GG Cannon
Terrarian
As the title suggests, I would like to suggest 7 new shapes to the solid blocks that currently exist in the game as well as a new mechanic for the "Hammer" tool to help comport the new shape as well as a giving a quality of life improvement even if considering only the already existing shapes.
I'll be talking about them first as with a single image I can show them all and give a good example to why they matter and how positively they would impact the game.
Shapes in green are the ones already in the game while those in red are the suggested shapes.
The example is a simple window to exemplify how useful those shapes are.
For easier mentioning, I will refer to the shapes as "Sqr"(Square, Full block), "Tri"(Triangle, Half-Block), "Rct"(Rectangle, Thin Block) and "Dot" (Corner block)
For that effect, even just considering those shapes already currently in, but specially so considering the 7 new shapes suggested, I'd like to point the possibility of splitting the hammer's function into right and left mouse click or adding a function to the "Alt" key for "Alternative Function".
Due to the use of RMB, the hammer would now only be useable when equipped in a number from 1 to 0, and not when holding it with the mouse with the inventory open, as RMB would mean throwing the hammer on the ground.
While if the Alt key is used instead, game commands would remain basically the same.
Equipping the hammer and clicking with left mouse button/not using alt key would cycle a block through its shapes:
Starting from recently placed sqr > tri > rct > dot >back to sqr.
The shape would start facing the direction the player's character is currently looking, so if you are looking right the moment you click, tri will be pointing right and the dot will be placed on the lower right corner, while looking left would place tri and the dot pointing and placed to the lower left corner.
I suggest this sequence for the shape cycling due to "Hoiking". As because of hoiking the tri shape is the most used right after sqr shape, it is important that tri comes before rct.
While the right mouse button/using alt key would cycle the current shape through its positions:
This would give a wider array of block shapes to work with and build, while at the same time keeping the amount of time needed to get to a specific shape basically the same if not making you reach the desired shape even faster.
For Hoiking, it would be even better, as you'd need to click once to get to the triangular shapes and then use Alt/RMB at most 3 times to get to any tri shape you wish to use, meaning you would at most click 4 times to get to any tri shape.
This is my first post here in the Terraria forums and I created this account just to suggest this as I felt a dire need for these shapes and function several times while playing.
I haven't really played Terraria for a very long time and I never played it all that much when I played on my cousin's computer a long time ago, so I'd really like to hear comments from more veteran players and forum dwellers on what they(you) think about this.
Thank you for the attention and taking your time to read.
The Shapes
Shapes in green are the ones already in the game while those in red are the suggested shapes.
The example is a simple window to exemplify how useful those shapes are.
For easier mentioning, I will refer to the shapes as "Sqr"(Square, Full block), "Tri"(Triangle, Half-Block), "Rct"(Rectangle, Thin Block) and "Dot" (Corner block)
New Hammer Mechanic
No one really wants to click 10 times to get to that shape you want for each and every block when you are building something. With just the current 5 shapes, it is already pretty bothersome some times.For that effect, even just considering those shapes already currently in, but specially so considering the 7 new shapes suggested, I'd like to point the possibility of splitting the hammer's function into right and left mouse click or adding a function to the "Alt" key for "Alternative Function".
Due to the use of RMB, the hammer would now only be useable when equipped in a number from 1 to 0, and not when holding it with the mouse with the inventory open, as RMB would mean throwing the hammer on the ground.
While if the Alt key is used instead, game commands would remain basically the same.
Equipping the hammer and clicking with left mouse button/not using alt key would cycle a block through its shapes:
Starting from recently placed sqr > tri > rct > dot >back to sqr.
The shape would start facing the direction the player's character is currently looking, so if you are looking right the moment you click, tri will be pointing right and the dot will be placed on the lower right corner, while looking left would place tri and the dot pointing and placed to the lower left corner.
I suggest this sequence for the shape cycling due to "Hoiking". As because of hoiking the tri shape is the most used right after sqr shape, it is important that tri comes before rct.
While the right mouse button/using alt key would cycle the current shape through its positions:
This would give a wider array of block shapes to work with and build, while at the same time keeping the amount of time needed to get to a specific shape basically the same if not making you reach the desired shape even faster.
For Hoiking, it would be even better, as you'd need to click once to get to the triangular shapes and then use Alt/RMB at most 3 times to get to any tri shape you wish to use, meaning you would at most click 4 times to get to any tri shape.
This is my first post here in the Terraria forums and I created this account just to suggest this as I felt a dire need for these shapes and function several times while playing.
I haven't really played Terraria for a very long time and I never played it all that much when I played on my cousin's computer a long time ago, so I'd really like to hear comments from more veteran players and forum dwellers on what they(you) think about this.
Thank you for the attention and taking your time to read.