus Magnum at Mermaid. "Grass usually beat Water, why did I not bring my Leaf Blades inside battlegrounds? And seems like the Mermaids are similiar to Pokemon with their Hydro Pumps, heh heh
James watches, pleased. Finally, some killing is going on. Though the players will soon get all lonely again...perhaps we could send in something more dangerous soon.
James: *sharp static squeal*
James: How are you doing there [questioning full stop]
James: Did you enjoy slaying that mermaid [pause] Thartler [questioning full stop]
James: That was overkill [excited full stop]
James: The poor thing didn't stand a chance [full stop]
James: Which means you might get a tough customer soon [full stop]
James: He's a bit [long pause] crabby [full stop]
Witnessing the death of her companion, the other mermaid retreats into the tall flooded grass, hiding and waiting. The dead mermaid lies there, starting to dissolve into blue pixels. The tail flops around on the ground until is dissolves along with the rest of the body.
Well that's interesting. So it just sits there, I guess, with the cold rain drumming along it's back. You hear that, Thartler?[1] [OptiPri] 20/20. One Entity [Death Stalker]
The Death Stalker, a Grimm, generally likes the rain (with whatever cognitive abilities it has). It brings rain and misery and fear. And that attracts Grimm. Crawling around the marshy flooded place, it finds the player. Oh how it reminded the Death Stalker of a Huntsman. Killing of any monster that it sees. Might as well rid this weird place of a pest. This Death Stalker seems... smarter than an average Grimm. With actual cognitive abilities and not attack on sight. So it stays where it is, silent and watching.
[1] [Thartler] 20/20. Tsunami / DMG [???] [Water Based] +2 DMG [Flooded Plains] | Narcissi / DMG [???] [Plant Based] | The Hellspawn / DMG [???] [Fire Based] -2 DMG [Flooded Plains] | Sniper Rifle / DMG [???] | Venus Magnum / DMG: [???] [Plant Based] | Fiery Assault Rifle / DMG [???] [Fire Based] -2 DMG [Flooded Plains]
Well... Time to actually make one entity myself... and... It's somewhat wrong? It has body of Primarina, head of VIKING, and limbs of Servine. However, the armour the combo has, is Monk one. Hmmmmmm... Vikvinarina fits here? "Juicebox, correct me if I'm wrong, but I think I did an entity mash-up."
Then, it has abilities of Charizard, Primarina, Servine, access to Light Magic and Swords. Well, but it starts with the flamurous Flamethrower.
Vikvinarina spawned! Yikes! It sure seems scary.
And I'm sure it notices the very large scorpion near by.
Oh wait! It's a thunderstorm guys!
A bolt of lightning strikes the ground, electrifying everything. Thartler and Opti take 5 damage. The Death Stalker and the Vikvinarina both take 5,000 damage.
(See entity damage rule change in main post.)
[OBJECTIVES]
For everyone:
-Win the game! and/or Break the game!
-Survive!
-Kill the last mermaid!
[ENTITIES]
Death Stalker [OptiPri] [Hostile]: 5,000/10,000+ 100. Pincer Strike [Melee] 10 DMG, 50% poison infliction per melee attack. +100 armor.
Mermaid [James] [Hostile]: 2,000/2,000. [|||] Charging Hydro Pump +2 DMG [Flooded Plains]
Vikvinarina [Thartler] [Loyalty-Thartler] 3,000/8,000. Flamethrower [Ranged] 5 DMG, 100% burn infliction, Curse of the Amalgam [Ability] Has no weaknesses but no resistances.
[PLAYERS]
@OptiPri [1] [OptiPri] 15/20. One Entity [Death Stalker] on field.
@Thartler [2] [Thartler] 15/20. One Entity [Vikvinarina] on field. Tsunami / DMG [???] [Water Based] +2 DMG [Flooded Plains] | Narcissi / DMG [???] [Plant Based] | The Hellspawn / DMG [???] [Fire Based] -2 DMG [Flooded Plains] | Sniper Rifle / DMG [???] | Venus Magnum / DMG: [???] [Plant Based] | Fiery Assault Rifle / DMG [???] [Fire Based] -2 DMG [Flooded Plains]
[ENVIRONMENT]
Flooded Plains + Thunderstorm | +2 DMG to all water based entities/weapons/players | -2 damage to all fire based entities/weapons/players
Allows Mermaids to survive. Drain the swamp and they die.
[Enviro] Lightning Strike [||] 5 DMG [x2 for all water based entities and players] | Lightning strikes the ground and water.
[Enviro] Fountain of Youth [Every Turn] | Heals 500/500 health for all water based hostile entities per turn.
[Enviro] Curse of the Dutchman [|||||] | For every entity killed per entity or person, the Curse of the Dutchman does 500/500 more DMG to the entity and/ro person, starting off at 0 for 0 entities killed. The Curse of the Dutchman applies to entities as well, [Hostile] or not.
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