Nemesis82505
Terrarian
I watched a video of the update and when the person was placing blocks it showed a zoomed in window for more accurate placement. How do I get this to show up in my game?
I watched a video of the update and when the person was placing blocks it showed a zoomed in window for more accurate placement. How do I get this to show up in my game?
This wasn't just zooming in. It was a window with a magnified view of the immediate area the player was placing blocks when they were buildingThere are zoom in/zoom out buttons on the bottom of the screen, you can use the one on the right to zoom in the game for more precise block placement.
I strongly disagree.Seems to me that terraria as a whole was just dumped into a big trash can, mixed up, and dumped onto a table and put back together like that. Taking the ability to fly from the left joystick makes no sense at all. None. You have to be super close to a chest to open it. It was built for tablets because no one in their right mind would want to have to look at their inventory being that small on a phone. Why would anyone NOT want auto swing? The no auto pause thing just screams " kill me while I try to find something in my chest" which is way too small to see what stuff is.
I could go on. I think no one in DR Studios ever played the game before tearing it down and Frankensteining it back together. The screen is WAY too cluttered. It's like the game was chewed up and vomited back into our laps. With some peas and corn.
I strongly disagree.
But that’s my opinion.
Give it a while you will adjust.
The main thing is start a new character. Roll with it for a while until you get a hang of the control scheme.
If you are trying to straight up start with old characters using new controllers your experience was horrible due to your fault not the developer.
As a developer o strongly suggest that you give it a try using a new character and new world.
But that’s my opinion.
You can trash talk the developers if you want.
Please try my way too.
Локи, пожалуйста, передайте студии DR, у меня есть телефон xiaomi redmi not 4, сегодня я очистил свою память, и он распознал мои карты и персонажа как временные файлы, но можно ли это удалить, чтобы этого не произошло?
1) почему игрок, пользующийся оружием ближнего боя, не может атаковать в противоположной стороне, как это было в 1.2
2) Объяснить, как вы одновременно прыгаете и атакуете? Это не удобно и почти невозможно! Что делать игрокам с диагональю 4дм (дюйммы), ведь кнопки там маленькие!
Я считаю, что лучше было реализовать прыжок-левым джойстиком как в версии 1.2 (могу ли я обратиться к этой просьбе к разработчикам или донести им эту информацию?)
Have you ever played 1.3 on computer? With this info you told us, it's exactly what it feels on pc, you need to be really close to tiles. Don't get mad, if it's cluttered, on pc it's too. But on pc you have keyboard and mouse not a screen. Do NOT complain. All buttons in pc is simulated in mobile.Seems to me that terraria as a whole was just dumped into a big trash can, mixed up, and dumped onto a table and put back together like that. Taking the ability to fly from the left joystick makes no sense at all. None. You have to be super close to a chest to open it. It was built for tablets because no one in their right mind would want to have to look at their inventory being that small on a phone. Why would anyone NOT want auto swing? The no auto pause thing just screams " kill me while I try to find something in my chest" which is way too small to see what stuff is.
I could go on.
The screen is WAY too cluttered.
Have you ever played 1.3 on computer? With this info you told us, it's exactly what it feels on pc, you need to be really close to tiles. Don't get mad, if it's cluttered, on pc it's too. But on pc you have keyboard and mouse not a screen. Do NOT complain. All buttons in pc is simulated in mobile.
You know what? Let him talk himself! Maybe he is not saying what you are saying. But for you, I know what you are saying, I changed from my 8in tablet to my friend's 4in phone. Yes it was pain, and small buttons can really drive you crazy. But developers also know this and because of that they made intracting with game in many ways so anyone could find his/her most suitable way to play. They also seperated jump/fly from left stick up for you to be able to hover and as a placeholder for space key in pc. My point is they want us to enjoy the update, not to complain to them and say remove the new buttons or make them like before. The game could be unplayable at some points. It was a hard work for them to PORT game to mobile. If everyone is unhappy with controls on small screens, use Octapus app to play it with gamepad/controller until controller support arrives.You literally don’t get the point of what this guy is saying. Sure it’s exactly like pc.
Seems to me that terraria as a whole was just dumped into a big trash can, mixed up, and dumped onto a table and put back together like that. Taking the ability to fly from the left joystick makes no sense at all. None. You have to be super close to a chest to open it. It was built for tablets because no one in their right mind would want to have to look at their inventory being that small on a phone. Why would anyone NOT want auto swing? The no auto pause thing just screams " kill me while I try to find something in my chest" which is way too small to see what stuff is.
I could go on. I think no one in DR Studios ever played the game before tearing it down and Frankensteining it back together. The screen is WAY too cluttered. It's like the game was chewed up and vomited back into our laps. With some peas and corn.
The problem with the double tapping up is that it doesn't stick. I can't double tap up and fly around as I did before. I can't fly up, pause my upward flight, and then resume on the same double tap. You understand?Heya, sorry that you feel this way! I might be able to give you some insights on how the UI was made, and I wanted to say to everyone that we do listen and are already making improvements, but there's definitely reasons for all the decisions you see in-game!
You can still fly with the left stick, it is currently only available by double tapping up and holding to fly, we know this isn't perfect and we already have a new update that improves this, plus more in the pipeline. The reason this is this way is that there's items that can become difficult to use otherwise so we had to explore more to make sure they work!
Previous mobile also changed some key aspects of the game in a way unintended by Re-Logic, chests for example you have to be in the expected range, I know it is closer than before but that was the intention all along, old mobile just did it differently for no intended reason. Auto swing is the same, the game has been balanced to have some weapons not auto-swing so to have a unified experience on console/PC/Mobile we respected that original design and adjusted. We understand this can be annoying but it was an advantage unique to mobile that wasn't intended to be there...
The autopause again was a specific request, a lot of us (me included some days) were exploiting the inventory autopause to make short work of bosses by going to the nurse, autopausing, quickly prepare to heal, and then resuming a fight.
Funnily enough I don't mind sharing this, but tablet UI was done after all work on phone UI was completed, we have intensely played on a variety of devices, me personally I have more than one thousand hours combined between iphone 6/7/8, pixel XL, and even smaller screens! We definitely made sure everyone in the company played on the tiniest devices, even those that are sadly not supported now so I'm sorry you feel this was not good, that said, we did identify during development that there are improvements we want to make for smaller devices, but to avoid significant delays we had to prioritize other things before. I'm really sorry you feel this way but we definitely do care about making it the best that will be possible!
Again I want to reassure everyone that we are listening and adjusting, any decision you see was done absolutely in the best interest of the game, even if today it doesn't seem the case, but we also wanted to be sure everything will be future proof, but I cannot spoil the reasons why of every decision!