Scarecrow
Lunatic Cultist
so there's graphics and AI set for a jungle themed mini-boss mimic. but its spawn is disabled because no items exist for it yet. so here's a loot pool. Obviously they will spawn in the Underground Jungle.
Jungle mimics will be notably more powerful than Hallowed and Corrupt/Crimson Mimics. they will act the same however. this is to make these weapons much harder to obtain, but still possible at the beginning of hardmode.
They will also have a much lower spawn rate until you defeat at least one mechanical boss. After which, they will become semi-rare like its brothers.
Jungle Mimic stats
Health: 5000
Defense: 36
damage: 110
KB resist: 100%
The Thorn Hook will be removed from Plantera's loot pool and put in this mimic's loot pool instead.
Acid Gun
-damage: 25
-knockback: 4
-use time: 22
-velocity: 10
-inflicts corrosive inferno for 5-10 seconds. (A debuff that deals 6 damage a second, but is able to stack and reset 3 times before wearing off. Each increasing the base dot by 100%, maxing out at 18 damage a second)
-same projectile physics as the golden shower
-uses Acid Bottles as ammo
these are sold by the witch doctor for 1 silver a piece and have a base damage of 5
Basilisk Gladius
-damage: 88
-knockback: 8
-use time: 32
-critical chance: 8%
-has a 20% chance of turning enemies to stone for 1-3 seconds
Magnitude Ten
-damage: 42
-knockback: 10 (after a second each rock's knockback reduces to 0)
-mana consumption: 10
-use time: 22
-velocity: 32
-summons a earth quake (sprouts large rocks in a straight line in front of you along blocks. these rocks will travel for 30 blocks and take up about 3 blocks each. these rocks can spawn on vertical blocks too. the rocks will stay in place for 7 seconds and continuously deal damage but will vanish immediately upon recasting the spell)
Exotic Scale
-accessory
-grants a specific buff that changes based on the biome you are in
buffs
-increases movement speed by 20% while in the purity and space
-grants gills and fishing buff while in the ocean biome
-grants a limited range spelunker buff and a 15% speed mining buff that stacks with the mining potion while in the purity underground
-all attacks are imbued with frostburn and have a 2% chance to freeze enemies for 1 second while in the snow and underground snow biome
-increases movement speed by 10% in the desert and gives immunity to the sandstorm's winds
-imbues all attacks with gold while in the underground desert
-grants 7% damage reduction while in the corruption and underground corruption
-+3 health regeneration per second while in the crimson and underground crimson
-grants the calm buff while in the hallow and underground hallow
-grants obsidian skin while in the underworld
-grants the hunter buff while in the jungle and underground jungle
-grants the dangersense buff while in the lizard temple
-grants 2 defense penetration to all attacks while in the dungeon. stacks with the sharpened buff
-imbues all attacks with confusion while in the mushroom biome
wow that accessory was a mouthful. hope I didn't miss a biome.
that about does it, tell me what you guys think.
Jungle mimics will be notably more powerful than Hallowed and Corrupt/Crimson Mimics. they will act the same however. this is to make these weapons much harder to obtain, but still possible at the beginning of hardmode.
They will also have a much lower spawn rate until you defeat at least one mechanical boss. After which, they will become semi-rare like its brothers.
Jungle Mimic stats
Health: 5000
Defense: 36
damage: 110
KB resist: 100%
The Thorn Hook will be removed from Plantera's loot pool and put in this mimic's loot pool instead.
Acid Gun
-damage: 25
-knockback: 4
-use time: 22
-velocity: 10
-inflicts corrosive inferno for 5-10 seconds. (A debuff that deals 6 damage a second, but is able to stack and reset 3 times before wearing off. Each increasing the base dot by 100%, maxing out at 18 damage a second)
-same projectile physics as the golden shower
-uses Acid Bottles as ammo
Basilisk Gladius
-damage: 88
-knockback: 8
-use time: 32
-critical chance: 8%
-has a 20% chance of turning enemies to stone for 1-3 seconds
Magnitude Ten
-damage: 42
-knockback: 10 (after a second each rock's knockback reduces to 0)
-mana consumption: 10
-use time: 22
-velocity: 32
-summons a earth quake (sprouts large rocks in a straight line in front of you along blocks. these rocks will travel for 30 blocks and take up about 3 blocks each. these rocks can spawn on vertical blocks too. the rocks will stay in place for 7 seconds and continuously deal damage but will vanish immediately upon recasting the spell)
Exotic Scale
-accessory
-grants a specific buff that changes based on the biome you are in
buffs
-increases movement speed by 20% while in the purity and space
-grants gills and fishing buff while in the ocean biome
-grants a limited range spelunker buff and a 15% speed mining buff that stacks with the mining potion while in the purity underground
-all attacks are imbued with frostburn and have a 2% chance to freeze enemies for 1 second while in the snow and underground snow biome
-increases movement speed by 10% in the desert and gives immunity to the sandstorm's winds
-imbues all attacks with gold while in the underground desert
-grants 7% damage reduction while in the corruption and underground corruption
-+3 health regeneration per second while in the crimson and underground crimson
-grants the calm buff while in the hallow and underground hallow
-grants obsidian skin while in the underworld
-grants the hunter buff while in the jungle and underground jungle
-grants the dangersense buff while in the lizard temple
-grants 2 defense penetration to all attacks while in the dungeon. stacks with the sharpened buff
-imbues all attacks with confusion while in the mushroom biome
wow that accessory was a mouthful. hope I didn't miss a biome.
that about does it, tell me what you guys think.
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