NPCs & Enemies NPCs acting in self defense, Guards

"i love nights like tonight, there are never a shortage of things to kill"
then kill the damn slime instead of running away from it...

edit: i support this greatly
 
I agree with the top section, NPCs should be able to defend themselves. Especially the Arms Dealer and Demolitionist. But I feel guards are too complicated/unnecessary. I wouldn't use them, for sure. I like my lava pits and dart traps. :-) But if guards were implemented, I would like to keep their housing the same as the other NPCs.
 
i support that,but instead of normal npc you can replace with AI:allies., AI:sentry or AI:parader.

allies:support player but also attack player if player kill their allies first(replace with AI:fighter)
sentry:stand still/can't move but get more defense
parader:walk follow the front one.if leader on the front dead,then every AI will become allies that wander around.
 
I was just about to make a similar post to this, but oh well.....Support I guess?
 
I was just about to make a similar post to this, but oh well.....Support I guess?

It's a pretty popular suggestion. Thanks for the support, though!
 
Looks like the first half of this got added in 1.3. I'm pretty happy about that :D
 
This would be excellent for a town with the bonus of telling the guard what to do. Definitely well thought out and support!~:confused:
 
Good thing to know that people actually wanted this before 1.3 besides me.
 
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