They will always target hostile enemies over passive critters which might answer your problem.
What wiring changes did you make, exactly? Was the bird engine still killing it's birds as usual? (Needless to say, I don't like any theory that relies on the code making reasoned inferences.)No other changes were made aside from the wiring in this comparison. Bizarre
What wiring changes did you make, exactly? Was the bird engine still killing it's birds as usual? (Needless to say, I don't like any theory that relies on the code making reasoned inferences.)
Very surgical. Fascinatingly bizarre. I think we'd need to simplify matters to tease out exactly what's happening though, too many variables there, with change in spawn rate and timing of statue mobs spawns, for a start. You could try seeing what happens to the birds when if the their plates activate a different device instead rather than nothing), like a bomb statue, or whatever. But either way it would prove nothing.the wires to the 1-second timers on the left were cut
I use the ice theme to fit with my avatar, I though you would us the mushrooms to match yours. Oh, and I wonder if the pumpkins all target the same enemy, also will pumpkins attempt to hit the same enemy the sword hit?Thanks, Zero-G. I am probably the one person on this whole site who uses Corruption theme. Sure, the mushrooms look cool and all but, I dont know why, I just like the corruption one more.
You look a bit like your made of pokeballs now that I think about it.Nah. I dont match avatar. And if I did.... I could get away with saying that my avatar is a poison-type, and purple, so it is actually more accurate to have a vileshroom.... err.. corrupt theme.
o try to use the teleporter float glitch <snip>
Is there any reason not to cross-link the teleporter drops, shorten their height for 0.25s and then use a single NPC. Like ManBearTroll's teleporter engine?those activations are staggered compared to the other two activations since the NPCs don't drop simultaneously
Is there any reason not to cross-link the teleporter drops, shorten their height for 0.25s and then use a single NPC. Like ManBearTroll's teleporter engine?
I take it you are pretty confident that the NPCs aren't reducing frost moon spawn rate, then? (If not you could of course try having *all* the NPCs on screen at once, in case the effect is more subtle than usual? Dubious.)
Perhaps the early waves just aren't important, the ice queen variability is a far larger factor...I got off to a flying start, moving through the waves faster than on my 1:15am run. But somehow in the end I only finished 1 second faster.
That's annoying, if not co-incidental. I imagine there could be 'memory leaks' in the game code that clog things up a little, but shouldn't imging that's an issue on a capable PC.the final wave times get progressively worse with repeated testing until I restart the computer.
I'm a little surprised that this activation configuration worked better than the all-out bird engine pressure plate frenzy... The birds should have created more staggered statue spawning, which I would have thought also spread the positions of the monsters out better. Which critcodedtuna found to be more efficient for killing:There is a massive increase in the number of pumpkins - it is quite noticeable.
So, my only explanations are:When the slimes overlap, I can only ever manage to hit one in a single swing, though if they're spread out a bit I can often hit multiple enemies in the same swing when they intersect at different positions of the arc.
Probably just due to your computer overheating and slowing everything down.
No. Not unless your CPU's continuously on the verge of catching fire. The hardware will either work fine or not at all, IMHO. In addition to potential memory issues with the game code, might there be other programs running in the background? Causing any issue? I've just seen appalling frame rate lag while encoding my video (finally done!!!) and running a bunch of teleporter engines. But if you have no visible performance issues, then it's almost certainly esoteric Terraria code idiosyncrasies (or co-incidence).Could that restart really have a big enough impact on hardware temperature and performance?
Certainly it will be interesting to see how much you can guide a mass of pumpkins. Like one commenter on a hoik video of mine wanting to build a pumpkin accumulator. Can you keep them circulating indefinitely, untill you reach the 1000k limit?!putting down mob statues close to the spawn surface will keep attracting the pumpkins