JuicyMeats
Official Terrarian
It's a good concept, and a cool looking one as well. The sword is so freakin' cool and unique that it deserves a place in Terraria.
Actually, we already have a mage super weapon. Last Prism. But idk, as in 1.3.5, there were 2 super weapons for melee:Turn it into the Magic-class Zenith. It's actually far more powerful than it so if it needed mana it would make sense.
LP isn't nearly as powerful as Zenith. Actually, a lot of the time I prefer the Lunar Flare.Actually, we already have a mage super weapon. Last Prism. But idk, as in 1.3.5, there were 2 super weapons for melee:
Solar Eruption and Terrarian.
TrueLP isn't nearly as powerful as Zenith. Actually, a lot of the time I prefer the Lunar Flare.
Making it obtainable in the 'for the worthy' seed would probably be a much better idea, making the weapon a sort of 'trophy' item from the Moon Lord.Maybe it could be a Moon Lord drop on 05162020 or for the worthy.
That would warrant a HUGE nerf as the Fractal is rn much better than the Zenith. (I tested it using TT2 to undepricate the depricated items and added a recipe and it was so much better)Making it obtainable in the 'for the worthy' seed would probably be a much better idea, making the weapon a sort of 'trophy' item from the Moon Lord.
What does TT2 stand for exactly?That would warrant a HUGE nerf as the Fractal is rn much better than the Zenith. (I tested it using TT2 to undepricate the depricated items and added a recipe and it was so much better)
Oh, it's Terraria Tweaker 2What does TT2 stand for exactly?
I see. Mind showing an example of what you did, and do you have a forum page for these changes?Oh, it's Terraria Tweaker 2
???I see. Mind showing an example of what you did, and do you have a forum page for these changes?
I mean an image/video of the recipe and other changes.
OhI mean an image/video of the recipe and other changes.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Xml.Linq;
using System.Xml.XPath;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using com.tiberiumfusion.ttplugins.HarmonyPlugins;
using Gaelyte.HelperPlugins;
using Terraria.ID;
namespace Gaelyte.Plugins
{
/// <summary>
/// This is the main class of your plugin.
/// Don't forget to use the TTPlugins reference wiki: https://github.com/TiberiumFusion/TTPlugins/wiki
/// </summary>
public class NewRecipes : HPlugin
{
#region Plugin Self-Management
/// <summary>
/// This is called ONCE by the HPlugin applicator immediately after creating an instance of this HPlugin. Setup your plugin here.
/// 1. Set the various fields of the Identity property to identify your plugin.
/// 2. Set HasPersistentData to true or false, depending on your plugin's needs.
/// </summary>
public override void Initialize()
{
// Establish this plugin's internal Identity within the TTPlugins environment. Every plugin should have a unique internal Identity.
Identity.PluginName = "Recipes";
Identity.PluginDescription = "Adds some new recipes";
Identity.PluginAuthor = "Gaelyte/Pigman065";
Identity.PluginVersion = new Version("1.0.0.0");
HasPersistentSavedata = false; // Set to true if your plugin uses the persistent savedata system.
//ADD RECIPE
//First Fractal recipe
NewRecipe FractalRecipe = new NewRecipe(ItemID.FirstFractal);
FractalRecipe.AddIngredient(ItemID.Zenith, 1);
//Zenith recipe
NewRecipe ZenithRecipe = new NewRecipe(ItemID.Zenith);
ZenithRecipe.AddIngredient(ItemID.FirstFractal, 1);
}
/// <summary>
/// This is called ONCE by the HPlugin applicator some time after Initialize() and after the plugin's on-disk savedata has been loaded (if applicable).
/// At this point, the Configuration property has been populated and is ready to use.
/// Perform more one-time setup logic here, such as loading user preferences from the Configuration's Savedata property.
/// </summary>
/// <param name="successfulConfigLoadFromDisk">True if the configuration was successfully loaded from the disk (or if there was no prior configuration and a new one was generated). False if the configuration failed to load and a blank configuration was substituted in.</param>
public override void ConfigurationLoaded(bool successfulConfigLoadFromDisk)
{
}
/// <summary>
/// This is called ONCE by the HPlugin applicator (some time after ConfigurationLoaded()) immediately before the plugin's PatchOperations are executed.
/// If your plugin has not defined its PatchOperations by this point, it must do so now, or nothing will be patched.
/// </summary>
public override void PrePatch()
{
}
#endregion
}
}
My idea was to convert it to magic and yes there are too many swordsCan we please stop with the endless “more swords pls lol”. We already have the Zenith and the Terraprisma.
The Terraprisma make look like a sword, but it is a summon.Can we please stop with the endless “more swords pls lol”. We already have the Zenith and the Terraprisma.
No it isn’t. The wiki specifically says Melee. 190 damageThe Terraprisma make look like a sword, but it is a summon.
It’s still a sword, the mother of overused themes.The Terraprisma make look like a sword, but it is a summon.