Game Mechanics Quality of Life Suggestions For Inventory Management

Doanage

Terrarian
1.) Item Blacklist
This would be a separate, unlimited list in the inventory screen where you could place items. Items in the blacklist, when encountered and picked up in the game, would be auto-trashed. This would alleviate many inventory headaches during long forays into the underground where you inevitably pick up all sorts of junk you don't want. Once placed in the blacklist an item would not be recoverable, however you could turn it "off" or "on" via a right-click. (The "non-recoverable" part is important to avoid giving the player infinite inventory space lol.)

Example: You pick up some dirt. You place your dirt stack into the blacklist, and it loses its "quantity" counter (because now it just represents all items of type "dirt"), and the next time you pick up dirt, it will be trashed (but not in your trash slot, as that might override something you didn't want trashed on accident). If you decide you want to pick up dirt again, you go to your blacklist and right-click the dirt to turn the rule "off". (Maybe a green slot highlight for ON and a red one for OFF.)

2.) Lockable Inventory Slots.
To "lock" an inventory slot, CTRL+Right click it. This slot would ignore "deposit all" and "quick stack" commands for any item/stack in the slot.

3.) Hotkey-able Inventory Slots.
To add an inventory slot to a "hotkey group" you'd hold ALT + a number key from 1 to 9 and Left click the slot. This would add it to the hotkey group corresponding to the number held. In the ESC menu would be an additional category called "Hotkey Groups" where you could assign the specific hotkeys desired for each group. To remove a slot from a hotkey group, "0" and ALT would be used to assign it to the "0" group, which would be un-hotkeyable. All slots would be in the "0" group by default.

4.) Categorizable Chests
This would require that all in-game items have implicit category labels (ex: boss summoning items, fish, fishing gear, bait, reagents, potions, ore, gems, bars, armor, weapons, accessories, furniture, building materials, etc...), and that categories follow a "precedence hierarchy" (for situations where an item exists in more than one category: ex: ["ore" and "potion reagent"] or ["potion reagent" and "fish"]). All chests would have all categories enabled by default. However, you could "turn off" or "turn on" categories on a chest in the inventory screen, and then when using the "deposit all" option, only items in your inventory that correspond to the chest's categories would be deposited. When not in the inventory screen, holding ALT and mousing over a chest would display its categories (maybe as emote-like icons, maybe as text, maybe both?).

5.) Context-Sensitive "Deposit All" Hotkey
If used while a chest is open, it will work as normal.
If used while no chests are open, it will auto deposit to all chests within range, obeying chest categorizations and ignoring "locked" slots as explained in suggestions 2 and 4. Holding ALT would outline in purple all chests within auto-deposit range.


I have quite a few more ideas, but this is more than enough for now. Please let me know what you guys think.
 
Back
Top Bottom