how on earth does initial summoning work?

4rover4

Terrarian
first off, i just made the account. i don't even know if this should be posted here, but i couldn't see anywhere else i could recieve help. if there is any other place where questions should be asked let me know.

i've played and beated the game with summons being my main source of damage and as a little assistance with any other class. though, i have never understood how does the initial summoning work. actually i have no idea how is it called but let's name it by that. also i am aware the minions can be despawned by right-clicking the buff, but i'm just asking this question, not how to despawn summons.
let's say i have 2 imps following me. one with the one minion slot that is always granted, and the second one with the bewitched buff from the bewitching table. now, when i try to summon a third one, one of two things happen:
1. an imp disappears and another one appears at the cursor.
2. this doesn't occurr.

this is a simple explanation of my confusion, but we can also have three summons available. say, imp, blade, spider. i have two minion slots, an imp and a blade summoned. if i try to summon a spider, three things may happen:
1. the imp disappears and the spider spawns.
2. the blade disappears and the spider spawns.
3. nothing happens.

i don't see this is in any way like sentry summoning. i could describe sentry summoning with three sentry slots as: sentries 1, 2 and 3 are present. attempting to summon a 4th will make sentry 1 be swapped from its current position to the one the mouse is selecting. doing so again will swap sentry 2, then 3, then 1, and so on.

i could also have my two summons (slime and flinch, it can be any really), but this time having an accessory rather than the bewitched buff, call this accessory the pygmy staff. let's say i spawned the slime first, then the flinch. switching to another loadout with its summon cap being one could either desapawn the slime or the flinch. i believe this could also be seen with summoning potion, but let's say we don't like wasting variegated lardfish.

if i was asked, i'd say this is an arbitrary choose that the game does, or if i'm feeling funky, something to do with the frame of summoning, but it sounds ridiculous.

and yeah, i suck at asking questions, let alone concise.
 
There is a “Gameplay Help” section in the forums.

To answer your question, I can’t really tell exactly what you’re asking, but as far as I’m aware, it overrides the last summon you have. For example…

First, you summon a Vampire Frog.
Second, you summon a Hornet.
Third, you summon an Imp.

Now, if you try summoning a spider, it will override the Imp.

I would test this myself, but it is pretty late in my time zone so I’ll see what I can do tomorrow.
 
There is a “Gameplay Help” section in the forums.

To answer your question, I can’t really tell exactly what you’re asking, but as far as I’m aware, it overrides the last summon you have. For example…

First, you summon a Vampire Frog.
Second, you summon a Hornet.
Third, you summon an Imp.

Now, if you try summoning a spider, it will override the Imp.

I would test this myself, but it is pretty late in my time zone so I’ll see what I can do tomorrow.
doesn't happen. sorry if i might have explained it awfully, but i believe i've covered that. if otherwise, my bad.
 
Btw spiders only take 0.75 minion slot
This used to be the case but has since been changed to make them work the same way as every other minion.

As for OP's question, it actually works (mostly) similarly to sentries. The "oldest" minion is the one that is removed to spawn a new minion when full on slots. The difference between minions and sentries is just that the replacement minion is still considered the "oldest" and will thus be the next one switched out.

Think of it like each minion is summoned into a slot in order, and when full on slots, newly summoned minions go into slot 1 (replacing what was already there) without changing any other minion's slot number.

As for loadout changes, they simply remove all minions but the oldest (insert new number of minion slots here). So if you have a loadout with 2 minion slots and summon 2 imps, switch loadout to a new one with 4 minion slots, summon 2 blades then a spider (which replaces one of your imps), switching back to the original loadout will leave you with 1 imp and the spider.
 
This used to be the case but has since been changed to make them work the same way as every other minion.

As for OP's question, it actually works (mostly) similarly to sentries. The "oldest" minion is the one that is removed to spawn a new minion when full on slots. The difference between minions and sentries is just that the replacement minion is still considered the "oldest" and will thus be the next one switched out.

Think of it like each minion is summoned into a slot in order, and when full on slots, newly summoned minions go into slot 1 (replacing what was already there) without changing any other minion's slot number.

As for loadout changes, they simply remove all minions but the oldest (insert new number of minion slots here). So if you have a loadout with 2 minion slots and summon 2 imps, switch loadout to a new one with 4 minion slots, summon 2 blades then a spider (which replaces one of your imps), switching back to the original loadout will leave you with 1 imp and the spider.
mkay. but what determines whether the summoning takes place or not? sometimes it does replace the summon, sometimes it doesn't. is this random, or am i not noticing a pattern?
 
mkay. but what determines whether the summoning takes place or not? sometimes it does replace the summon, sometimes it doesn't. is this random, or am i not noticing a pattern?
I don't really know what you mean, every time I tested it the summon takes place. I never had nothing happen. The only thing that I'm thinking might have happened is not having enough mana.
 
I don't really know what you mean, every time I tested it the summon takes place. I never had nothing happen. The only thing that I'm thinking might have happened is not having enough mana.
trying it out more times when you've reached cap sometimes will summon the minion at the cursor and sometimes it doesn't. i often do it to try and kill an enemy behind tiles or just for fun (i categorize wasting my mana for no reason fun). i've been trying to use different summons now rather than a full pack of the same minion, so this is the reason i've asked this question. try as i said now: summoning the minion multiple times after you've reached cap. if this is what you've also been trying, then i don't really know how to put it then.
 
trying it out more times when you've reached cap sometimes will summon the minion at the cursor and sometimes it doesn't. i often do it to try and kill an enemy behind tiles or just for fun (i categorize wasting my mana for no reason fun). i've been trying to use different summons now rather than a full pack of the same minion, so this is the reason i've asked this question. try as i said now: summoning the minion multiple times after you've reached cap. if this is what you've also been trying, then i don't really know how to put it then.
After hearing it described this way (and doing a brief amount of testing), I'm fairly certain about it now. The reason that it doesn't work sometimes is that you are out of mana. Since you need mana to summon minions, trying to summon a minion while out of mana causes nothing to happen. As a fun fact, you can use mana potions with no penalty as a summoner (since mana sickness only lowers magic damage, not summon damage) to counteract this.
 
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