Warriorcurio
Skeletron Prime
There are quite a few ground summons in the game, but they are all quite terrible against most bosses/flying enemies in comparison to the flying summons. Here are a few suggestions to improve on them (no idea how to balance weapon damage so these are only attack style balances).
Vampire Frog Staff
As it stands now, this is quite useless for being so difficult to obtain at that point in the game. I suggest adding some sort of projectile to it, similar to how the Dreadnautilus shoots out blood streams, but less, weaker streams.
Pirate Staff
This is another one of the very rare useless summons. There are three types of pirates spawned from the staff. The mini deadeye should be able to shoot occasional, powerful bullets, similar to how the real deadeye does. The mini captain should be able to shoot rapid, weaker bullets similar to one of the real captain’s attacks. The third one would still be a melee minion. As it is used in hardmode, where wings are practically necessary for most bosses, they would all be able to use their attacks while flying on their parrots, with the melee pirate acting similar to a mini spazmatism from the optic staff. The different types would also be summoned after each other, so it won’t just be either mostly one type or missing one type entirely due to randomness.
Pygmy Staff
Currently, this is mostly just a way to get the deadly sphere/raven staff, since they are both vastly superior. From what I have seen on the wiki, there are 4 types of pygmies that all do the same thing. To add some variety, they would do different things. One would be able to do the current attack used, but with piercing spears. Another would have a faster travelling spear that does no/little piercing and perhaps slightly less damage. Another would shoot a spread of spears that travel at the current spear speed but can’t pierce and do slightly less damage. The final one would be similar to the current ones we have, but instead inflict poison to combine with the others’ venom. Similar to the pirate staff, they would all be able to attack while flying on their spears and be summoned one after another instead of randomly.
Vampire Frog Staff
As it stands now, this is quite useless for being so difficult to obtain at that point in the game. I suggest adding some sort of projectile to it, similar to how the Dreadnautilus shoots out blood streams, but less, weaker streams.
Pirate Staff
This is another one of the very rare useless summons. There are three types of pirates spawned from the staff. The mini deadeye should be able to shoot occasional, powerful bullets, similar to how the real deadeye does. The mini captain should be able to shoot rapid, weaker bullets similar to one of the real captain’s attacks. The third one would still be a melee minion. As it is used in hardmode, where wings are practically necessary for most bosses, they would all be able to use their attacks while flying on their parrots, with the melee pirate acting similar to a mini spazmatism from the optic staff. The different types would also be summoned after each other, so it won’t just be either mostly one type or missing one type entirely due to randomness.
Pygmy Staff
Currently, this is mostly just a way to get the deadly sphere/raven staff, since they are both vastly superior. From what I have seen on the wiki, there are 4 types of pygmies that all do the same thing. To add some variety, they would do different things. One would be able to do the current attack used, but with piercing spears. Another would have a faster travelling spear that does no/little piercing and perhaps slightly less damage. Another would shoot a spread of spears that travel at the current spear speed but can’t pierce and do slightly less damage. The final one would be similar to the current ones we have, but instead inflict poison to combine with the others’ venom. Similar to the pirate staff, they would all be able to attack while flying on their spears and be summoned one after another instead of randomly.