SolaR
Golem
I made a thread about this for 1.2.4, but 1.2.4 loadouts aren't viable for endgame anymore. So here we go.
Armor:
The best choice in my opinion is Solar Flare armor, the Beetle Scalemail and Shell are better in their own stats (offense and defense respectively) but Solar is kind of a combination of the two, with great offensive and defensive capabilities. The set bonus is great, you can dash into enemies or use the shield for defense.
Accessories:
You have some choices here, but these accessories are the best for melee imo.
1. Ankh Shield, Mech Glove, or Fire Gauntlet- I don't really think that the Ankh Shield is all that useful at endgame, because knockback is less relevant and the debuffs aren't common at endgame and they're easier to deal with. I'd recommend using the Fire Gauntlet if you will use the Terrarian, but if not then the Mech Glove is probably a better choice.
2. Warrior Emblem- +15% melee damage, very solid accessory.
3. Celestial Shell- Increased stats day and night, and Werewolf transformation. The Merfolk transformation is also useful.
4. Yoyo Bag or Avenger Emblem- Use the Yoyo Bag if you're going to use the Terrarian, if not use the Avenger Emblem.
5. Celestial Stone or Destroyer Emblem (Fire Gauntlet if you're using the Terrarian)- I thought about putting the Destroyer Emblem here, but the Celestial Stone gives +10% dmg, like the Emblem, but also gives more stat boosts. If you want a higher crit chance, you could put the Destroyer Emblem here, but I'd go with the Stone.
6. If you're in Expert mode, then you can put the Avenger Emblem here if you used the Yoyo bag. If not put the Celestial Stone or Destroyer Emblem here, whichever one you didn't use.
Keep good Wings on you, just in case you're navigating through tight spaces or want to fly faster. When you need wings swap them with either the Celestial Stone or Destroyer Emblem, if you're in Expert and using both then the Emblem.
For the modifier, you have 2 choices, Violent or Menacing. ONLY use Violent if you're not using the Terrarian, because Violent doesn't give the Terrarian any boosts. If you're not using the Terrarian, then you can choose from Menacing or Violent. I don't recommend using warding because the armor already provides plenty of defense.
Weapons:
1. Legendary Star Wrath- This is used for places with open ceilings. This weapon can rack up massive DPS in the right conditions.
2. Legendary Meowmere- This sword has the highest base damage for a melee weapon in the game. Works excellent in enclosed spaces like the Dungeon because of the bouncing projectiles.
3. Godly The Terrarian- Paired with the Yoyo bag, this weapon can have higher DPS than the Meowmere. Similarly to the Flairon, it shoots out homing projectiles. It's basically Flairon 2.0.
4. (OPTIONAL) Godly Vampire Knives- Use these when you have healing sickness to heal.
5. Godly Daybreak- Rekts anything pre- Moon tier.
6. Godly Solar Eruption- Probably your primary wallhacking weapon, and it's cool.
There you have it, my guide to being OP without being a mage.
Armor:
The best choice in my opinion is Solar Flare armor, the Beetle Scalemail and Shell are better in their own stats (offense and defense respectively) but Solar is kind of a combination of the two, with great offensive and defensive capabilities. The set bonus is great, you can dash into enemies or use the shield for defense.
Accessories:
You have some choices here, but these accessories are the best for melee imo.
1. Ankh Shield, Mech Glove, or Fire Gauntlet- I don't really think that the Ankh Shield is all that useful at endgame, because knockback is less relevant and the debuffs aren't common at endgame and they're easier to deal with. I'd recommend using the Fire Gauntlet if you will use the Terrarian, but if not then the Mech Glove is probably a better choice.
2. Warrior Emblem- +15% melee damage, very solid accessory.
3. Celestial Shell- Increased stats day and night, and Werewolf transformation. The Merfolk transformation is also useful.
4. Yoyo Bag or Avenger Emblem- Use the Yoyo Bag if you're going to use the Terrarian, if not use the Avenger Emblem.
5. Celestial Stone or Destroyer Emblem (Fire Gauntlet if you're using the Terrarian)- I thought about putting the Destroyer Emblem here, but the Celestial Stone gives +10% dmg, like the Emblem, but also gives more stat boosts. If you want a higher crit chance, you could put the Destroyer Emblem here, but I'd go with the Stone.
6. If you're in Expert mode, then you can put the Avenger Emblem here if you used the Yoyo bag. If not put the Celestial Stone or Destroyer Emblem here, whichever one you didn't use.
Keep good Wings on you, just in case you're navigating through tight spaces or want to fly faster. When you need wings swap them with either the Celestial Stone or Destroyer Emblem, if you're in Expert and using both then the Emblem.
For the modifier, you have 2 choices, Violent or Menacing. ONLY use Violent if you're not using the Terrarian, because Violent doesn't give the Terrarian any boosts. If you're not using the Terrarian, then you can choose from Menacing or Violent. I don't recommend using warding because the armor already provides plenty of defense.
Weapons:
1. Legendary Star Wrath- This is used for places with open ceilings. This weapon can rack up massive DPS in the right conditions.
2. Legendary Meowmere- This sword has the highest base damage for a melee weapon in the game. Works excellent in enclosed spaces like the Dungeon because of the bouncing projectiles.
3. Godly The Terrarian- Paired with the Yoyo bag, this weapon can have higher DPS than the Meowmere. Similarly to the Flairon, it shoots out homing projectiles. It's basically Flairon 2.0.
4. (OPTIONAL) Godly Vampire Knives- Use these when you have healing sickness to heal.
5. Godly Daybreak- Rekts anything pre- Moon tier.
6. Godly Solar Eruption- Probably your primary wallhacking weapon, and it's cool.
There you have it, my guide to being OP without being a mage.
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