ekinator
Empress of Light
Happy 1.4.4 everybody! I am making this thread for anyone who hasn't read the changelog.
Pixel box behavior is changed and they can be bought from the Mechanic now.As the tooltip says, Pixel box state can only be changed by a crossed signal. Both wires have to come from the same source (switch or gate), no buffers inbetween!
Examples: This will turn the pixel on and off;
..but this will not:
The new behavior means we can make pixel box screens in whatever size we want, and control them directly! Previous method was restricted to 24*N (a Youtube video)
"Just throwing some ideas" section.
Thinking of how these new displays could be utilized for displaying animation, I believe that some kind of cache would still be required, just not a gigantic driver.Just testing out the waters, trying to make 7-segment style digits, I immediately created a mess of wires just trying to make an 8.
There definitely needs to be a circuit between the driver and screen with lots of space for wires.
First example is a buffer that one would load with the frame data and show the frame when it is ready. Possible downside is that you *must* clear the screen before loading the next frame.
The second example features a dedicated clear screen function, but shows the frame data as it is written to the buffer.
I hope this inspires you all to make something cool. Maybe someone will update their old builds!