DarkScythe
Terrarian
OK, it's now a consensus among a lot of us that Pillar segment of the endgame is considered a Scrappy Mechanic and That One Level combined in one. For me, I'm bound to get killed at least once in Solar Pillar despite having Vortex Armor now (DAMN YOU PROJECTILE REFLECTING ENEMIES). After the long work we go through, we just get some fragments as the reward and nothing else. So... why not make the pillar enemies drop money? Maybe like 5 silver or so. Not enough to become a farmable mob, but still able to slightly reward us for the trouble. As long as I'm not starting to burn money to see the nurse, I'm fine (granted, I have lots of platinum sitting in the chests of my base but I try not to expend money if possible).
What do you think? Should they drop money?
What do you think? Should they drop money?