Mirror B_i
Terrarian
Hey, so, can you make the Dryad sell a growth bed that allows you to grow food on it?
I'm playing with tremor, thorium and a couple other mods and I haven't seen a hunger system yet....uhum...isnt this also on thorium, at least i feel like ive seen it before (and not on minecraft xD)
20.01.2019 22:59:46
System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
bei Terraria.ModLoader.PlayerHooks.GetModPlayer(Player player, Mod mod, String name)
bei Terraria.Player.GetModPlayer(Mod mod, String name)
bei Terraria.Player.GetModPlayer[T](Mod mod)
bei Hunger.Items.DrawHungerUI.DrawHunger(GlobalItem player) in c:\Users\You Asakura\Documents\My Games\Terraria\ModLoader\Mod Sources\Hunger\Items\DrawHungerUI.cs:Zeile 17.
bei Hunger.Items.Global.PostDrawInInventory(Item item, SpriteBatch spriteBatch, Vector2 position, Rectangle frame, Color drawColor, Color itemColor, Vector2 origin, Single scale) in c:\Users\You Asakura\Documents\My Games\Terraria\ModLoader\Mod Sources\Hunger\Items\Global.cs:Zeile 124.
bei Terraria.ModLoader.ItemLoader.PostDrawInInventory(Item item, SpriteBatch spriteBatch, Vector2 position, Rectangle frame, Color drawColor, Color itemColor, Vector2 origin, Single scale)
bei Terraria.UI.ItemSlot.Draw(SpriteBatch spriteBatch, Item[] inv, Int32 context, Int32 slot, Vector2 position, Color lightColor)
bei Terraria.UI.ItemSlot.Draw(SpriteBatch spriteBatch, Item& inv, Int32 context, Vector2 position, Color lightColor)
bei Terraria.GameContent.UI.Chat.ItemTagHandler.ItemSnippet.UniqueDraw(Boolean justCheckingString, Vector2& size, SpriteBatch spriteBatch, Vector2 position, Color color, Single scale)
bei Terraria.UI.Chat.ChatManager.DrawColorCodedString(SpriteBatch spriteBatch, DynamicSpriteFont font, TextSnippet[] snippets, Vector2 position, Color baseColor, Single rotation, Vector2 origin, Vector2 baseScale, Int32& hoveredSnippet, Single maxWidth, Boolean ignoreColors)
bei Terraria.UI.Chat.ChatManager.DrawColorCodedStringWithShadow(SpriteBatch spriteBatch, DynamicSpriteFont font, String text, Vector2 position, Color baseColor, Single rotation, Vector2 origin, Vector2 baseScale, Single maxWidth, Single spread)
bei Terraria.Utils.DrawBorderString(SpriteBatch sb, String text, Vector2 pos, Color color, Single scale, Single anchorx, Single anchory, Int32 maxCharactersDisplayed)
bei Terraria.GameContent.UI.Elements.UIText.DrawSelf(SpriteBatch spriteBatch)
bei Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
bei Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
bei Terraria.ModLoader.UI.UIModDownloadItem.DrawChildren(SpriteBatch spriteBatch)
bei Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
bei Terraria.GameContent.UI.Elements.UIList.UIInnerList.DrawChildren(SpriteBatch spriteBatch)
bei Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
bei Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
bei Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
bei Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
bei Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
bei Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
bei Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
bei Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
bei Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
bei Terraria.ModLoader.UI.UIModBrowser.Draw(SpriteBatch spriteBatch)
bei Terraria.UI.UserInterface.Draw(SpriteBatch spriteBatch, GameTime time)
bei Terraria.Main.DrawMenu(GameTime gameTime)
bei Terraria.Main.do_Draw(GameTime gameTime)
bei Terraria.Main.DoDraw(GameTime gameTime)
bei Terraria.Main.Draw(GameTime gameTime)
bei Microsoft.Xna.Framework.Game.DrawFrame()
bei Microsoft.Xna.Framework.Game.Tick()
bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bei Microsoft.Xna.Framework.GameHost.OnIdle()
bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.Run(Form mainForm)
bei Microsoft.Xna.Framework.WindowsGameHost.Run()
bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bei Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
8/9/2019 12:45:32 AM
System.ArgumentNullException: This method does not accept null for this parameter.
Parameter name: texture
at Microsoft.Xna.Framework.Graphics.SpriteBatch.InternalDraw(Texture2D texture, Vector4& destination, Boolean scaleDestination, Nullable`1& sourceRectangle, Color color, Single rotation, Vector2& origin, SpriteEffects effects, Single depth)
at BaseLibrary.UI.Elements.UILoadingWheel.DrawSelf(SpriteBatch spriteBatch) in BaseLibrary\UI\Elements\UILoadingWheel.cs:line 40
at BaseLibrary.UI.Elements.BaseElement.Draw(SpriteBatch spriteBatch) in BaseLibrary\UI\Elements\BaseElement.cs:line 250
at BaseLibrary.UI.Elements.BaseElement.DrawChildren(SpriteBatch spriteBatch) in BaseLibrary\UI\Elements\BaseElement.cs:line 262
at BaseLibrary.UI.Elements.BaseElement.Draw(SpriteBatch spriteBatch) in BaseLibrary\UI\Elements\BaseElement.cs:line 253
at BaseLibrary.UI.Elements.BaseElement.DrawChildren(SpriteBatch spriteBatch) in BaseLibrary\UI\Elements\BaseElement.cs:line 262
at BaseLibrary.UI.Elements.BaseElement.Draw(SpriteBatch spriteBatch) in BaseLibrary\UI\Elements\BaseElement.cs:line 253
at Terraria.UI.UserInterface.Draw(SpriteBatch spriteBatch, GameTime time)
at Terraria.Main.DrawMenu(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame_()
8/9/2019 12:55:51 AM
System.NullReferenceException: Object reference not set to an instance of an object.
at Terraria.Star.UpdateStars()
at Terraria.Main.DrawMenu(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame_()
System.NullReferenceException: Object reference not set to an instance of an object.
at DestructibleTiles.MultiHitTile.TileDataManager.Finalize()Sandboxing: Hunger