My idea of the Terraria Plot

crazazy

Queen Slime
So I know they pop up alot, but according to me the current theories don't add up to the total naming of things, so here's my 2 cents.

It all begins with four immortal and timeless siblings: Arg'huiz, beholder of the Unfathomable Power, King of the suns and their surrroundings. Almyriz, The Grand Starmother, Kickstarter of Space and Time, Empress of the Nebula of Things. Asparia, Recycler of the Star Dust, Grandmasteress of the Living. Obhgyn, Master of the Black Hole, The Moon Lord, The End of Matter. The worlds as you see them Are the Terraria of Asparia, as she liked to experiment with different lifeforms such as Gel matter and Bunnies. She also gave herself , her sister and her 2 brothers an army in case the Nebula of Things got in danger.

There was a problem though, Obhgyn did not like Asparia's experiments with life and other things. After all, as the End of Matter, it was Obhgyn's duty to keep the nebula clean and all those broken worlds didn't make his existence any easier. So he crafted an evil Plan.

He stole a strand of Asparia's hair, which in turn gave him a tiny bit of creative power, just enough to create the most powerful weapon ever concieved.

And that was you. Obhgyn made you desperate for rescources most commonly found in Asparia's creations. Like a parasite you started to devour Asparia's lively creation. She was quick to notice, and asked Almyriz for assistance. The two sisters worked together to forge a great warrior, but to no avail. The player defeated their warrior with ease, but in hindsight tthe reason it was so trival is because the eye is one of the most vulnerable parts of the body.

A slight sense of relief and hope came through when the Player started to attack the currupt enviroment that came along whith their arrival, however that hope soon dissappeared. After the Player managed to kill a floating brain/world largest tapeworm, it started to head towards one of the worlds treasures. The sisters beacame panicked while the Player was fighting the cursed corpse of a Legendary king and killed the queen of bees. Almyriz asked Arg'huiz for help and Arg'huiz soon started to work on a plan hmself. In the mean time the Player was heading towards the World Key at an alarming rate. Unsocketing it would cause the world to implode and would give the player the same type of timepless immortality as the 4 siblings have. Luckilly Arg'huiz came with a solution just in time, the only neccesities was for the Player's guide to quickly die of pain while not actually being harmed.

This spawned Arg'huiz's first barrier for the Player: The Wall of Flesh. It shoots lasers, it tries to eat the player and ends them when it tries to escape. The Player killed the Wall of Flesh, which sent a soul towards the Player that should kill him, but it didn't. The Ancient Soul entering the Player got very best and the very worst out of him and applied it to the world. The Player referred to this as the Hallow and the Crimson.

In the meantime Asparia was racking her brains on why the player could make the Treasures and her own warrior come alive to be slain again and again for a seemingly endless amount of times. She concluded that Obhgyn created an aura to protect the player from the intouchable, and manipulate it in his favor. This meant the whenever the Player killed one of their enemies, it would gain their spirit, and could recreated its outer shell to fight the enemy again. The more powerful enemies needed special rituals to be re-summoned.

While she found that out, Arg'huiz was forging the worst he could ever forge to send at the Player. He chose the strongest weapons he could handle, and the finest metals to withstnd the Player's Ingenuity. However the Player was learning. It was no standard lifeform, it could adapt very quickly. In fact it could learn so fast, that it survived the Twins, one of Arg'huiz's forged warriors that he purposefully disguised as the frist great Warrior that the Player encountered.

The Player kept withstanding Arg'huiz's attacks, and it weakened him, it made him lose his essences, known to the Player as souls. Asparia took notice, and made an armorset for Arg'huiz to protect him from the Player's destruction. She took Arg'huiz to an ancient temple deep inside the jungle, and locked the temple with a key that was guarded by a Plant even Asparia herself was feared to face.

But that couldn't stop the Player. It defeated the Plant, went to the jungle and faced Arg'huiz himself, guarded by a mythical type of armor. Due to the previous interactions between the Player and Arg'huiz traps Arg;huiz became so weak that he could not hold onto his immortality, and that s how the Player killed a God.

The 2 sisters we're in deep sorrow, and Obhgyn felt kind of sorry too, but he soon forgot that because he created a highly destructive Black Hole in which he could easily dump all the trash of the Nebula. The sister realised they could use this Black Hole to exact revenge on Obhgyn...

For this they made a few entities, shaped to the likes of the Player himself. The death of the most powerful of those entities would be the start sign of their plan.

When the entity, known to the player as the Lunatic Cultist indeed died, Asparia sneaked up on Obhgyn and threw him into his own black hole, Asparia knew it wouldn't kill him, though and fled to Almyriz, who was sending 1 Platoon of each Celestial Army.

This would strengthen the Player to a massive degree, whihc is where the plan all came together. While Obhgyn while still alive, he was badly wounded to the point where he, just like Alg'huiz, lost his immortality. Obhgyn found himself facing his own creation, and it's creation found itself in front of an oppurtiunity for the finest loot, after all it didn't know Obhgyn made him.

The Vengeful Plot went entirely according to plan, however now Almyriz and Asparia had no idea what do with the Player. Luckilly for them, the Player's thirst for power had been quenched, and was now only looking for enemies it already defeated. The Sisters decided to shoot the world out of the Nebula of Things, leaving the Player entirely alone to play with itself, and leaving the Nebula of Things without danger.

The End of Terraria Lore
 
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