Rare Drop Genocide Statistics: How Many More Chaos Elementals?

MQ Walkman

Terrarian
Bethany said:
Maybe eventually I'll be lucky enough to get a Lucky Coin, the Slime Staff's best friend. :dryadhappy:

Except for banners, Terraria's drops are determined by chance, like dice rolls. It is therefore impossible to work out the number of mobs you'll have to kill before being sure of getting a rare drop — it's random. But, using probability and logarithms, we can determine the number of kills at which it becomes more likely the item will have dropped.

For example, on Expert mode, killing 35 Fire Imps will mean it's more likely you'll have attained an Obsidian Rose (drop chance 2%) than you haven't. Killing 228 Imps raises the chance you've acquired an Obsidian Rose to 99%.

Rare ItemIconDrop Chance (Expert Mode)UsesObtainment Chance > 50%Obtainment Chance > 90%Obtainment Chance > 99%
Moon Charm
Moon_Stone.png
4.3478% (1/23)Late-game stat boost.16 kills52 kills104 kills
Binoculars
Binoculars.png
3.3333% (1/30)Shifts camera’s position.21 kills68 kills136 kills
Ankh Charm Ingredients*
Ankh_Charm.png
2% (1/50)Mid-game immunity boost.35 kills114 kills228 kills
Money Trough
Money_Trough.png
1% (1/100)Portable, platform-less, pecuniary piggy.69 kills230 kills459 kills
Plumber’s Hat
Plumber%27s_Hat.png
0.4% (1/250)Mario impersonation.173 kills575 kills1,149 kills
Wisp in a Bottle
Wisp_in_a_Bottle.png
0.3745% (1/267)Let there be light.185 kills614 kills1,228 kills
Rod of Discord
Rod_of_Discord.png
0.2% (1/500)Perhaps the most prized rare item in Terraria.347 kills1,151 kills2,301 kills
Discount Card, Pirate Staff
Discount_Card.png
Pirate_Staff.png
0.05% (1/2000)20% discounts store-wide.1,386 kills4,605 kills9,209 kills
Biome Keys
Jungle_Key.png
0.04% (1/2500)Late-game gear boost.1,733 kills5,756 kills11,511 kills
Lucky Coin
Lucky_Coin.png
0.025% (1/4000)For use with Slime Staff.2,773 kills9,210 kills18,419 kills
Slime Staff
Slime_Staff.png
0.0143% (1/7000)For use with Lucky Coin.4,852 kills16,117 kills32,234 kills
Coin Gun
Coin_Gun.png
0.0125% (1/8000)Where to use those 20% discounts.5,545 kills18,420 kills36,840 kills

* For the Megaphone and Fast Clock, drop chance depends on monster killed (Pixies or Dark Mummies – 1%).

These values are best derived using drop chance complements. Instead of considering the increasingly complex tree of successful drops, we consider only unsuccessful drops. Taking the Obsidian Rose example:
P(Drop) = 2%​
Therefore,
P(noDrop) = P'(Drop) = 100% – 2% = 98%​
Repeatedly not getting an Obsidian Rose multiplies this value by itself: 98% × 98% × 98% × … × 98%. There is a 94.11% chance, for example, of not getting an Obsidian Rose after killing 3 Fire Imps. Let n be the number of times required for the event, P(noDrop), to take place before becoming as likely as the complement of the same number of times; thus:
[P'(Drop)] = 1 – [P(noDrop)]
2[P'(Drop)] = 1​
[P'(Drop)] = 0.5​
Substituting values (the cool bit):
0.98 = 0.5​
n = log_0.98 (0.5)​
n = ln(0.5) / ln(0.98)​
n = 34.3096184915​
0.3096 of an Imp is meaningless, so we round up to 35 Imps. Sure enough:
1 – (0.98)^34 = 49.6%​
1 – (0.98)^35 = 50.7%​
And it rolls over to be less likely not to have the Obsidian Rose, as expected.
Obsidian_Rose.png

Aside from finding it interesting, I think this data is useful in terms of tempering your expectations. If you want to start a Summoner playthrough and you need the Slime Staff; statistically, you can expect a long wait. But remember these two things:
  1. “Coins don't have memory.” Do not sue me if, upon killing your 32,234th slime, the Staff is nowhere to be seen. It's possible. It's possible to kill 100,000 slimes and suffer the same fate (0.0000624% chance). Terraria isn't mathematically obliged to give you anything.
  2. Maths aside, it's still gambling. Sometimes, you'll just get lucky!
 
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Thanks, Halocaster!

The principle doesn't just work for regular drops, either. Grab bags (Herb Bags, Crates, Presents, etc.), too, are ruled by maths. You want a 50% chance of getting an Enchanted Sundial? 14 Golden, 42 Iron or 139 Wooden Crates. A 99% chance of getting a Dog Whistle? Expect to kill 13 x ln(50%) / ln(1 – 1/417) = 24,947 enemies. (I didn't call the thread 'Genocide' lightly!)

A final note: Angler Quests are somewhat quirky. The pure maths says you it's more likely than not to have a Hotline Fishing Hook after your 77th quest, but anecdotal evidence is … bizarre. Instead, let my PC, Michael, be an inspiration … (big thanks to PapaBear!)

15 Hotline Fishing Hook!.jpeg
 
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This will help me with my farming for the rod of discord. I was wondering about how many chaos elementals I would have to kill. So again thanks!
 
Can you do this for statue spawned blood zombies? I want to know how long it takes for a money trough statue farm.
 
Except for banners, Terraria's drops are determined by chance, like dice rolls. It is therefore impossible to work out the number of mobs you'll have to kill before being sure of getting a rare drop — it's random. But, using probability and logarithms, we can determine the number of kills at which it becomes more likely the item will have dropped.

For example, on Expert mode, killing 35 Fire Imps will mean it's more likely you'll have attained an Obsidian Rose (drop chance 2%) than you haven't. Killing 228 Imps raises the chance you've acquired an Obsidian Rose to 99%.

Rare ItemIconDrop Chance (Expert Mode)UsesObtainment Chance > 50%Obtainment Chance > 90%Obtainment Chance > 99%
Moon Charm
Moon_Stone.png
4.3478% (1/23)Late-game stat boost.16 kills52 kills104 kills
Binoculars
Binoculars.png
3.3333% (1/30)Shifts camera’s position.21 kills68 kills136 kills
Ankh Charm Ingredients*
Ankh_Charm.png
2% (1/50)Mid-game immunity boost.35 kills114 kills228 kills
Money Trough
Money_Trough.png
1% (1/100)Portable, platform-less, pecuniary piggy.69 kills230 kills459 kills
Plumber’s Hat
Plumber%27s_Hat.png
0.4% (1/250)Mario impersonation.173 kills575 kills1,149 kills
Wisp in a Bottle
Wisp_in_a_Bottle.png
0.3745% (1/267)Let there be light.185 kills614 kills1,228 kills
Rod of Discord
Rod_of_Discord.png
0.2% (1/500)Perhaps the most prized rare item in Terraria.347 kills1,151 kills2,301 kills
Discount Card, Pirate Staff
Discount_Card.png
Pirate_Staff.png
0.05% (1/2000)20% discounts store-wide.1,386 kills4,605 kills9,209 kills
Biome Keys
Jungle_Key.png
0.04% (1/2500)Late-game gear boost.1,733 kills5,756 kills11,511 kills
Lucky Coin
Lucky_Coin.png
0.025% (1/4000)For use with Slime Staff.2,773 kills9,210 kills18,419 kills
Slime Staff
Slime_Staff.png
0.0143% (1/7000)For use with Lucky Coin.4,852 kills16,117 kills32,234 kills
Coin Gun
Coin_Gun.png
0.0125% (1/8000)Where to use those 20% discounts.5,545 kills18,420 kills36,840 kills
* For the Megaphone and Fast Clock, drop chance depends on monster killed (Pixies or Dark Mummies – 1%).


These values are best derived using drop chance complements. Instead of considering the increasingly complex tree of successful drops, we consider only unsuccessful drops. Taking the Obsidian Rose example:
P(Drop) = 2%​
Therefore,
P(noDrop) = P'(Drop) = 100% – 2% = 98%​
Repeatedly not getting an Obsidian Rose multiplies this value by itself: 98% × 98% × 98% × … × 98%. There is a 94.11% chance, for example, of not getting an Obsidian Rose after killing 3 Fire Imps. Let n be the number of times required for the event, P(noDrop), to take place before becoming as likely as the complement of the same number of times; thus:
[P'(Drop)] = 1 – [P(noDrop)]
2[P'(Drop)] = 1​
[P'(Drop)] = 0.5​
Substituting values (the cool bit):
0.98 = 0.5​
n = log_0.98 (0.5)​
n = ln(0.5) / ln(0.98)​
n = 34.3096184915​
0.3096 of an Imp is meaningless, so we round up to 35 Imps. Sure enough:
1 – (0.98)^34 = 49.6%​
1 – (0.98)^35 = 50.7%​
And it rolls over to be less likely not to have the Obsidian Rose, as expected.
Obsidian_Rose.png

Aside from finding it interesting, I think this data is useful in terms of tempering your expectations. If you want to start a Summoner playthrough and you need the Slime Staff; statistically, you can expect a long wait. But remember these two things:
  1. “Coins don't have memory.” Do not sue me if, upon killing your 32,234th slime, the Staff is nowhere to be seen. It's possible. It's possible to kill 100,000 slimes and suffer the same fate (0.0000624% chance). Terraria isn't mathematically obliged to give you anything.
  2. Maths aside, it's still gambling. Sometimes, you'll just get lucky!
I guess I’m close to getting a slime staff then... only 30,000 slimes to go *cries*
 
They do, the drop rates are just lowered.

That’s true, for most of them. While the above statistics remain true for Slimes (good luck to you, These Hips Don't Lie!) and Skeletons (backing up ScienceGuy116), mobs like Unicorns, Blood Zombies and Medusas have their drop rates reduced by a factor of 20; Undead Vikings by a factor of 4. Statue Mimics only drop banners. See here for more info.

Finally, bear in mind that Blood Zombies, Dripplers, Harpies, Medusas, Pigrons, Undead Vikings, Unicorns and Wraiths don't drop items if killed by traps. Best to crank out those Summon weapons … or a Slime Staff … if you have one.
 
That’s true, for most of them. While the above statistics remain true for Slimes (good luck to you, These Hips Don't Lie!) and Skeletons (backing up ScienceGuy116), mobs like Unicorns, Blood Zombies and Medusas have their drop rates reduced by a factor of 20; Undead Vikings by a factor of 4. Statue Mimics only drop banners. See here for more info.

Finally, bear in mind that Blood Zombies, Dripplers, Harpies, Medusas, Pigrons, Undead Vikings, Unicorns and Wraiths don't drop items if killed by traps. Best to crank out those Summon weapons … or a Slime Staff … if you have one.
What about lava?
 
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