alchemy station!!! so awesome! potion crafting is in my opinion highly important to optimize a character's potential. all of my characters that make it to endgame have like half their inventory space taken by food, sake if melee users, and buff potions.
also i need more "high tech sciency looking stuff" for the Batcave i'm working on...
expert mode? please yes. my beetle armor flailron swinger can solo frost moon to wave 15 very safe and easy without using a trap arena setup. so can my frost armor vampire knives snowman cannoner. so can my ninja gear titanium armor paladin hammer thrower...
etc etc etc.
-more summoner buffs in 1.3 please
my summoner is still just SUCH a weakling. better minion ai? higher armor rating? further accessory crafting to free up some space? more weapon options outside of minions would be an amazing change- stuff like frost hydra captures the "summoner weapon that doesnt make a minion" idea perfectly!
....actually now that im ranting (and mods please feel free to point me towards a 1.3 suggestion thread or something) endgame mage and ranger and summoner are all a bit weak standing next to an endgame melee. beetle armor is a whole tier past turtle, which WAS the endgame melee option. seems like there should be a new tier armor for the other guys too
finally, speaking of holes in armor cycles- why does frost armor stand alone? i cant begin to express how badly i want hybrid melee/caster and ranger/caster gear.