Weapons & Equip Special bombs that can break the dungeon bricks, hardmode ores, chlorophyte, lihzahrd bricks

Add

bombs and dynamite that can bomb the 6 early hardmode ores, as well as dungeon bricks, made with 10 bombs / 5 dynamite + 1 slime sparkle baloon from QS,
bombs and dynamite that can bomb chlorophyte made with 10 bombs / 5 dynamite + 1 hallowed bar + 1 of every of the mech's souls from the mechs, and
bombs and dynamite that can bomb the lihzahrd bricks made with 10 bombs / 5 dynamite + 1 beetle shell from Golem
+ their sticky and bouncy versions.

That way with the needed items that all come from bosses you should not be able to get thousands of those bombs super quickly.
The bombs that can break the harder blocks can also break the softer blocks (e.g. if it can break lihzahrd bricks then it can break also chlorophyte and the 6 early hardmode ores and the dungeon bricks)
 
Last edited:
Edited the 2nd bomb:
[...] bombs and dynamite that can bomb chlorophyte made with 10 bombs / 5 dynamite + 1 hallowed bar + 1 of every of the mech's souls from the mechs, [...]
💣x10 / dynamite x5 + 🟢x1 + 🔵x1 + 🟠x1
 
Last edited:
I'm gonna add onto this idea:

10 Bombs / 5 Dynamite + 25 Martian Conduit Plating: Antimatter Bombs / Antimatter Dynamite. Can break any block, but all drops disappear. And there'd be Antimatter Rockets too. Good for clearing large areas without cluttering up your inventory.
I agree because since you got to the Martian invasion you have beaten Golem and if you have beaten Golem at least once, you can mine every block.
 
Edited the 2nd bomb:
[...] bombs and dynamite that can bomb chlorophyte made with 10 bombs / 5 dynamite + 1 hallowed bar + 1 of every of the mech's souls from the mechs, [...]
💣x10 / dynamite x5 + 🟢x1 + 🔵x1 + 🟠x1
I dont think the souls make sense as bomb ingredients, plus that would make it tedious to farm. If you havent seen it already, I had an idea for Items - More Explosives Progression

Edit: yes you replied to it lol
 
Last edited:
I like the idea and I have one more idea for a bomb
The infinabomb
Crated with 100 dynamite and 30 luminite bars crafted at a crystal ball

It will throw an infinat amount of bombs that can destroy any tiles in the game and can be toggled between voiding tiles and drying them on the ground
 
Mole Minecart does exactly this in so much more convenient manner...

The only case where explicit bombs usage might be justified is terramorphing a location where some mishap occurred. Mishap which involved colossal pools of lava all over the place.

But... we're not in Dwarf Fortress yet, are we? And even then, buckets? Sponges? And whatnot?
 
Mole Minecart does exactly this in so much more convenient manner...

The only case where explicit bombs usage might be justified is terramorphing a location where some mishap occurred. Mishap which involved colossal pools of lava all over the place.

But... we're not in Dwarf Fortress yet, are we? And even then, buckets? Sponges? And whatnot?
Molecart does not do this, though. It only mines underground, and even then it's slow and specific. You also can't avoid the placement of rails with the Molecart, which means that you'll still have to do cleanup work. I don't think asking for a more powerful bomb is out of the question, even if it's only to destroy a couple of specific tiles.
 
I don't think asking for a more powerful bomb is out of the question, even if it's only to destroy a couple of specific tiles.
Maybe you're right.
MAYBE you're right.
If so, then MAYBE it's more effective to... hmmmmmmmmmmmm, what in current game items list can use this feature...

It caught my attention that Mini Nuke (of either kind) is in fact a Mini Flop rather than a weapon of TACTICAL mass destruction.

Maybe instead of inventing new items and promoting feature bloat we can ask the developers to make Mini Nuke stand to its name, by allowing it to destroy ANY tile?
(Mini Nuke II destroys only some tiles, right?)

Overall, as far as I can understand, environment destroying rocketry is in a weird spot. Maybe expanding on this rather than inventing new items would do the trick.
 
Last edited:
Maybe instead of inventing new items and promoting feature bloat we can ask the developers to make Mini Nuke stand to its name, by allowing it to destroy ANY tile?
(Mini Nuke II destroys only some tiles, right?)

Overall, as far as I can understand, environment destroying rocketry is in a weird spot. Maybe expanding on this rather than inventing new items would do the trick.
Changing Mini-Nukes to truly destroy any tile would be better than inventing a new item, yes. They would also need to moved to being post-Golem, but that's easy enough; just make them crafted with Beetle Husks or something. But you must forgive people on the forums for suggesting new items all the time; it's more fun to come up with something new than to simply suggest something else be reordered.
 
But you must forgive people on the forums for suggesting new items all the time
If it fits into 'Reason and Justice' doctrine, I forgive, of course.
And I never hesitate to admit if/whether I was proven wrong.
I also believe in necessity of No Littering enforcement and self-enforcement.
I don't see any point in suggestions which belong to random numbers generator output.
What should I use as example... "Let's rename Pinky to Reddy and Pink Gel to Red Gel and recolor it". Yes, a fitting example.
This low-effort proposal would just gonna make it harder to uncover more adequate suggestions for the developers.

I don't see any point in suggestions which were made by people not acquainted enough with game mechanics and game content.
Like, let's say, a proposal to give all melee weapons inverted knockback direction "because it'll make hitting monsters easier".
Unsavvy person would probably be unaware that this Very Worthy Proposal will completely destroy "classic", face-to-face, melee and will make onboarding for new players completely unbearable.
Since unsavvy person is not familiar enough with the game in the first place, he should probably do so first.

I don't see any point in obvious suggestions - UNLESS ASKED EXPLICITLY BY RELEVANT DEVELOPERS.
Like those constant biome alternatives and new biomes and new bosses requests.
OF (censored) COURSE THERE MIGHT BE MORE. That's what extended project maintenance is for - and what's Terraria developers ARE doing GREAT without extra reminders.

I also don't see any point in suggestions which belong to 2ch and kindergardens.
We're adult people which know what's good and what's bad. What's socially acceptable and what's not.
And non-adults with non-adult suggestions... did they presented their caregiver's consent upon registration on forums? I doubt so. But it's a big thing in some jurisdictions.

Also, from my personal experience with feedback accumulation, 99% of any feedback from any community is trash.
ESPECIALLY my feedback since it is an opposite of popular practices and semi-religious beliefs of modern IT.
But that's a theme for a frigging essay noone's interested in. Our local IT wannabees did used fair share of grease and feathers when I tried to share it with them. Just tried.
I see at least some potential in you.
Maybe you'll make more out of this information.
I have to admit that I've failed to.
 
If it fits into 'Reason and Justice' doctrine, I forgive, of course.
And I never hesitate to admit if/whether I was proven wrong.
I also believe in necessity of No Littering enforcement and self-enforcement.
I don't see any point in suggestions which belong to random numbers generator output.
What should I use as example... "Let's rename Pinky to Reddy and Pink Gel to Red Gel and recolor it". Yes, a fitting example.
This low-effort proposal would just gonna make it harder to uncover more adequate suggestions for the developers.

I don't see any point in suggestions which were made by people not acquainted enough with game mechanics and game content.
Like, let's say, a proposal to give all melee weapons inverted knockback direction "because it'll make hitting monsters easier".
Unsavvy person would probably be unaware that this Very Worthy Proposal will completely destroy "classic", face-to-face, melee and will make onboarding for new players completely unbearable.
Since unsavvy person is not familiar enough with the game in the first place, he should probably do so first.

I don't see any point in obvious suggestions - UNLESS ASKED EXPLICITLY BY RELEVANT DEVELOPERS.
Like those constant biome alternatives and new biomes and new bosses requests.
OF (censored) COURSE THERE MIGHT BE MORE. That's what extended project maintenance is for - and what's Terraria developers ARE doing GREAT without extra reminders.

I also don't see any point in suggestions which belong to 2ch and kindergardens.
We're adult people which know what's good and what's bad. What's socially acceptable and what's not.
And non-adults with non-adult suggestions... did they presented their caregiver's consent upon registration on forums? I doubt so. But it's a big thing in some jurisdictions.

Also, from my personal experience with feedback accumulation, 99% of any feedback from any community is trash.
ESPECIALLY my feedback since it is an opposite of popular practices and semi-religious beliefs of modern IT.
But that's a theme for a frigging essay noone's interested in. Our local IT wannabees did used fair share of grease and feathers when I tried to share it with them. Just tried.
I see at least some potential in you.
Maybe you'll make more out of this information.
I have to admit that I've failed to.
Your really making a big deal out of this. The suggestion is actually not that bad. Chill bro, we're all in this together.
 
Back
Top Bottom