using System.Text;
using System.Diagnostics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using TAPI;
namespace CrimsonCurse.NPCs.Monsters
{
public class Terrarium_Slime : ModNPC
{
public override void AI()
{
npc.netUpdate = false;
npc.ai[1]++;
if (npc.ai[1] >= 10 && Main.netMode != 1)
{
int Servant1Spawn = NPC.NewNPC((int)npc.position.X + (npc.width / 2), (int)npc.position.Y + (npc.height / 2), "CrimsonCurse:Terrarium_Slime", 0);
npc.ai[1] = 20 - Main.rand.Next(1500);
if (Main.netMode == 2 && Servant1Spawn < 200)
{
NetMessage.SendData(23, -1, -1, "", Servant1Spawn, 0f, 0f, 0f, 0);
}
}
}
public int Servant1Spawn { get; set; }
}
}