thewalkingcamel
Terrarian
um I'm not sure whether this should be put here but will Deerclops get his corresponding defeating achievement? He's the only boss without one.
um I'm not sure whether this should be put here but will Deerclops get his corresponding defeating achievement? He's the only boss without one.
That's what I've been thinking actually XD but I do hope something else can be done, since this being probably the last update Terraria would have.That sounds like something above what Leinfors can do alone, the most this update will be able to accomplish are simple coding changes like nerfs/buffs or moving existing functionality to something else.
Please spoiler that like I have here so that it's not just a massive string of images people have to scroll past every time they open this page.Actually, I don't know if this is anything important, but the Golem thread has already appeared here, so if it gets some improvement, I would also like to ask you to look at a certain problem. It is about the difficulty of creating textures due to the strange behavior of the glowing elements. I don't know if there is any room for improvement, but I wanted to mention it.
How is it done? I've never been able to use this function.Please spoiler that like I have here so that it's not just a massive string of images people have to scroll past every time they open this page.
I was thinking about something that might be possible to introduce a second texture for the glowing elements at the moment of changing a given part of the scroll. For example, a Golem with a closed mouth has a Glowing forehead A, and a Golem with an open mouth has a Glowing forehead B. The texture of the Glowing Forehead does not change, but gives the community the ability to customize the glowing element at the time of animation.As I understand it, this is a mechanics overhaul proposed to textures that simply doesn't work with texture packs. You need to make custom adjustments to the code.
Basically, doing this is "modding" and no longer within the realm of texture packs as we have them implemented.
I was thinking about something that might be possible to introduce a second texture for the glowing elements at the moment of changing a given part of the scroll. For example, a Golem with a closed mouth has a Glowing forehead A, and a Golem with an open mouth has a Glowing forehead B. The texture of the Glowing Forehead does not change, but gives the community the ability to customize the glowing element at the time of animation.
that's have sense tooMoving away from the topic of texture, I have a suggestion for a few changes to fishing poles:
Fisher of Souls - now increases the chance of picking up Corrupt Crates in Corruption.
Fleshcatcher - now increases the chance of catching Crimson Crates in Crimson.
Scarab Fishing Rod - now increases the chance to catch Oasis Crates in the Desert.
Now also found in Sandstone Chests.
Fiberglass Fishing Pole - now increases the chance of catching Jungle Crates in the Jungle.
Hotline Fishing Hook - now increases the chance of catching Obsidian Crates in Hell.
Now available in pre-Hardmode after 33 tasks from the Angler.
Sitting Duck's Fishing Pole - now increases the chance of catching Dungeon Crates in Dungeon.
That makes sense, no reason to gate it now that the drops are progression dependent. However, in it's current state the Hotline Fishing Hook is completely superfluous.Having the Hotline Fishing Hook being available earlier and in pre-hardmode does sound like a good change since we already have a few ways of lava fishing without it.
The point is simply that a biome rod is supposed to increase the chance of crates from that biome.I don't particularly like the idea of biome-exclusive benefits to fishing rods.
Next to the smiley face when making or editing a post click the three dots, you will see an eye with a slash through it, select all of your images and then click that icon, this will spoiler them.How is it done? I've never been able to use this function.
This also has no sense. As mentioned earlier, gold pole becomes available after 30 quests of with 100%. - 100 *** You can easily get your hand on pickaxe able to mine hellstone (so have to defeat worm/brain) -> then make lavaproof net-> and finally fishing up lava crate using only few-8 lava critters. No matter what pole you will use you are obligated to have tackle bag for best performance; which is upgradable using lavaproof bobber. So this hook will also become somehow "useless" in terms of utilizing lava fishing purpose.INSTEAD we could simply balance this 2 top-tier tools by next step:Definitely agree with making the hotline fishing hook obtainable earlier/easier to get. It gets overshadowed quickly otherwise.