Mobile News Update - Online Multiplayer Revealed!

Because the decision was made to start with a fresh clean slate and all new code - because it would be easier and cleaner to do that than to pile 1.3 on top of existing issues and then later try to shoehorn in other changes.

Rebuild it stronger, better - that’s the way. :)
 
Because the decision was made to start with a fresh clean slate and all new code - because it would be easier and cleaner to do that than to pile 1.3 on top of existing issues and then later try to shoehorn in other changes.

Rebuild it stronger, better - that’s the way. :)

So, in essence, Terraria is going to be:
Had to get that joke out, and that’s truly the way of game development, Loki! ~:p
 
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Because the decision was made to start with a fresh clean slate and all new code - because it would be easier and cleaner to do that than to pile 1.3 on top of existing issues and then later try to shoehorn in other changes.

Rebuild it stronger, better - that’s the way. :)
So you're saying Loki aka ("Gaming Dev God") that way y'all will be able to push out mobile updates and hotfixes faster cause of being built on a custom codebase to which y'all can identify any problems that may arise
 
So you're saying Loki aka ("Gaming Dev God") that way y'all will be able to push out mobile updates and hotfixes faster cause of being built on a custom codebase to which y'all can identify any problems that may arise

Pretty much, and that is why the update is taking such a long time to be published, as they had to recode from the ground up to get to where they are at now.
48F02D3F-718A-429E-B230-B145832116AA.jpeg

Oh yeah, I hope nobody forgot about this mysterious message from MrGameTheory himself! ~:)
 
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[QUOTE = "The Real Bryan, post: 1796579, miembro: 130602"] Más o menos, y es por eso que la actualización está tardando tanto en publicarse, ya que tuvieron que recodificar desde cero para llegar a donde están en este momento.
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¡Ah, sí, espero que nadie se haya olvidado de este misterioso mensaje del propio MrGameTheory! ~ :)[/CITAR]
Hype !!!!!!
 
Huy! Im in desperate need of an answer: will we keep the worlds from 1.2.4 so we can pile our builds in 1.3 on top of it? Ive put alot of time and effort into my current world and would be quite pleased if it wouldnt be sent to hell ☺
 
Greetings Terrarians!

Earlier today, we conducted a community livestream direct from Terraria Mobile 1.3 running on one of our phones! While that is certainly plenty cool - and we really appreciate everyone that stopped by to hang out and chat with us - we wanted to share the big piece of news coming out of that stream for anyone that was unable to attend.



Terraria Mobile 1.3 will launch with Online Multiplayer!



That's right - for the first time ever, Mobile Terrarians will be able to connect and play with their friends regardless of location. Of course, local multiplayer (over the same wifi network) is still very much included, as you can see from the screen above. We know this is one of the biggest things that Mobile Terrarians have desired - well, that and 1.3 - for a long time, so we are beyond excited to see this come to fruition.


Of course, there are lots of details behind the scenes here that you should know, so let's dive in!


How will this work?
  • Online multiplayer will work much like non-Steam PC multiplayer does. This means that you will need to enter the IP address from the host, along with the port and any password that the host sets.
  • Once you enter all of that information and tap "Join", then you are in!
  • We chose this method to ensure that Android and iOS players can play together, rather than sticking to the device family specific systems. It's a bit more complex, but opens up way more possibilities - and players.
  • Do remember that performance and the like will be dependent on device specifications and your network. Connecting via a lower-end supported device on a 3G connection will obviously see more potential issues than a top end device over blazing fast wifi. ;)

What about hosting online multiplayer sessions?

  • The most stable hosting environment is made possible via a standalone Mobile Server App for PC. This runs similarly to the dedicated server exe that PC Terrarians have been using for years. Simply run the program, enter a few choices, and you are all set up to go!

  • You can also host via your mobile device - again, you will need to make sure that you have your port forwarded on your wifi/router.
    • Once you do so, you can start a mobile hosted game and provide your IP address (What Is My IP Address? IP Address Tools and More) to your friends
    • Reminder once again that hosting MP sessions is a demanding task - so make sure the person with the best device and network is hosting - and we cannot promise that a 4 year old device is going to be able to host like a modern one can. :)
    • See Limitations section below for more details.

  • Share your IP address with your buddies (along with any password that you set) and you should be playing together in minutes.
  • Hosted online servers are HIGHLY RECOMMENDED be on wifi for the host device/PC (clients can be on whatever connection). The reason for this is multi-faceted, but primarily it falls to mobile/cell data not always being stable and fast enough to handle host & play duties coupled with the potential for shifting IP addresses as the host device pings different cell towers (which would immediately kick everyone at the very least... lots of issues there!)
  • Use of mobile data hosting works as well, depending on your connection speed and stability - but is generally less reliable, so caveat emptor!
    • The team has found personal hotspots can also work quite well.

  • We know this may be daunting for some folks (but really, once you have port-forwarding done, its a breeze)
  • That said, the team is looking into doing some professionally-hosted servers that would be available for rent by anyone that wants to pay a monthly fee to a server host in order to remove the hassle (sort of how Minecraft Realms operates) - we will share more details there when we have them. This would be purely optional, of course.

What are the limitations?

  • The team targeted and has done extensive testing with 2-8 players. However, we are looking into expanding that to as much as 16 in the future - no promises though! :)
  • On local connections (same wifi), remember that the hosting device will be shouldering a lot of the load - so older/less capable devices will struggle more with performance and may not be able to host as many players as a newer device. There are too many devices out there to be able to pinpoint which device can do what (especially in regards to Android), so some experimentation may be needed. ;)
  • It bears repeating that performance and the like will be dependent on device specifications and your network. Connecting via a lower-end supported device on a 3G connection will obviously see more potential issues than a top end device over blazing fast wifi. ;)

We are sure that you all probably have TONS of additional questions - so we will do our level best to answer as many of those here as possible. Fire away!

That said, we hope that you are as excited as we are to finally see online multiplayer come to pass on Terraria Mobile! The team has some other very intriguing potential plans in this space and others... so we would encourage everyone to watch this space very closely and stay tuned for more juicy details!

Cheers - and here's to Mobile Terraria 1.3 coming very soon!
Is it possible to add a new Relogic account system to simplify multiplayer (similar to Minecraft: Bedrock Edition's Xbox Live sign-in)? I feel that would make Terraria twice as popular.
[doublepost=1564484122,1564484043][/doublepost]I find it funny (no offense) that Loki and NRLP haven't obtained the Terrarian yet, when I've killed the Moon Lord multiple times wishing he would STOP dropping the Terrarian
 
Pretty much, and that is why the update is taking such a long time to be published, as they had to recode from the ground up to get to where they are at now.
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Oh yeah, I hope nobody forgot about this mysterious message from MrGameTheory himself! ~:)
I didn’t forget that mysterious message for MrGameTheory! I hope it’s a release date! Anyways, it’s a big announcement!
 
Huy! Im in desperate need of an answer: will we keep the worlds from 1.2.4 so we can pile our builds in 1.3 on top of it? Ive put alot of time and effort into my current world and would be quite pleased if it wouldnt be sent to hell ☺
Yes, DR Studios is working to make sure that old worlds/characters will work.
 
Keep in mind, though that pre-1.3 worlds will not have new worldgen-based content on them - things such as the Granite and Marble biomes.

This is why - though old worlds are great, and they should transfer over - I always recommend a fresh playthrough on major updates such as 1.3. ;)
 
Keep in mind, though that pre-1.3 worlds will not have new worldgen-based content on them - things such as the Granite and Marble biomes.

This is why - though old worlds are great, and they should transfer over - I always recommend a fresh playthrough on major updates such as 1.3. ;)
Sweet. I will do a new play through in expert mode, but I really want to beat the Lunatic Cultist in my old world when the update launches!
 
So, random question. Will the dash controls be different because I have trouble dashing using ninja gear, and I assume cuthulu dash will also work similarly.
 
Keep in mind, though that pre-1.3 worlds will not have new worldgen-based content on them - things such as the Granite and Marble biomes.

This is why - though old worlds are great, and they should transfer over - I always recommend a fresh playthrough on major updates such as 1.3. ;)
So new world's are recommended, that's alright with me, I can start over with my builds, will I be able to at least carry my old gear over such as weapons n such Sir and use them in new world Gen
 
I share that question. Will lunatic cultists spawn on old worlds? I really want to beat celestial events on there before I start a new expert play through.
 
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