Weapons & Equip Hero Gear - True Weapons For All The Classes

Spazmatism7

Plantera
You know there are the True weapons. They are only for melee. Why is that? I don’t really know so I suggest adding the broken hero items for all the classes. Now I say all of them, what I mean is all but summoner and thrower.

So if we are doing that we need weapons made from the broken hero items. I have them and there trees following.

Result
Ingredients
Crafted at...
Nocturnal (1)
  • Bee Gun (1)
  • Magic Missile (1)
  • Flower of Fire (1)
  • Crimson Rod (1) or Vilethorn (1)
Demon Altar or Crimson Altar or Mythril Anvil or Orichalcum Anvil

Nocturnal
Weapon Type: Magic
Damage: (Projectile) 40 (Magic)
Knockback: 4
Mana: 10
Critical Strike Chance: 5%
Use Time: 25 (Fast)
Debuff: On Fire!
Shoots flaming spikes

Result
Ingredients
Crafted At...
True Nocturnal (1)
  • Nocturnal (1)
  • Broken Hero Staff (1)
Mythril Anvil or Orichalcum Anvil

True Nocturnal
Weapon Type: Magic
Damage: 77 (Magic)
Knockback: 4
Mana: 10
Critical Strike Chance: 5%
Use Time: 16 (Very Fast)
Debuff: On Fire! and Dazed
Shoots flaming spikes


Result
Ingredients
Crafted At...
True Rainbow Rod (1)
  • Rainbow Rod (1)
  • Broken Hero Staff (1)
Mythril Anvil or Orichalcum Anvil

True Rainbow Rod
Weapon Type: Magic
Damage: 74 (Magic)
Knockback: 6
Mana: 10
Critical Strike Chance: 30%
Use Time: 25 (Fast)
Debuff: Slow
Summons a controllable rainbow


Result
Ingredients
Crafted At...
Staff of Terraria (1)
  • True Nocturnal (1)
  • True Rainbow Rod (1)
Mythril Anvil or Orichalcum Anvil

Staff of Terraria
Weapon Type: Magic
Damage: (Projectile) 95 (Magic)
Knockback: 4
Mana: 10
Critical Strike Chance: 40%
Use Time: 16 (Very Fast)
Debuff: On Fire!, Slow and Dazed
Shoots a flaming rainbow and a homing green spike

After writing all of that, inspiration struck, I decided to make an endgame True Staff of Terraria. So here it is.
Result
Ingredients
Crafted At...
True Staff of Terraria (1)
  • Staff of Terraria (1)
  • Nebula Fragments (20)
  • Luminite Bars (5)
Ancient Manipulator

True Staff of Terraria
Weapon Type: Magic
Damage: (Projectiles) 130 (Magic)
Knockback: 6
Mana: 16
Critical Strike Chance: 50%
Use Time: 16 (Very Fast)
Debuff: On Fire! Slow and Dazed
Shoots a flaming rainbow that lets out a damaging pulse every ten seconds and a homing green spike

Result
Ingredients
Crafted At...
Bow of Light (1)
  • Hallowed Repeater (1)
  • Souls of Light (10)
  • Crystal Shards (7)
Mythril Anvil or Orichalcum Anvil

Bow of Light
Weapon Type: Ranged, Bow
Damage: 48 (Ranged)
Knockback: 3 (Very Weak Knockback)
Critical Strike Chance: 5%
Use Time: 18 (Very Fast)
A bow made from crystals, souls and metal.


Result
Ingredients
Crafted At...
True Bow of Light (1)
  • Bow of Light (1)
  • Ancient Bow (1)
Mythril Anvil or Orichalcum Anvil

True Bow of Light
Weapon Type: Ranged, Bow
Damage: 54 (Ranged)
Knockback: 3 (Very Weak Knockback)
Critical Strike Chance: 7%
Use Time: 12 (Very Fast)
The Bow of an ancient archer


Result
Ingredients
Crafted At...
The Night Bow
  • Demon Bow (1) or Tendon Bow (1)
  • Molten Fury (1)
  • Necro Bow (1) [See Following Recipe]
  • The Bee's Knees (1)
Demon Altar or Crimson Altar
Necro Bow
  • Bones (30)
  • Cobwebs (28)
Iron Anvil or Lead Anvil

Necro Bow
Weapon Type: Ranged, Bow
Damage: 35 (Ranged)
Knockback: 11 (Insane Knockback)
Critical Strike Chance: 0.5%
Use Time: 50 (Extremely Slow)
A Bow of pure bone and webs

The Night Bow
Weapon Type: Ranged, Bow
Damage:
Knockback:
Critical Strike Chance:
Use Time:​
 
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I like the idea of having a Terra weapon for each class, but I'm also noooot sure why you mixed Magic and Summon staves, because it is not working. Moving past weird, arbitrary functions (attacks when you jump?) and "inspiration", I think you should just make a separate weapons for each class; otherwise, you're forcing Mages to delve into Summoner territory.
 
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I like the idea of having a Terra weapon for each class, but I'm also noooot sure why you mixed Magic and Summon staves, because it is not working. Moving past weird, arbitrary functions (attacks when you jump?) and "inspiration", I think you should just make a separate weapons for each class; otherwise, you're forcing Mages to delve into Summoner territory.
Ok I am working on Ranger right now though
 
Ok I said I would do Ranger first but I decided to edit the Magic and Minion to just Magic. I will do Ranger once I get more ideas. I am open to them.

Later:
I am now giving you a sneak peek at the stuff in the ranger part.
 
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Ranged: Added Stats for True Bow of Light. Made Necro Bow. Started on The Night Bow

Magic: Removed the cloud idea completely. Added a green spike to the abilities of Terra Staff/True Terra Staff. Added pulse to True Terra Staff abilities. Added Luminite to the True Terra Staff recipe
 
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Same, idea for geiac bow, changes arrow to home in on enemies and go thru tiles and obviously become green.
 
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