World's biggest...
Skeletron
So we know that darts exist for only one purpose: shooting them from either of the two dart guns in the game. This seems kind of limited to me. So why not give darts a bit of a revival?
Yay please comment and vote tell me how to improve blah blah thanks for taking the time bye!
Darts get a new tooltip - "Can be thrown." The damage type could stay as ranged or deal both throwing and ranged damage. Personally I prefer it staying as ranged.
To balance, each dart would receive a nerf, but to make it fair, they would do 250% damage (seeing as damage is so low for items meant to be used as ammo). They would also have autoswing/throw and a low use time to keep things interesting.
Nerfs:
IN GENERAL: They would have the same velocity as a throwing knife and be heavily affected by gravity. They would never be able to be re-collected.
Poison Dart: Would inflict poison for only 3 seconds (yes, I know that's basically useless, but considering you get 100 darts from just 1 stinger it's quite fair imo. Only gets a 150% damage bonus.
Cursed dart. Would inflict Cursed Inferno for only 2 seconds. Dropped flames would not apply the debuff.
Ichor Dart: Would only inflict Ichor for 2 seconds. Would split into 2 darts instead of 3-4.
Crystal Dart: Would be affected by gravity. Would bounce randomly and make no effort to seek enemies. Also, not too sure about this but maybe after the first bounce they could even try to avoid enemies. Whatever, probably not.
To balance, each dart would receive a nerf, but to make it fair, they would do 250% damage (seeing as damage is so low for items meant to be used as ammo). They would also have autoswing/throw and a low use time to keep things interesting.
Nerfs:
IN GENERAL: They would have the same velocity as a throwing knife and be heavily affected by gravity. They would never be able to be re-collected.
Poison Dart: Would inflict poison for only 3 seconds (yes, I know that's basically useless, but considering you get 100 darts from just 1 stinger it's quite fair imo. Only gets a 150% damage bonus.
Cursed dart. Would inflict Cursed Inferno for only 2 seconds. Dropped flames would not apply the debuff.
Ichor Dart: Would only inflict Ichor for 2 seconds. Would split into 2 darts instead of 3-4.
Crystal Dart: Would be affected by gravity. Would bounce randomly and make no effort to seek enemies. Also, not too sure about this but maybe after the first bounce they could even try to avoid enemies. Whatever, probably not.
First of all, if we want to be fussy about the drop pool getting too big, we can remove the Crystal Vile Shard and make it drop rarely in the Underground Hallow. Good riddance in my opinion. Problem solved, let's move on.
Dart Scattergun
Damage: 22 ranged damage
Use time: 35 (slow)
Drop chance: 20% (or 25% if Crystal Vile Shard is removed from the drop pool)
Rarity: Pink, as you would know if you're not colourblind.
Specialness: Fires 4-6 darts at the cost of 1, in a wide spread, TWICE. Yeah, each time you pull the trigger, it fires twice, still consuming only 1 dart. The two shots are also very close together. Basically, this mechanic is an apology for the fact that the darts won't pierce, due to how invincibility frames work. There might be a better way around this but I kind of like this idea. It makes the weapon powerful against single targets, much more so than the other dart guns, which makes it unique.
Dart Scattergun
Damage: 22 ranged damage
Use time: 35 (slow)
Drop chance: 20% (or 25% if Crystal Vile Shard is removed from the drop pool)
Rarity: Pink, as you would know if you're not colourblind.
Specialness: Fires 4-6 darts at the cost of 1, in a wide spread, TWICE. Yeah, each time you pull the trigger, it fires twice, still consuming only 1 dart. The two shots are also very close together. Basically, this mechanic is an apology for the fact that the darts won't pierce, due to how invincibility frames work. There might be a better way around this but I kind of like this idea. It makes the weapon powerful against single targets, much more so than the other dart guns, which makes it unique.
When a dart gun is dropped from a mimic, 10-15 of that mimic's biome-themed darts would drop. For example:
- A Dart Rifle would drop alongside 10-15 Cursed Darts
- A Dart Pistol would drop alongside 10-15 Ichor Darts
- A Dart Scattergun would drop alongside 10-15 Crystal Darts
Yay please comment and vote tell me how to improve blah blah thanks for taking the time bye!
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