Monkey
Official Terrarian
Hey Terrarians,
I'm still fairly new to the forums, this being my second official post, so go easy on me
I'm still fairly new to the forums, this being my second official post, so go easy on me
Ok, so as the title suggest this would make it so the NPC's that you have saved and / or provided homes for would periodically provide you with gifts.
If you wanted a reason for receiving these gifts, you could think of it as gifts for providing them a home free of charge and / or saving them from the dungeon, spider's nest etc...
Now ill get down to details of how this game mechanic would work, obviously it would be irritating of them to be throwing these gifts on the ground, so the next thought would be chests, but this would also be irritating to keep going up to your nice and organised chests to find that it has become a giant mess due to the NPC's gifts. So my method of resolving this issue would be, to make it so that NPC's do not intrinsically give you gifts, they would only give you the gifts if you have assigned that specific NPC to a specific chest.
Now, the gifts themselves could be a plethora of items, but I would assume that these items would be based of the NPC that is giving them, adding to this maybe a little money on the side:
I wont list of all the NPC's, since I assume by now you understand the idea.
Only issue being I could possibly see this becoming OP very quickly unless integrated with extreme care. Maybe every 3 days, every week etc... for the gifts to be given , in game time of course.
Maybe the items that are gifted, could become slightly stronger once you kill the WoF therefore causing you world to become hard mode, maybe the gifts could become more scarce if you allow that NPC to get hurt.
Obviously there are many factors to be taken into consideration with this mechanic to not make it completely abysmal and to not make it completely OP. (This would be dictated by Dev's and "Beta" Testers.)
Either way, this may get lost in the see of posts, but if anyone see's this I hope you have a great day.
- Monkey
If you wanted a reason for receiving these gifts, you could think of it as gifts for providing them a home free of charge and / or saving them from the dungeon, spider's nest etc...
Now ill get down to details of how this game mechanic would work, obviously it would be irritating of them to be throwing these gifts on the ground, so the next thought would be chests, but this would also be irritating to keep going up to your nice and organised chests to find that it has become a giant mess due to the NPC's gifts. So my method of resolving this issue would be, to make it so that NPC's do not intrinsically give you gifts, they would only give you the gifts if you have assigned that specific NPC to a specific chest.
Now, the gifts themselves could be a plethora of items, but I would assume that these items would be based of the NPC that is giving them, adding to this maybe a little money on the side:
- Guide - Very mundane starting items. Such as low tier seeds, maybe a very small parcel of building blocks, torches etc...
- Merchant - Arrows, rarely potions (A loot table of low tier potions), rope etc...
- Nurse - Healing potions
I wont list of all the NPC's, since I assume by now you understand the idea.
Only issue being I could possibly see this becoming OP very quickly unless integrated with extreme care. Maybe every 3 days, every week etc... for the gifts to be given , in game time of course.
Maybe the items that are gifted, could become slightly stronger once you kill the WoF therefore causing you world to become hard mode, maybe the gifts could become more scarce if you allow that NPC to get hurt.
Obviously there are many factors to be taken into consideration with this mechanic to not make it completely abysmal and to not make it completely OP. (This would be dictated by Dev's and "Beta" Testers.)
Either way, this may get lost in the see of posts, but if anyone see's this I hope you have a great day.
- Monkey