The Owler
Living Tree
Hey y'all, I have another moderately big idea that I made, and it's pretty cool in my opinion.
Basically, it adds a load of new accessories as well as changing certain vanilla accessories.
I've done what I can to keep it somewhat balanced, but still make them enjoyable to use.
(Take note that most (if not all) of these ideas are going into my mod, the Tenebrae Mod.
Please do not add these into your mods without my permission, thank you.)
Let's get right into this.
(Some of these sprites are courtesy of @Bry-ccentric, @Lonely Star, and FrostrySpectre.
Basically, it adds a load of new accessories as well as changing certain vanilla accessories.
I've done what I can to keep it somewhat balanced, but still make them enjoyable to use.
(Take note that most (if not all) of these ideas are going into my mod, the Tenebrae Mod.
Please do not add these into your mods without my permission, thank you.)
Let's get right into this.
(Some of these sprites are courtesy of @Bry-ccentric, @Lonely Star, and FrostrySpectre.
Blind Man's Glasses
+
at =
• Provides immunity to Stoned and Darkness. Material.
- The Pocket Mirror now has its drop rate increased to a 5% / 10% (1/20 / 1/10) chance.
The Reflective Glove
is out. This replacement accessory made so much more sense to me.
I gotta give credit to a guy named Squartron on the Tenebrae Mod discord server for this idea. I'm not sure if they have a forum account or not, though.
But at least the Hand Warmer isn't too much of a waste, it's just been replaced with the Blindfold as the odd one out in the Ankh Shield's recipe.
Speaking of which...
Hand Warmer
- The Hand Warmer now has a 1% / 2% (1/100 / 1/50) chance to drop from the following enemies: Ice Slimes, Spiked Ice Slimes, Ice Bats, and Icy Mermen.
- It also has a 25% / 50% (1/4 / 1/2) chance to drop from Ice Golems.
Spectre Charm
• Summons souls over time that attack enemies when damaged. More souls are released the more damage you are dealt. Provides immunity to Blackout.
- Up to six souls can be summoned at once. The damage of each soul is calculated like this:
- Has a 2% / 4% (1/50 / 1/25) chance to drop from Ragged Casters.
Armor Bracing
• Now provides immunity to Webbed.
Medicated Bandage
• Now provides immunity to Venom and Feral Bite.
Vile Amulet
+ 5
+ 5
at
/
=
• Summons a ring of cursed flames around you while you attack. Provides immunity to Cursed and Cursed Inferno. Material.
- The ring of cursed flames acts like Titanium Shards from the Titanium armor set, a max of 5 can be summoned.
They inflict 20 class-neutral damage, as well as inflicting Cursed Inferno
for 2-6 seconds.
- Clingers' Eyes
have a 5% / 10% (1/20 / 1/10) chance to drop from Clingers.
• Stares at the nearest enemy when held.
• Tooltip: 'Its gaze follows you...'
Yeah... there's a reason why this item is post Mech Bosses.
Divine Polish
+ 5
+ 5
at
/
=
• Summons drops of ichor from the sky while you attack. Provides immunity to Broken Armor and Ichor. Material.
- The drops of ichor act like fallen stars, up to 5 can be summoned.
They disappear when they hit the ground and inflict 10 class-neutral damage, as well as inflicting Ichor
for 1-3 seconds.
- Stickers' Pouches
have a 5% / 10% (1/20 / 1/10) chance to drop from Ichor Stickers.
• Sprays a stream of harmless ichor.
• Tooltip: 'Filled with the golden blood of the gods...'
- The Sticker's Pouch inflicts a harmless version of the Ichor debuff that only makes the enemy glow.
Obsidian Rose
• Provides immunity to On Fire.
- It now has a 8% / 16% (2/25 / 4/25) chance to drop from Fire Imps.
Hellbringer's Crown
+
+ 25
at
=
+
+
+ 25
at
=
• All attacks deal fire damage. Shoots fiery bolts at enemies while you are attacking. Provides immunity to On Fire, fire blocks, and lava. Material.
- Fire Bolt
- Deals 40 class-neutral damage, and inflicts Hellfire
for 1-3 seconds.
Amenta Shield
+
+ 5
+ 5
+ 5
at
/
=
• +5 defense. Immunity to most debuffs, knockback, lava, and fire blocks. Shoots fiery bolts at enemies while you are attacking.
• Inflicts fire on any attack. A demonic tail will fight for you.
- Demon Tail
- Deals 50 Damage, 2/3 the range of Solar Eruption. Attacks the nearest enemy automatically,
has a 5 second cooldown when it successfully hits an enemy. Attacks the same way the Solar Eruption does.
• Provides immunity to Stoned and Darkness. Material.
- The Pocket Mirror now has its drop rate increased to a 5% / 10% (1/20 / 1/10) chance.
The Reflective Glove
I gotta give credit to a guy named Squartron on the Tenebrae Mod discord server for this idea. I'm not sure if they have a forum account or not, though.
But at least the Hand Warmer isn't too much of a waste, it's just been replaced with the Blindfold as the odd one out in the Ankh Shield's recipe.
Speaking of which...
Hand Warmer
- The Hand Warmer now has a 1% / 2% (1/100 / 1/50) chance to drop from the following enemies: Ice Slimes, Spiked Ice Slimes, Ice Bats, and Icy Mermen.
- It also has a 25% / 50% (1/4 / 1/2) chance to drop from Ice Golems.
Spectre Charm
• Summons souls over time that attack enemies when damaged. More souls are released the more damage you are dealt. Provides immunity to Blackout.
- Up to six souls can be summoned at once. The damage of each soul is calculated like this:
(# of souls summoned / 10) * (damage dealt to player * 0.5)
Example: If the player had 6 souls summoned and took 100 damage, each soul would deal 30 damage, for a max of 180 total damage.- Has a 2% / 4% (1/50 / 1/25) chance to drop from Ragged Casters.
Armor Bracing
• Now provides immunity to Webbed.
Medicated Bandage
• Now provides immunity to Venom and Feral Bite.
Vile Amulet
• Summons a ring of cursed flames around you while you attack. Provides immunity to Cursed and Cursed Inferno. Material.
- The ring of cursed flames acts like Titanium Shards from the Titanium armor set, a max of 5 can be summoned.
They inflict 20 class-neutral damage, as well as inflicting Cursed Inferno
- Clingers' Eyes
• Stares at the nearest enemy when held.
• Tooltip: 'Its gaze follows you...'
Yeah... there's a reason why this item is post Mech Bosses.
Divine Polish
• Summons drops of ichor from the sky while you attack. Provides immunity to Broken Armor and Ichor. Material.
- The drops of ichor act like fallen stars, up to 5 can be summoned.
They disappear when they hit the ground and inflict 10 class-neutral damage, as well as inflicting Ichor
- Stickers' Pouches
• Sprays a stream of harmless ichor.
• Tooltip: 'Filled with the golden blood of the gods...'
- The Sticker's Pouch inflicts a harmless version of the Ichor debuff that only makes the enemy glow.
Obsidian Rose
• Provides immunity to On Fire.
- It now has a 8% / 16% (2/25 / 4/25) chance to drop from Fire Imps.
Hellbringer's Crown
• All attacks deal fire damage. Shoots fiery bolts at enemies while you are attacking. Provides immunity to On Fire, fire blocks, and lava. Material.
- Fire Bolt
Amenta Shield
• +5 defense. Immunity to most debuffs, knockback, lava, and fire blocks. Shoots fiery bolts at enemies while you are attacking.
• Inflicts fire on any attack. A demonic tail will fight for you.
- Demon Tail
has a 5 second cooldown when it successfully hits an enemy. Attacks the same way the Solar Eruption does.
Flesh Reaver Necklace
+
at
=
+8 defense. Increases armor penetration by 10. Enemies are more likely to target you.
Holy Pendant
+
at
=
• Increases movement speed, weapon speed, and invincibility time after taking damage.
Life Veil
+
at
=
+
at
=
• Causes stars to fall after taking damage, which heal the player.
• Increases movement speed, weapon speed, and invincibility time after taking damage.
- Life Star
- Deals 50 class-neutral damage and ignores up to 10 enemy defense. Restores 10 health when collected.
These Life Stars act almost exactly like Mana Cloak Stars, except they heal the player.
Sweet Tooth Veil
+
at
=
+
+
at
=
+
+
at
=
• Causes stars to fall after taking damage, which heal the player.
• Releases healer bees after taking damage.
• Increases movement speed, weapon speed, and invincibility time after taking damage.
• Increases armor penetration by 10.
- Healer Bee
- Deals 8-11 damage. The amount a bee heals is calculated like this:
- The accessory releases 1/3 / 1/4 bees.
+8 defense. Increases armor penetration by 10. Enemies are more likely to target you.
Holy Pendant
• Increases movement speed, weapon speed, and invincibility time after taking damage.
Life Veil
• Causes stars to fall after taking damage, which heal the player.
• Increases movement speed, weapon speed, and invincibility time after taking damage.
- Life Star
These Life Stars act almost exactly like Mana Cloak Stars, except they heal the player.
Sweet Tooth Veil
• Causes stars to fall after taking damage, which heal the player.
• Releases healer bees after taking damage.
• Increases movement speed, weapon speed, and invincibility time after taking damage.
• Increases armor penetration by 10.
- Healer Bee
(bee damage * 0.5)
Example: If a bee deals 11 damage, the player would be healed 5.5 heath for each bee, or 5.5-22 health in total.- The accessory releases 1/3 / 1/4 bees.
They are quite similar, so make sure to check out their Accessory Rejuvenation post before reading this. And thanks to them for fixing some of the previous accessories too!
CURRENTLY UNDER MANTINENCE, THE FOLLOWING ITEMS MAY BE SUBJECT TO CHANGE OR REMOVAL.
Shiny Red Balloon
• Increases jump height, and is more effective in space. Material.
Did you notice the new sprite by the way? Now it actually looks good enough to keep.
Since these shiny boys are hard enough to get, I'll make them have a 33% (1/3) chance to be acquired from a Sky Crate, which are also now slightly more common to fish up.
Oh, and your jumps are now 10% higher in Space.
These buffs will be included in all of its tinkers.
Cloud in a Bottle
• Allows you to double jump, and is more effective in the underground. Material.
I've added the feature where the second (Cloud) jump boosts you 15% higher in the Underground.
This buff with also be included in all of its tinkers.
Cloud in a Balloon
• Allows you to double jump, and is more effective in the underground and space. Increases jump height. Material.
The first jump boosts you 15% higher in space, and the second (Cloud) jump boosts you 15% higher in the Underground.
Fart in a Bottle
• Allows you to double jump, and is more effective in the caverns and space.
• Creates a fart cloud under you that stinks enemies. Material.
The second (Fart) jump boosts you 15% higher in the Caverns, and inflicts Stinky
These buffs will be included in all of its tinkers.
Fart in a Balloon
• Allows you to double jump, and is more effective in the caverns. Increases jump height.
• Creates a fart cloud under you that stinks enemies. Material.
The first jump boosts you 15% higher in space, and the second (Fart) jump boosts you 15% higher in the Caverns.
The second (Fart) jump boosts you 15% higher in the Caverns, and inflicts Stinky
Blizzard in a Bottle
• Allows you to double jump, and is more effective in the snow and its blizzards. Material.
Like with the Cloud in a Bottle, I added the feature where the second (Blizzard) jump boosts you 15% higher in the Snow biome, and 30% higher in a Blizzard.
These buffs with also be included in all of its tinkers.
Blizzard in a Balloon
• Allows you to double jump, and is more effective in the snow and its blizzards, as well as space. Increases jump height. Material.
The first jump boosts you 15% higher in space, and the second (Blizzard) jump boosts you 15% higher in the Snow, and 30% higher in a Blizzard.
Sandstorm in a Bottle
(Color Code: CC923B)
• Allows you to double jump, and is more effective in the desert and its storms. Material.
As it says, the second (Sandstorm) jump boosts you 15% higher in the Desert, and 30% higher in a Sandstorm.
These buffs with also be included in all of its tinkers.
Sandstorm in a Balloon
• Allows you to double jump, and is more effective in the desert and its storms, as well as space. Increases jump height. Material.
The first jump boosts you 10% higher in space, and the second (Sandstorm) jump boosts you 15% higher in the desert and 30% higher in a Sandstorm.
Tsunami in a Bottle
• Allows the holder to double jump, and is more effective in rain and underwater. Material.
I doubled the chance of getting this thing from Wooden Crates.
From Wooden Crates,
And I know, this may cause some percentage balancing issues, but hey. It was hard enough to get anyways, so does it matter that much?
The second (Tsunami) jump boosts you 15% higher in rain, and 30% higher when fully submerged in water.
These buffs with also be included in all of its tinkers.
Balloon Pufferfish
• Increases jump height, and attackers take damage. Material.
I added a new feature to the balloon, it now gives the user a constant thorns effect. 2/5ths of an enemy's damage is repelled back to them.
This effect can stack with the Thorns Potion.
Oh, and it is a bit more common to fish up, especially in the Ocean.
Sharkron Balloon
(Color Code: E100BE)
• Increases jump height, allows the holder to double jump.
• The second jump is more effective in rain and underwater. Attackers take damage. Material.
The second (Sharkron) jump inflicts the Wet
Honey Balloon
• Releases bees when damaged. Allows you to swim in honey, and Honey Blocks become un-sticky.
• Allows the user to double jump, and is more effective in the jungle and space. Material.
Oooooh would you look at that new sprite! Pretty neat, huh? The old sprite definitely needed some redoing.
This one's even better then the Honeycomb, since Honey Blocks no longer slow you down.
Plus the first jump boosts you 10% higher in space, and the second (Honey) jump boosts you 30% higher in the Jungle, whether above ground or underground.
Amber Horseshoe Balloon
• Releases bees when damaged. Allows you to swim in honey, and Honey Blocks become un-sticky.
• Allows the user to double jump and negates fall damage.
• More effective in the jungle and space.
This one also has a new sprite! Though it's not much different then the original, it looks more 'honey-like'.
Not much else to say besides noting the sprite again.
Ash in a Bottle
• Allows the user to double jump, creating ash particles that confuse enemies.
• The second jump is more effective in the caverns and the Underworld. Material.
Wow, a new bottle accessory. How interesting.
Seriously though, this item enables you to rain confusing ash on your enemies with a single jump.
Or, more specifically, a second jump.
This accessory is found in cavern chests, which will now spawn more frequently.
The second (Ash) jump boosts you 15% higher in the Caverns, and 30% higher in the Underworld.
The ash particles inflict Confused
The aforementioned buffs will be included in all of its tinkers.
Ash in a Balloon
• Allows the user to double jump, creating ash particles that confuse enemies.
• More effective in the caverns and the Underworld, as well as space. Increases jump height. Material.
The first jump boosts you 10% higher in space, and the second (Ash) jump boosts you 15% higher in the Caverns, and 30% higher in the Underworld.
Grey Horseshoe Balloon
• Allows the user to double jump, creating ash particles that confuse enemies.
• More effective in the caverns and the Underworld, as well as space. Increases jump height and negates fall damage.
Magma Balloon
(Color Code: FF1000)
• Allows the user to double jump, creating an eruption of flame below that stuns enemies.
• More effective in the Underworld and space. Increases jump height. Material.
The first jump boosts you 10% higher in space, and the second (Magma) jump boosts you 30% higher in the Underworld.
The eruption inflicts On Fire
These buffs with also be included in all of its tinkers.
Scarlet Horseshoe Balloon
• Allows the user to double jump, creating an eruption of flame below that stuns enemies.
• More effective in the Underworld and space. Increases jump height and negates fall damage.
Obsidian Balloon
• Allows the user to double jump.
• The second jump is more effective in the caverns. Increases jump height. Material.
The first jump boosts you 10% higher in space, and the second (Obsidian) jump boosts you 30% higher in the Caverns.
The buffs will also be included in all of its tinkers.
Violet Horseshoe Balloon
• Allows the user to double jump.
• More effective in the caverns. Increases jump height and negates fall damage.
Since the first recipe uses the Obsidian Balloon and a Lucky Horseshoe, I decided to give the Obsidian Horseshoe a better use and include it in an extra recipe. Simple, huh?
Man, these sprites look so much better then the old ones. The horseshoe balloons looked so plain before!
Also, you starting to see a rainbow here? Cause I certainly am.
Also also, each of the horseshoe balloons have the combined effect of their ingredients, so it wasn't as necessary to add all of them in.
Now for these next few items, I'm going to have to once again give credit to @Bry-ccentric for the inspiration of some of them. They also helped with some of the previous sprites, so make sure to check out some of their works too. They're pretty great.
Now, where were we?
Weather Balloon Bundle
• Allows the user to quadruple jump, and is more effective in the desert and its storms, the snow and its blizzards, the underground, and space. Increases jump height. Material.
• The fourth jump creates snow particles that frostburn enemies.
Hoo, this one's gonna take a bit to unwrap.
First of all, the sprite and name have both been changed, since the old sprite made zero sense. I mean, why was the Blizzard Balloon green?
Second, there's now more Balloon Bundles so the OG needed a name change to clear any confusion.
The first jump boosts you 15% higher in Space,
the second (Sandstorm) jump boosts you 15% higher in the Desert, and 30% higher in a Sandstorm,
the third (Cloud) jump boosts you 15% higher in the Underground,
the fourth (Blizzard) jump boosts you 15% higher in the Snow biome, and 30% higher in a Blizzard.
The Blizzard jump creates snow particles that inflict Frostburn
Heat Balloon Bundle
• Allows the user to quadruple jump, and is more effective in the caverns, Underworld, and space. Increases jump height.
• The second jump creates an eruption of flame below that stuns enemies.
• The third jump creates ash particles that confuse enemies.
The first jump boosts you 15% higher in Space,
the second (Magma) jump boosts you 30% higher in the Underworld,
the third (Ash) jump boosts you 15% higher in the Caverns, and 30% higher in the Underworld,
the fourth (Obsidian) jump boosts you 30% higher in the Caverns.
The Magma jump creates an eruption of flames that inflict the On Fire
The Ash jump creates ash particles that inflict Confused
Strange Balloon Bundle
• Allows the user to quadruple jump, and is more effective in the jungle, caverns, underwater, rain, and space. Increases jump height.
Releases bees when damaged. Allows you to swim in honey, and Honey Blocks become un-sticky. Attackers take damage.
• The third jump summons two tough but slow bees. Material.
The first jump boosts you 15% higher in Space,
the second (Sharkron) jump boosts you 15% higher in Rain, and 30% higher when fully submerged in water,
the third (Honey) jump boosts you 15% higher in the Jungle and Underground Jungle,
the fourth (Fart) jump boosts you 15% higher in the Caverns.
The Sharkron jump inflicts the Wet
The Honey jump summons two slow bees that deal 30-35 Damage, and 35-40 Damage with the Hive Pack equipped.
The Fart jump inflicts Stinky
Ring of Balloons
• Allows the user to decuple jump, and is more effective in the desert and its storms, the snow and its blizzards, jungle, underwater, the rain, underground, caverns, the Underworld, and space.
• Releases bees when damaged. Allows you to swim in honey, and Honey Blocks become un-sticky. Attackers take damage.
• Greatly increases jump height.
• Jumps are in order: Normal, Sandstorm, Cloud, Blizzard, Magma, Ash, Obsidian, Sharkron, Honey, and Fart.
• The Blizzard jump creates snow particles that frostburn enemies.
• The Magma jump creates an eruption of flame below that stuns enemies.
• The Ash jump creates ash particles that confuse enemies.
• The Honey jump summons two tough but slow bees.
Yeah, the sprite's all over the place, I know, I know. (Bry's Bloon Twister does look a lot better to be honest.)
The Sandstorm and Blizzard jumps are 20% higher then a normal double jump.
The first jump boosts you 15% higher in Space,
the second (Sandstorm) jump boosts you 15% higher in the Desert, and 30% higher in a Sandstorm,
the third (Cloud) jump boosts you 15% higher in the Underground,
the fourth (Blizzard) jump boosts you 15% higher in the Snow biome, and 30% higher in a Blizzard,
the fifth (Magma) jump boosts you 30% higher in the Underworld,
the sixth (Ash) jump boosts you 15% higher in the Caverns, and 30% higher in the Underworld,
the seventh (Obsidian) jump boosts you 30% higher in the Caverns,
the eighth (Sharkron) jump boosts you 15% higher in Rain, and 30% higher when fully submerged in water,
the ninth (Honey) jump boosts you 15% higher in the Jungle and Underground Jungle,
the tenth (Fart) jump boosts you 30% higher in the Underground.
The Blizzard jump creates snow particles that inflict Frostburn
The Magma jump creates an eruption of flames that inflict the On Fire
The Ash jump creates ash particles that inflict Confused
The Sharkron jump inflicts the Wet
The Honey jump summons two slow bees that deal 30-35 Damage, and 35-40 Damage with the Hive Pack equipped.
The Fart jump inflicts Stinky
Leave any suggestions and feedback down below if you feel the need to.
I hope you enjoyed these ideas.
I hope you enjoyed these ideas.
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