Sin Costan
Eye of Cthulhu
Make a Global NPC file, use set defaults, check what ID the mob is, use that with an if statement to check id through the use of npc.type. Making a global npc file is like making an npc file for a custom npc but it will affect every npc if done right. Here's an example of a Global NPC file.How to override vanilla npc values such as damage and life?
You can just c&p that and just use SetDefaults, so you should have
Code:
public override void SetDefaults(NPC npc)
{
if(npc.type == 1) //Change the 1 to the ID number of the mob you want to edit
{
//Some code
}
}