SnailsAttack
Dungeon Spirit
Ocean Expansion
With 1.3 heavily on the way, and the latest update's turn towards marine life, I present a brand new suggestion based similarly off of my Bee Expansion thread, introducing all new ways to make the ocean more enjoyable for all! Lets get started!
First off, I suggest that the ocean should be about 1.5x as long as it is now, and should get have more jagged slopes than smooth hills. Or it could follow physics described in @crashboom10's suggestion for round worlds.
Second, I suggest that seashells will naturally regenerate on the beach, with a maximum of 50 in the entire biome at one time. Because everyone loves seashells.
Third, I suggest that the aqua scepter does shoots twice as far and does 6 extra damage underwater. Just for fun.
Shoalstone
Shoalstone is a new block that generates about five blocks below sand on the beach and in the actual ocean. It makes much more sense than having 30 something blocks of sand, and then suddenly stone. It also has a brick form, crafted with two of itself near a furnace.
Sponges
Sponges generate on the ocean floor in large clumps of 10-15. They will slowly spread until there are at most 20 in a 15 block radius.
Evaporator
The evaporator, when powered, will destroy all liquids that pass through it. Useful for fountains, drains, and airlocks.
Coral Armor
Helmet
4 Defense
3x Faster healing underwater
Increases breathing time by 20%
Breastplate
5 Defense
Your attacks deal 2-3 extra damage underwater, shown with pink zaps
Greaves
3 Defense
Slightly less powerful flipper potion effect
Set bonus : A green light 3 blocks wide and 8 blocks long will glow from your visor, but only underwater.
So how's this armor for balance? It has 13 defense, and to make it difficult to obtain you have to fish for pink jellyfish and kill clams (more info about them later).
Okay, so heres a big problem that all of us have encountered.
Fish tools.
They are one of the most overpowered early mode items in the game. The reaver shark, for example, is able to mine cobalt and palladium, and is faster than the hellstone pickaxe. The Fish tools literally ruin the entire system of upgrading your tools. Lets fix that in the most logical way possible, by making them enemies that spawn very rarely after you defeat the goblin army. This will make obtaining the tools much more fun and balanced.
Purple Clubberfish
Spawns in the corruption
250 Health
15 Defense
28 Damage
Attacks the player by ramming into them, backing up, and repeating the process.
Reaver Shark
Spawns in the ocean
300 Health
16 Defense
35 Damage
Attacks the player similarly to the cursed hammer, by charging up while spinning, and zooming towards the player, bashing them through, and repeating.
Rock Fish
Spawns in the underground and caverns.
200 Health
8 Defense
38 Damage
Attacks the player by speeding through them, turning around, and repeating.
Sawtooth Shark
Spawns in the ocean
320 Health
12 Defense
16 Damage
Attacks the player by locking onto them and doing continual damage with its saw.
Swordfish
Spawns in the ocean
260 Health
15 Defense
40 Damage
Attacks the player by speeding through them, turning around, and repeating.
Obsidian Swordfish
Spawns in the underworld
420 Health hue
26 Defense
54 Damage first hit
24 Continual damage
NOTE : Spawns after you complete 40 fishing quests.
Attacks the player by leaping out of the lava and stabbing them through, dealing the first hit damage, and then going back into the lava with the player stuck on its snout, dealing 24 continual damage. From there it will only die if the player can kill it while being dragged around.
Okay, so... enemies. The ocean has quite a few, but I have a pretty unique idea for another.
Clam
35 Health
14 Defense
The clam is a new enemy that spawns on the ocean floor, and looks like... well.. a clam. I had too much trouble trying to sprite it, so if someone else wants to, go ahead. It is about 2 blocks long with a grayish shell. When the player gets within 8 blocks of it, it will sink into the sand, and become a potentially fatal trap. When the player comes comes within 3 blocks of it, it will shoot a purplish "tongue" out of the sand, and drag the player under. Then they will take suffocation damage, thanks to the sand. They do no damage by themselves.
They have a 2% chance of dropping this.
Iron Bubble
The iron bubble is an accessory that will make the player float in water.
And a 5% chance of dropping this.
Clam Carapace
The clam carapace makes for a beautiful 2 block tall decoration, emitting a small pink glow. It is also used in the coral armor greaves.
And that covers just about all the ideas I had for expanding the pre-hardmode ocean experience. Please rate the poll, respond with helpful feedback while avoiding criticizion, tell me how the sprites I make are, and thank you for reading this little article I have put together!
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