Heliodoros
The Destroyer
We have two Hardmode options for mana potions in Hardmode:
Considering Alchemy Table's chance to preserve ingredients you can easily craft 300+ of these potions in less than 15 minutes.
Without any Arcane modifiers Player has 300-320 MP (with Clairvoyance buff), which means that Player can restore whole mana with one potion... right from the start of the Hardmode. It completely overshadows Mana Regeneration Potion because you will make a lot more damage in spite of Mana Sickness.
I suggest moving this potions closer to the Endgame and make it's recipe little more scary. Down below is an example;
- Greater Mana Potion - restores 200 MP. Bought from Wizard.
- Super Mana Potion - restores 300 MP. 15 of these are crafted w/ 15 Greater Mana Potions, Fallen Star, Unicorn Horn and Crystal shard.
Considering Alchemy Table's chance to preserve ingredients you can easily craft 300+ of these potions in less than 15 minutes.
Without any Arcane modifiers Player has 300-320 MP (with Clairvoyance buff), which means that Player can restore whole mana with one potion... right from the start of the Hardmode. It completely overshadows Mana Regeneration Potion because you will make a lot more damage in spite of Mana Sickness.
I suggest moving this potions closer to the Endgame and make it's recipe little more scary. Down below is an example;
- Add Ectoplasm into recipe. Ectoplasm used for Magic equipment, so why not?