SzGamer227
Spazmatism
Moths aren't poisonous, though. :lIf the toxic armor needed it's component to be dropped by miniboss, the moth might be a good option.
Moths aren't poisonous, though. :lIf the toxic armor needed it's component to be dropped by miniboss, the moth might be a good option.
Nor are they butterflies, yet they drop butterfly dust.Moths aren't poisonous, though. :l
That's different, though. That's a satire of how butterflies and moths are similar and easily confused, in the same way that tortoises and turtles are similarly confused irl and used interchangeably in-game.Nor are they butterflies, yet they drop butterfly dust.
Why not?Venom Armor's poison particle effect should glow, because that gives Frost and Inferno the advantage of making their weapons provide light, so Venom should give effected weapons a GLOWING poison particle effect! Just thought I'd say that.
Venom Armor's poison particle effect should glow, because that gives Frost and Inferno the advantage of making their weapons provide light, so Venom should give effected weapons a GLOWING poison particle effect! Just thought I'd say that.
Why would it? It doesn't affect melee strikes and late game projectiles already have a glow.Why not?
I will be needing this. Thanks SzGamer.Melee and Magic
I basically just chose an enemy that drops wings and adjusted the drop rate of the material based on that. :lAlthough Frost Giants and 'Infernal Dragons' are both quite rare uncommon enemies that you might have to spend a bit of time trying to come across, I really dont like the idea of having a 2% chance drop as an integral part of the Toxic Armour. Presumably for each piece which means you'll be having to get 3 of the poison essence for the whole set, which means a whole lot of killing a weak and pretty un-interesting enemy. The thing about frost giants and 'infernal dragons' are they are strong and actually could pose a challenge, whilst the idea of senseless grinding against weak enemies for a rare drop is something I feel Terraria already has a little bit too much of and is more frustrating than challenging.
I'd rather there be a new more powerful enemy in the jungle than just a plant.Maybe instead have it grow like a plant in the underground jungle, at least then you would be going around exploring instead of just farming enemies.
Chose the power of the debuffs based on how easily the classes spread them.Good stuff! Suggestion: Replace the poison debuff by something stronger...