Ominick
Terrarian
This is a republishment of an older post with a large number of changes.
First of all I don't know what to call the biome, suggestions much appreciated.
Imagine a new boss, after Duke Fishron, once again I have not much of ideas here, there are plenty of boss ideas in the monsters and NPC's section. Let's call him the Pinky Toe of Cthulu, PTC. When PTC is defeated, the world enters yet another stage of hardmode, just like the Wall of Flesh and the Plantera. This time, just like the WoF, a new biome appears, the ultimate evil biome. Or something as such.
It is similar to the Corruption and Crimson, but spreads much slower, and most importantly, is absolutely unstoppable. The biome brings in incredibly overpowered monsters, even the regular ones with fighter or flying AI would have boss like stats, the weakest at least 10 000 HP. Not absolutely ridiculous considering the endgame items such as the Terra Blade et cetera. I've seen youtoube clips of beople beating the Dungeon Guardian in a few seconds! Time to bring in the real challenge, don't you say?
The blocks in this biome can not be destroyed in any real quantities, and only with a picksaw or better, and it still takes three 'clicks' to break, and they drop their 'clean' counterparts. Breaking one block harms 20 hp or so and inflicts a depuff preventing healing, so you can only destroy 25 blocks with max health, and breaking and replacing a block will make it still be 'corrupted', similar to when placing blocks in water, the water remains there, however, the 'corrupted' area remains saved when exiting, so you cannot break a block, exit, return and place another another block, this will still 'corrupt' the block. In other words, it is rather the block postion than the block that is infected.
Also no blocks are 'immune', like sandstone, snow and wood were before. And it even spreads through air, so sky islands are also at risk, from wherever the biome starts, all blocks within its current expansion radius are automatically turned into their evil counterparts. Rendering corruption/crimson defense useless.
This means that we now have a ridiculously OP, unbeatable biome, what now?
There would be a new monster in this biome, 20 000 HP and themed like the biome. It will drop a material for crafting even more powerful weaponry, and everytime it is killed, a message will appear, "Your world has been cursed with <new metal> this metal will be rarer than adamantite, require seven ore for a bar and at least 20 bars for every possible recipe, but will result in some good tools, armor with immunity to the anti-heal from breaking a block in the biome and a sword, repeater and magic/summoner weapon to match. Powerful enough to make fighting this biome somewhat equal, however, not until further game challenges appear that i did not come up with should anything make the player equal or stronger than the monsters in this biome, this is so that at some point, it will simply not be possible to tank everything, but you need to think aswell.
Finally, using rare resources fond within and because of the new biome, a new boss will be summonable. He will have three different phases, first he has stats that makes meelee fighters easily killed by him, archers will have difficulty harming him but mages can score moderate damage and avoid the same, in phase two, archers should look out, mages score no damage and meelees have a slightly easier time, in phase three archers have the least difficult time, meelees deal no damage and mages are easily killed.
Depending on what gear the player has the most of the boss can start in any phase, but will always after phase one enter number two, after two three and after three one, in other words, this boss will either need a team of at least three, one mage, one archer and one meelee, or a player needs a really balanced set of items, also this boss should have an extreme amount of health, i am thinking 200 000 at minimum, and only one hitbox, so, quite a challenge, once the boss has been defeated, he drops one platinum (i suspect it is a good reward after all that work), and some good items, and emmediately after his defeat, the new biome stops spreading.
Additions:
The biome theme would be something towards crimson and corruption, maybe a combination, the corruption is a flesh and gore theme, a "zombie" theme, corruption is shade and demons, a "ghost" theme, hallow is a "life" theme and therefore a combination of the two, so I would propose a "death" theme, the combination of of crimson and corruption, or maybe a "pure" evil with neither of them.
The mining damage might be a bad idea, but hellstone and meteorite have something similar, so I propose an item that removes, or possibly just reduces, the effect, much like the obsidian skull and upgrades, or maybe a potion, like obsidian skin...
People have complained about mages scoring no damage, it was a typing mistake, what I meant was reduced damage, like phase 1 and 3, also as a few people mentioned, I forgot summon damage, well I won't rewrite the entire thing, I am sure readers are able to rethink the idea with summon damage added aswell, (4 phases in total).
The most common complaint was OP enemies, and I am well aware that enemies are OP, but c'mon, endgame is not even fun anymore once you beat duke fishron, my Godly Flairon can beat all mech bosses at once in a minute or less! Where is that good ol' feel? I remember my first terraria day, i spent 10 minutes killing Pinky with a copper shortsword! And my first time beat skeletron! It was hard. Now I can just pull out my flairon and I'll be getting ice queen trophies without even working! Think of it, is 10 000 health for common enemies really OP when you have Duke Fishron/Moon event drops?
I have a theme suggestion, before I actually post detail, comment what you think! I was thinking; what is not dead, like crimson, corruption and dungeon, nor alive, like hallow and jungle? My suggestion: Robots.
I know there are already three very robotic bosses in the game, but something just makes them feel more like the old bosses with high-tech armor, or maybe cyborgs, but not "genuine" robots; am I the only one who thinks as such?
Before seeing comments, I'll just give a short list of ideas for items.
Reinforced steel bar (uncertain aquirement); the new Bar.
Intelligent Microchip (boss drop, 2-3); Need one for every tool and weapon.
Kevlar plate (Miniboss drop); need a few to make armor, like Beetle shell.
Death Ray (crafted/boss drop); heat ray upgrade, homing ability like chlorophyte bullet
Bionic Blade(crafted/boss drop); Breaker Blade upgrade, launches explosive, homing probes when swung.
Launch-o-matic(YES it's a terrible name!); consumes any bullet, grenade or arrow and fires a homing projectile with a robotic theme to it, either a metallic bullet, a robot missile or a metal arrow.
Robot controller(as above); summons a robot, wich flies with a jetpack, right clicking the staff will change the buff from "will fight for you" to "will defend you" in this mode the robots AI makes them try to go as close to their summoner as possible, instead of attacking targets, their attack lowers and bodies also become able to take hits for their summoner, stronger hits will however only get reduced damage instead. If this would be too OP the robots could have health, and when they die they become useless piles of scrap metal that can't be dismissed in any way, but take up minion slots, they disappear after a while, making a new minion possible to summon, either manually or maybe automatically. Also maybe only a chance to take the hit, like a black belt. Right clicking the robot controller will activate "attack mode" again.
More additions coming soon, as my own imagination progresses or people keep commenting!
All content will be put in order and fixed up once this WIP has some actual content to work with.
First of all I don't know what to call the biome, suggestions much appreciated.
Imagine a new boss, after Duke Fishron, once again I have not much of ideas here, there are plenty of boss ideas in the monsters and NPC's section. Let's call him the Pinky Toe of Cthulu, PTC. When PTC is defeated, the world enters yet another stage of hardmode, just like the Wall of Flesh and the Plantera. This time, just like the WoF, a new biome appears, the ultimate evil biome. Or something as such.
It is similar to the Corruption and Crimson, but spreads much slower, and most importantly, is absolutely unstoppable. The biome brings in incredibly overpowered monsters, even the regular ones with fighter or flying AI would have boss like stats, the weakest at least 10 000 HP. Not absolutely ridiculous considering the endgame items such as the Terra Blade et cetera. I've seen youtoube clips of beople beating the Dungeon Guardian in a few seconds! Time to bring in the real challenge, don't you say?
The blocks in this biome can not be destroyed in any real quantities, and only with a picksaw or better, and it still takes three 'clicks' to break, and they drop their 'clean' counterparts. Breaking one block harms 20 hp or so and inflicts a depuff preventing healing, so you can only destroy 25 blocks with max health, and breaking and replacing a block will make it still be 'corrupted', similar to when placing blocks in water, the water remains there, however, the 'corrupted' area remains saved when exiting, so you cannot break a block, exit, return and place another another block, this will still 'corrupt' the block. In other words, it is rather the block postion than the block that is infected.
Also no blocks are 'immune', like sandstone, snow and wood were before. And it even spreads through air, so sky islands are also at risk, from wherever the biome starts, all blocks within its current expansion radius are automatically turned into their evil counterparts. Rendering corruption/crimson defense useless.
This means that we now have a ridiculously OP, unbeatable biome, what now?
There would be a new monster in this biome, 20 000 HP and themed like the biome. It will drop a material for crafting even more powerful weaponry, and everytime it is killed, a message will appear, "Your world has been cursed with <new metal> this metal will be rarer than adamantite, require seven ore for a bar and at least 20 bars for every possible recipe, but will result in some good tools, armor with immunity to the anti-heal from breaking a block in the biome and a sword, repeater and magic/summoner weapon to match. Powerful enough to make fighting this biome somewhat equal, however, not until further game challenges appear that i did not come up with should anything make the player equal or stronger than the monsters in this biome, this is so that at some point, it will simply not be possible to tank everything, but you need to think aswell.
Finally, using rare resources fond within and because of the new biome, a new boss will be summonable. He will have three different phases, first he has stats that makes meelee fighters easily killed by him, archers will have difficulty harming him but mages can score moderate damage and avoid the same, in phase two, archers should look out, mages score no damage and meelees have a slightly easier time, in phase three archers have the least difficult time, meelees deal no damage and mages are easily killed.
Depending on what gear the player has the most of the boss can start in any phase, but will always after phase one enter number two, after two three and after three one, in other words, this boss will either need a team of at least three, one mage, one archer and one meelee, or a player needs a really balanced set of items, also this boss should have an extreme amount of health, i am thinking 200 000 at minimum, and only one hitbox, so, quite a challenge, once the boss has been defeated, he drops one platinum (i suspect it is a good reward after all that work), and some good items, and emmediately after his defeat, the new biome stops spreading.
Additions:
The biome theme would be something towards crimson and corruption, maybe a combination, the corruption is a flesh and gore theme, a "zombie" theme, corruption is shade and demons, a "ghost" theme, hallow is a "life" theme and therefore a combination of the two, so I would propose a "death" theme, the combination of of crimson and corruption, or maybe a "pure" evil with neither of them.
The mining damage might be a bad idea, but hellstone and meteorite have something similar, so I propose an item that removes, or possibly just reduces, the effect, much like the obsidian skull and upgrades, or maybe a potion, like obsidian skin...
People have complained about mages scoring no damage, it was a typing mistake, what I meant was reduced damage, like phase 1 and 3, also as a few people mentioned, I forgot summon damage, well I won't rewrite the entire thing, I am sure readers are able to rethink the idea with summon damage added aswell, (4 phases in total).
The most common complaint was OP enemies, and I am well aware that enemies are OP, but c'mon, endgame is not even fun anymore once you beat duke fishron, my Godly Flairon can beat all mech bosses at once in a minute or less! Where is that good ol' feel? I remember my first terraria day, i spent 10 minutes killing Pinky with a copper shortsword! And my first time beat skeletron! It was hard. Now I can just pull out my flairon and I'll be getting ice queen trophies without even working! Think of it, is 10 000 health for common enemies really OP when you have Duke Fishron/Moon event drops?
I have a theme suggestion, before I actually post detail, comment what you think! I was thinking; what is not dead, like crimson, corruption and dungeon, nor alive, like hallow and jungle? My suggestion: Robots.
I know there are already three very robotic bosses in the game, but something just makes them feel more like the old bosses with high-tech armor, or maybe cyborgs, but not "genuine" robots; am I the only one who thinks as such?
Before seeing comments, I'll just give a short list of ideas for items.
Reinforced steel bar (uncertain aquirement); the new Bar.
Intelligent Microchip (boss drop, 2-3); Need one for every tool and weapon.
Kevlar plate (Miniboss drop); need a few to make armor, like Beetle shell.
Death Ray (crafted/boss drop); heat ray upgrade, homing ability like chlorophyte bullet
Bionic Blade(crafted/boss drop); Breaker Blade upgrade, launches explosive, homing probes when swung.
Launch-o-matic(YES it's a terrible name!); consumes any bullet, grenade or arrow and fires a homing projectile with a robotic theme to it, either a metallic bullet, a robot missile or a metal arrow.
Robot controller(as above); summons a robot, wich flies with a jetpack, right clicking the staff will change the buff from "will fight for you" to "will defend you" in this mode the robots AI makes them try to go as close to their summoner as possible, instead of attacking targets, their attack lowers and bodies also become able to take hits for their summoner, stronger hits will however only get reduced damage instead. If this would be too OP the robots could have health, and when they die they become useless piles of scrap metal that can't be dismissed in any way, but take up minion slots, they disappear after a while, making a new minion possible to summon, either manually or maybe automatically. Also maybe only a chance to take the hit, like a black belt. Right clicking the robot controller will activate "attack mode" again.
More additions coming soon, as my own imagination progresses or people keep commenting!
All content will be put in order and fixed up once this WIP has some actual content to work with.