ZeroGravitas
The Destroyer
Ok, so I've just posted up a written guide and video guide about a fun little use for an active size 1 hoik (and hoik engine).
Anyway, what I'm asking the T-MEC group is: what other farms might be configured to fit neatly into this slim, tall (i.e. 'vertical') farming format?
Lining up farms next to each other could save a lot of effort excavating additional sites, by simply extending a cavern instead. It might be convenient and look quite neat, etc...
Or are there not many farms that can be co-located? Diceman's Ultimate Chain Autofarm went all over the world, to different altitudes and natural locations (like the dungeon).
The aim here isn't necessarily to be most efficient, or most compact, but more to be easy to build in game, more accessible and fun to use. For example, speeding the truffle worms up is almost entirely frivolous and seeing the mobs getting killed is not necessary either, but more interesting. Perhaps a series of small, separate, farms in parallel, rather than a somewhat complex surface inter-changer mechanism crammed cleverly into a single farm space. They may need different loot hoiks in each one anyway, for example...
So, thoughts? Suggestions?
Anyway, what I'm asking the T-MEC group is: what other farms might be configured to fit neatly into this slim, tall (i.e. 'vertical') farming format?
Lining up farms next to each other could save a lot of effort excavating additional sites, by simply extending a cavern instead. It might be convenient and look quite neat, etc...
Or are there not many farms that can be co-located? Diceman's Ultimate Chain Autofarm went all over the world, to different altitudes and natural locations (like the dungeon).
The aim here isn't necessarily to be most efficient, or most compact, but more to be easy to build in game, more accessible and fun to use. For example, speeding the truffle worms up is almost entirely frivolous and seeing the mobs getting killed is not necessary either, but more interesting. Perhaps a series of small, separate, farms in parallel, rather than a somewhat complex surface inter-changer mechanism crammed cleverly into a single farm space. They may need different loot hoiks in each one anyway, for example...
So, thoughts? Suggestions?