• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

[Minigame] Shooting Range - Granite and Marble

TheWorfer27

Retinazer
This is, as suggested by the title, a minigame. It involves heavy wiring, all of which is on display if you hunt for it a little :). In this game, you and one other player enter separate "chambers" where targets will become available to shoot. When a target is shot, it will close and a new one will randomly open. Every so often, a random selection of mobs will spawn. The only punishment for death is the time it takes to respawn, where the other person will likely shoot a few targets without you.

Random events will end up the same on both sides, so no luck is involved (For example, if target #2 opens on the granite side, target #2 will open on marble's side. If target 2 is then shot by someone on the granite side, it will be replaced with a random target, in this example target #4. The target will also be replaced on the marble side, even if they have not shot it). When you shoot a target, you will gain points (represented by water's height where the 2 chambers meet, so you can look at you and your friend's score). When you gain enough points, you will win and be given the chance to reset. The map can be reset over a hundred times before needing to refill the water tank, so maintaining it will be a non-issue.

Download:
Shooting Range - Granite and Marble
 
Top Bottom