Items More Explosives Progression

Aceplante

Official Terrarian
It suddenly occurred to me there are only like three different explosives in the game: Bombs which have a radius of 5, Dynamites which have a radius of 7, and explosives at 10.

I would like to suggest more explosives progression. The current bombs should have their radius slightly decreased to 4 and no longer be able to destroy evil stone/meteorite at any point in the game (as of now they suddenly can in hardmode?). They would still destroy most basic blocks including pre hardmode ores as normal. 4, 7, and 10 would be the extent of explosive progression in pre hardmode, and none of them could destroy meteorite.

However, new explosives would be added in hardmode, so here are a few suggestions:
-an early hardmode bomb that has a radius of 9, does about 300 damage, and crated out of hardmode ore/cursed flames/ichor (and maybe inflicts the debuff too, which is why I made the damage only 300)?
-a mid hardmode one that has a radius of 14 and does 500 damage and uses a piece of chlorophyte ore (and maybe has a noticeably longer fuse)
-and an endgame one crafted with luminite that destroys almost your entire screen with a damage of 800? To prevent accidental explosions, this one would need to be placed and require wire to activate it. Crafted with one of each lunar fragment?
 
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Alternate idea that will probably never be viable: tie explosives block breaking to your pickaxe power with evil stone blocks being considered equivalent to regular stone, that way they can still be used to break Shadow Orbs pre-boss
Im fine with bombs breaking the actual orbs themselves, but if you are suggesting they should break evil stone too, the whole point of this change is so they would not. The intended method is to use purification powder, which is often never used anymore since people realized they could just use bombs instead. This change would fix that.
 
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