Other How to make suggestions people will support

where can i put my suggestions like in the ones that chippy uploads from the forums on to yt that red would see?
To make a suggestion for the game, post a new thread in this section: Game Suggestions

It‘s best if you first browse through suggestions other people have already made though, and it’s best if you read through the info and tips that Baconfry included in this thread that you’re replying in.
 
Any hope for devs are adding a ton of new accesory combinations, and finally, master mode exclusive boss accesory combinations?
 
Don't try to implement logic
- Terraria has nothing to do with logic, people will simply break the argument with an infinite amount of examples.
Well there are an infinite amount of examples where terraria uses logic
for example:
- Axes can chop trees
- things fall down
- Armor gives protection against attacks
- swords are used to fight
- you move by walking
and one could go on and on

My point is that there has to be logic for the game to be fun so using logic for suggestions is a good idea in my opinion.

Things that are fictional can be magical and not make sense in the real world but when trying to apply real world things it makes sense and is fun if they are more or less logical
 
Thank you soooo much I’m new to the forums and was wondering how I should go about making my suggestions then I found your post here it’s very helpful :)
 
Last edited:
If you include sprites to game suggestions so that the devs have a better idea what you mean, does it have to be full complete pixel art or is regular art fine especially if you are like me and cannot pixel art so good
 
Thread title: “Sprites for suggestions when having an E at spriting for Terraria if it was a school subject”
If you include sprites to game suggestions so that the devs have a better idea what you mean, does it have to be full complete pixel art or is regular art fine especially if you are like me and cannot pixel art so good
Hi there @Glasia 🌳 I moved your post into this thread.
 
-Try not to break the mold too much.
What does this mean? (As English is for me my 3rd language, even with a B2/C1 level, I am not so familiar with proverbs and similar)



If you can make pixel art, consider illustrating your thread with sprites if your idea calls for it. Even (neat) concept art drawn by hand or with MS Paint can be used if you think it will help. You can also recruit the help of the spriting community, some of whom might be willing to take requests. If you're interested in joining the spriting community yourself, this guide can help you get started.
If you include sprites to game suggestions so that the devs have a better idea what you mean, does it have to be full complete pixel art or is regular art fine especially if you are like me and cannot pixel art so good
I think that question from Aug 14 got resolved with this



Respond properly to feedback. Some people might love your suggestion, some people might not. But the good thing is that everyone who disapproves will give a reason for their disapproval. Always consider that they may be right, and be open about modifying your suggestion to accommodate their concerns. This is how suggestions improve over time!
So if someone says to the sprite things like:
  • "This is utter rubbish!!!"
  • "YOU CANT DRAW!!! GO TO AN ART CLASS!!!"
  • "Learn to draw"
  • "You can't even draw a straight line"
  • "Bruh did you even sketch?!" (When I was active in a big Terraria server, I really experienced that kind of comment in their discord)
or says even to the suggestions itself things such as
  • "This is a troll post!!!"
  • "@Moderators delete this" while saying the S word to the post
  • saying the F word against me
is to such kind of feedback the "proper reply" just to report like (especially saying the F word to me) if it happened outside of suggestions and for "accomodate to their concerns" for me in such a case nothing is to do?
 
is to such kind of feedback the "proper reply" just to report like (especially saying the F word to me) if it happened outside of suggestions and for "accomodate to their concerns" for me in such a case nothing is to do?
I don't fully understand what you're saying here, so I apologise if my response makes no sense.

But no, Baconfry is not saying that if someone is rude to you in a suggestion that you should accommodate their concerns. He's also not saying that you should abandon ship and give up all your intentions to those who give constructive criticism.
Here's an example that may help explain;

The Scene: You have just made a suggestion to add an item to Terraria. Your item is called 'Raw Toast',, and you want it to add the Well Fed buff for 20 minutes.

Someone Comments:
"Hey, maybe the duration of the Well Fed buff is a bit long. It should be more like 1 minute".

DO
"Hey, maybe you're right, it is just raw toast after all. 1 minute sounds a lot better".
Or
"I feel like 1 minute is too short, perhaps 4 minutes would be better, I'll change it to 4 minutes".
Or
"I appreciate your feedback, but I feel strongly about how I've balanced my suggestion, I think I'll keep it at 20 minutes."

DON'T
"It's my suggestion, and I'll do what I want with it"!
Or
"Guess everybody hates my suggestion, I suck".
Or
"If you don't like it, don't use it".

If someone is rude to you, either personal attacks or just offensive in general, always report them. Do not engage with them, simply report, block if necessary, and move on.

Hopefully this helps!
 
Hi @†hé Ø®éø ∑åñ welcome to the forums. :) As you’re new here, you may not realize that simply putting an emoji in a thread isn’t really what we want. If you’re going to post in discussion threads, your message needs to add to the discussion. Emojis and more casual posting is suitable on your profile (here: †hé-Ø®éø-∑åñ) or in the chat thread (Casual - Random Chitchat Thread). Thanks.


It would be interesting to see an NPC that comes out every Halloween to represent it and sell you decorations for it, like Santa Claus at Christmas. I don't know if my idea sounds good.
A quick reminder to everyone that this thread is not for presenting your suggestion ideas. If you have a suggestion, I recommend first doing a search to see if something similar has been suggested already. If not, then the next steps would be reading over this thread, and then applying its many tips (especially fleshing out your idea), and creating a new suggestion thread with your idea.
 
Question I have. If your suggestion generates a lot of discussion at the cost of being more polarizing (as in people are split 50/50 on it, or would want it with changes), Would that be better for the suggestion itself? Just curious
 
Question I have. If your suggestion generates a lot of discussion at the cost of being more polarizing (as in people are split 50/50 on it, or would want it with changes), Would that be better for the suggestion itself? Just curious
Opinions are never unanimous. There is not a single suggestion on this forum with a 100% approval rating, it's just that those who opposed didn't reply.
It is important to have controversy, as it adds to the conversation of additions. I would say that a 50/50 ratio is pretty good. The only time you should sit down and rethink is if it was a 99% denial rating.
 
The Player Suggestions section of TCF is usually a lively place, and everyone is welcome to share their ideas there. It's a collaborative effort where we can all work together to try and make vanilla Terraria a more enjoyable experience for all.

But it's not always easy to get suggestion-related advice from forum veterans. This is because many of our forum old-timers have posted essentially the exact same replies to many different threads over the years, meaning that they may not have the patience to reply to yours. And though that is no fault of your own, it will make it difficult for you to improve.

Which is why this thread is here! I'll be addressing common mistakes, giving advice for making your ideas more compelling, and probably most importantly, laying out a foundation for the attitude you'll want to have towards making and improving suggestions. This is not a walkthrough, and it's not something I expect you to follow to the letter or treat like any sort of rulebook. Think of it instead as an introduction to what you should expect from the Player Suggestions community, and a loose guide to what tends to work well.

tl;dr for those who just want to avoid common mistakes:

-Don't make overpowered stuff.
-Don't make underpowered stuff.
-Don't make anything excessively rare.
-Use existing features and mechanics as guidelines.
-Uniqueness is good, but don't overdo it.
-Don't punish the player if they didn't do anything wrong. Only punish them a little bit if they did something a little bit wrong.
-Don't force players to do things in one specific way.
-Respect the player's time. Don't make them wait unnecessarily or repeat old content that no longer interests them.
-Show your effort and make it readable. People don't like low-effort threads suggesting high-effort content.
-Don't post it with a vague title like "an idea I had" or "cool stuff".
-Don’t stick a bunch of unrelated ideas into one thread.
-Don’t split one idea across multiple threads.
-When editing your suggestion, don't change it into something totally different.
-Try to focus on parts of the game that need improvement.
-Finish it before you post it. Don't use the WIP tag.
-Don't post suggestions for major new biomes if you can't make artwork. Imagination alone can only take you so far.
-Don’t add major features like new NPCs or interface elements if you can easily accomplish the same thing without them.
-If you care about receiving likes and replies, you should also provide them to others.
-If people tell you to change something, hear them out.
-Be kind to others, and be kind to yourself.

The most important thing to remember is that these are suggestions for vanilla Terraria. The more it seems to fit with content in the rest of the game, the better. Good suggestions directly incorporate and reference things that already exist in Terraria: NPCs, crafting materials, biomes. If your suggestion includes new weapons crafted from new materials obtained from new biomes, dropped by new bosses, and sold by new NPCs, you should consider pitching the idea to a team of Terraria modders, instead.

Another thing to note: for the sake of organization, please post one thread for each idea! To reduce clutter and make threads easier to search for, we prefer each thread to be dedicated to the discussion of one main idea. This also means that you should not unnecessarily split one idea into multiple threads. (I have done this in the past, and I shouldn't have.)

There are several ways you should approach creating content that seamlessly blends into vanilla Terraria.

-Crafting recipes. You should try to use existing, underused crafting ingredients if possible, but if the situation calls for it, don't be afraid to introduce a new crafting ingredient or two. Just keep in mind:​
Simple is best. The most compelling crafting recipes are the ones that use only what is necessary to place your item in the stage of the game it needs to be. The fewer crafting ingredients you need to use, the better.​
Try to keep the crafting ingredients thematically appropriate, as well. Items with a certain theme should be made with ingredients from the biome that fits that theme. Because different biomes are relevant at different stages of the game, this will probably be a delicate balance between balance and theming.​
Terraria rarely uses existing weapons as crafting ingredients for other weapons, and does so only when the crafted weapon makes the ingredient weapon obsolete. The Terra Blade is currently the strongest crafted upgrade to an existing weapon (apart from Zenith, a weapon that has been controversial ever since it was introduced), and it will likely remain that way.​
Terraria NEVER uses (non-informational) accessories, armor pieces, or weapons as crafting ingredients for anything other than accessories, armor pieces, or weapons, respectively. Any combined item should retain most/all of the functions of whatever was used to create it.​
Terraria (and by extension, the Terraria community) prefers when items and their crafting materials are not too rare. Any useful item should not take more than around 30-45 minutes to obtain under ideal conditions.​
If you introduce a renewable resource, you should also introduce recipes for consumable items (ammunition, buff potions, building materials) that utilize that resource. If the resource you introduced is not renewable, you should not.​

-Game mechanics. I know, most of us are gamers, not programmers. Still, if you play the game often and have a lot of hours clocked, and if you've been studying the changelogs throughout Terraria's version history, you should have some idea of what is realistic and what is not. For instance, "pocket dimensions" or "capturing and controlling enemies" may sound like cool concepts, but would require too much work to realistically add. This might be the most difficult thing to explain to someone with no experience, but it's very important; content will only be added if it can be added. A few things to remember:​
Content doesn't have to cater specifically to multiplayer, but it should at least work in multiplayer. If you cannot think of a way to make it work in multiplayer, that's fine, but you should acknowledge it in your main post.​
In-depth familiarity with the game is extremely helpful for judging what can be implemented and what cannot. People who post here are generally expected to know somewhat obscure details, such as how piercing damage works. This knowledge will also help you defend/improve your ideas as you receive feedback. Also, try to familiarize yourself with gaming lingo such as “aggro” (enemy aggression range/targeting), “kite” (fighting while running away constantly), “noclip” (passing through solid objects), “AoE” (area of effect), and “hitscan” (instant hit at the cursor location with no delay). Don’t be afraid to pull up a Google search; everyone starts somewhere, and there's no shame in not knowing what those words mean yet.​
Incidentally, when someone says that a piece of Terraria content is "mandatory", they mean it in the sense that it is required in order to eventually fight the Moon Lord.​
As demonstrated by the heavy limitations on the existing "Confused" debuff, messing with monster AI movement is tougher than it may seem. If you are thinking of having a weapon slow down enemies as part of its secondary effect, consider using additional projectiles and/or existing knockback mechanics to accomplish the same thing. As of the current version, no weapon inflicts the Slow or Frozen debuffs on its targets. Think about why this might be the case.​
Most damage-over-time debuffs are completely inconsequential. Frostburn, On Fire, Poison, Venom, and Cursed Inferno all contribute very little to a weapon's DPS, especially lategame. Try to come up with more creative secondary effects, and definitely don't invent new DoT debuffs that do basically the same thing.​
Worlds cannot be drastically modified after world creation. If you want to suggest a biome that will only be accessible in the endgame, it must still exist at the very start of the game, and you'll definitely have to think of a way to keep people out of it before they're ready. Other than unfairly beefgating them with overpowered enemies!​

-Game balance. Part of Terraria's appeal is the large variety of viable weapons and other equipment available to the player at each stage. Introducing new equipment that greatly outclasses everything else in its tier reduces the variety of equipment that the player is likely to use; rather than making the game better, this makes it worse. (This is a commonly-cited weakness of the content provided by the pillar events.) A few other things to keep in mind:​

While you should avoid introducing overpowered content, you shouldn't be afraid to make your suggested content useful and reasonably powerful. It should be tempting enough to be worth considering for at least some situations. If something is too gimmicky to be practical, it will not be received well, and if you're too zealous in trying to make your content not overpowered, it can backfire.​
There are several ways to balance equipment that most would consider overpowered. Making it extremely rare is NOT a proper way to achieve balance. An overpowered weapon with a 1 in 10,000 drop chance will still ruin the game balance for the one person who gets it, and for everyone else, it may as well not exist at all. Including this kind of content would reward players for luck rather than knowledge or skill, and is therefore heavily discouraged. If you still want to suggest an ultra-rare item, it should ideally be a cosmetic or joke item.​
Balancing a weapon also does not mean making it heavily polarized, as the word "balance" suggests. Extremely long cooldowns, extremely short range, extremely high mana cost, direct penalties for usage — you should avoid resorting to measures like these unless you're absolutely sure that they're uniquely deserved. Identify what makes the weapon potentially overpowered, and tone it down to a reasonable level without destroying its appeal altogether.​
———​
A lot of the time, people will talk about "tiers", and how a piece of equipment matches up with everything else in its "tier". What they mean by that is, how does it compare to the other equipment that becomes available at the same time? Tiers are mostly decided by boss kill order, so when you're trying to make something balanced, try to compare your content to another piece of existing equipment that's obtainable using roughly the same amount of effort. For the sake of convenience, I will roughly list the tiers that most people should acknowledge, in order of increasing power. If applicable, I'll also include a common crafting ingredient/item source from that tier.​
  • Pre-hardmode, no bosses defeated. (Copper-Platinum Bars, gems, Sturdy Fossils)
  • Pre-hardmode, Skeletron/Queen Bee/Brain of Cthulhu/Eater of Worlds has been defeated. (Bones, Meteorite Bars, Hellstone Bars, Witch Doctor NPC)
  • Hardmode, no mechanical bosses have been defeated. (Cobalt-Titanium Bars, Souls of Light, Souls of Night, Frost Core, Forbidden Fragment)
  • One mechanical boss has been defeated. (Hallowed Bars, Steampunker NPC)
  • Three mechanical bosses have been defeated. (Chlorophyte, Souls of Fright+Sight+Might)
  • Plantera and Golem have been defeated. Items that drop from the final versions of the Dungeon and Solar Eclipse also belong in this tier. (Cyborg, Princess NPC)
  • Difficult events that can only be triggered after Plantera/Golem have been defeated. Includes Pumpkin Moon, Betsy, Martian Madness, Frost Moon, and Duke Fishron.
  • Everything obtainable after you kill the Cultists at the dungeon entrance, but before defeating Moon Lord.
  • Moon Lord drops and items crafted with Luminite.
  • Nothing past this point really matters since the final boss is already dead. This is the only "tier" where it is acceptable to introduce extremely overpowered items like Zenith.
This applies to enemies, too. Enemies should be compared to other enemies that you might encounter at that stage of the game. Don't worry about being precise with the stats and numbers; the people who reply should help you come to a decision on what would be fair.​

All in all, remember that you are suggesting content for the benefit of the game, and that you and the developers should be on the same side.
-Creativity. Terraria is a fun and imaginative game, and when browsing through suggestions, people are less likely to support a generic-looking gun and more likely to support a potato-shaped gun named "Loaded Baked Potato", even if they work exactly the same. This is not an absolute rule, of course. Not all Terraria content is ridiculous, and not every suggestion should be ridiculous. But if you think you can add a bit of harmless surrealism, your idea will probably be better received for it.​

Another important thing to remember is that ultimately, suggestions should be made with the intent to make the game better.
This sounds obvious, I know. But I often see threads that seem to be introducing new content simply for the sake of adding new content. Which is perfectly fine, but as I've said earlier, you may want to consider approaching a team of modders with those ideas instead. No, the most compelling reason for adding new content to vanilla Terraria is to make the game feel more complete. Perhaps you feel like a certain existing biome, such as the Ocean, Sky layer, or Underworld, is too barren at a certain stage of progression. Perhaps you think there was a missed opportunity with an existing piece of equipment. Whatever the reason may be, something compelled you to sit down and think about typing up a new thread to post in Player Suggestions.

To put it simply, the best suggestions are the ones that solve a problem. This is a game in development, so you're bound to find some here or there. You can also talk to your friends, or strangers on Discord to see what they think.​
Even if it doesn't directly solve a problem, any suggestion can benefit from a touch of creativity. Simply put, something that will make people stop and think, wow, that would be really neat to have in the game. An old friend of mine said it best:​


———​
You also must be very cautious when suggesting things that will make part of the game easier or harder. For the latter, consider making it an Expert mode-exclusive suggestion, because Expert and Master mode are supposed to be hard. For the former, you should probably create a thread in General Talk to see if the majority of other people share your opinion, just to test the waters a bit.​
Terraria players have a very wide range of skill levels and experience, and there are millions of them who all have their own reasons for enjoying the game, so there's a lot of pressure for Re-Logic to release updates that will be well-received by all. If an idea is likely to influence the game in ways that some will like and others will dislike, it may be more appropriate to propose it as either a mod or a special world seed.​

Finally, the effort that you put into making the thread really matters. People are more likely to support suggestions that the creator put a lot of care and thought into. There are several ways for to demonstrate that you really care about your idea:

Try to format the thread for readability the best you can. Break up your paragraphs, and use bullet points when appropriate.​
Type out your sentences properly. Make it look official. If English isn't your native language, just do your best and people will respect your efforts.​
If you can make pixel art, consider illustrating your thread with sprites if your idea calls for it. Even (neat) concept art drawn by hand or with MS Paint can be used if you think it will help. You can also recruit the help of the spriting community, some of whom might be willing to take requests. If you're interested in joining the spriting community yourself, this guide can help you get started.​

That should be most of it. The rest of the thread is going to be for scattered tidbits of advice that you might want to keep in the back of your mind.

Minor suggestions are still valuable. In fact, they have a better chance of being added into Terraria if doing so would be relatively simple. I would recommend starting off with simple, easy suggestions rather than something really ambitious that you may not be able to handle on your own. Even after you've gained some experience, you will still find yourself coming up with relatively small, but valuable ideas. Post them!​

Use the title as a description. Writing a title that simply says "Cool stuff" or "An idea I had for the next update" will most likely attract the wrong kind of attention. If your suggestion is worth viewing, then a brief description of its contents should be enough to grab people's interest. If you've ever written a research report or any academic paper before, you know what I'm talking about.​

Read and respond to other suggestions. Not only will you gain a better idea of which elements are frequently found in popular suggestions, but if you can remember which ideas have already been posted, you'll avoid the embarrassment of posting threads that are highly similar to ones made by others. Also, replying to other people's suggestions gives them publicity, which they usually appreciate.​
Speaking of which, you should search before you post a thread so you can be sure your idea is not a duplicate. This is listed in the Rules and Guidelines, but I'll repeat it just to be sure. And even if it's not a complete duplicate, it is better to have at least two people discussing their thoughts on similar ideas than to keep them separate. Two heads are better than one.​
You might notice that there is a WIP tag that you can add to suggestions that are not fully complete when posted. I advise against using the WIP tag. Generally, it is much better to submit your thread in its final form; it will be much more impressive and probably better received. You should take as much time as you need to polish your ideas.​
You have the option to include a poll. Avoid using the poll as a measure of your thread's popularity. It's unnecessary; people can just like your post to show support. The poll is mostly there for fun, or you can use it to find out the public's opinion on a topic directly related to the topic of your suggestion. Just don't use it as a popularity gauge (or unpopularity gauge) when it can be used for more productive purposes. (I have also done this in the past, and I shouldn't have.)​

Respond properly to feedback. Some people might love your suggestion, some people might not. But the good thing is that anyone who disapproves will usually give a reason for their disapproval. Always consider that they may be right, and be open about modifying your suggestion to accommodate their concerns. This is how suggestions improve over time!​
...of course, they might also be wrong... in which case, it'll be your turn to gently but firmly provide your own reasoning as to why your suggestion should remain as is. The question of "how do I know if the other person is right or not" is one that can only be answered with experience, so my advice is just to keep playing the game, reading/making suggestions, and reminding yourself that being wrong about something is not a fatal mistake.
If you do decide that some changes to your suggestion are in order, keep in mind that no alerts are given when you publish an edit to the main post. Add a reply to the thread describing the changes you made, and also acknowledging the people who provided feedback (if applicable).​

There are also certain guidelines that you should try to follow when posting on the suggestion threads of others.

If you like the idea, then you should like the post. This is very simple, and recommended for at least one good reason: If the thread creator gets an alert that tells them that someone quoted their post, they will probably be on the defensive unless you also leave them a like. (After all, a quote with no like is what people usually do when they disagree.) Plus, the thread creator might be puzzled if you voice your approval without liking the main post.​
And if you're replying to a thread you don't agree with, don't say "no support". If you don't support an idea in its current state, then it should be apparent from the rest of your reply. It is far more productive to explain exactly what it is about an idea that bothers you, and if applicable, what the thread creator could do to address your concern. Saying "no support" is like passing premature judgement before the thread creator can incorporate your feedback, and could be seen as unnecessarily inflammatory.​

You should try to reply when possible. Especially on straightforward suggestion threads that most people would agree with, liking the main post without replying is a common thing to see. But keep in mind that replying to a thread gives the thread attention, which is the best gift you can bestow upon a suggestion, especially if it's clearly the thread creator's labor of love.​


On a final note: while this forum is the most official way to submit suggestions for Terraria, it is still mostly for fun and entertainment, and it's best not to get too emotionally invested in a suggestion (either yours or someone else's). Among player-made suggestions, Re-Logic usually prefers to add simpler, easy-to-execute ones that pertain to quality of life. But as long as we get to discuss our favorite game, I'd say that everybody wins. Thanks for reading my guide, and I'll be seeing you around the forums!
Thx
 
Question I have. If your suggestion generates a lot of discussion at the cost of being more polarizing (as in people are split 50/50 on it, or would want it with changes), Would that be better for the suggestion itself? Just curious
You'll learn more from posting a suggestion that happens to be polarizing, but there's no need to introduce controversy on purpose. If you want people to discuss how the suggestion should be changed, I think the best way to do that is to point out which part of your idea you think is the weakest, and just ask them to discuss it.
 
Back
Top Bottom