Game Mechanics Master Mode Suggestion

I think it’s worth adding to this mode what the player can influence in order to survive, e.g.:

Enemies:

Zombies will deal more damage than less they health and they will get regeneration, if they hit player.

Dark Caster will cast ice mist attack (from Lunatic Cultist but with delay 1 second) if they has less than 30% health and dies instantly after cast. But player can kill them before, when Dark Caster casts this attack.

Bosses:

King Slime will spawn not big bubbles, which are explode with spikes after few seconds. However, if player will destroy it, they won't deal any damage.

Eye of Cthulhu will sometimes make a growl that inflicts an obstructed debuff (lasting 5 seconds) if the player does not turn away from the boss on time. In the second phase, boss will growl more often and the animation will play faster, and the duration of the debuff is doubled.

Eater of World will do fast charge towards player and deal large damage, if player will too far from boss head (e.g. 40 blocks).
Brain of Cthulhu will enter the second phase if player won't defeat all creepers in 15 seconds (it means BoC will be invincible until creepers won't be killed).

Skeletron will periodically spawn Dark Casters (1 to 2). When boss are without arms, Dark Casters will spawn much faster, and they be able summon Cursed Skulls, that flies towards Skeletron and heal if they hit him. But this skulls can be destroyed in one hit.

Queen Bee before stinger attack, will summon the circle of bees, that protecting boss from projectiles and starts flying towards player, when Queen Bee do charge attacks.

Wall of Flesh will get heal from undestroyed crimson hearts/shadow orbs (1% health per second from each). If they destroyed, WoF will have ability from EoC, EoW and summons BoC creepers, that protecting boss eyes and mouth.
 
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